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Messages - ReignMaker

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DFRPG / Thaumaturgy Examples (beyond the book)
« on: May 25, 2014, 02:58:44 PM »
Hey folks!

I've just recently started playing an Apprentice Wizard concept, and I've given him Thaumaturgy. I have some ideas, but I was curious what cool uses of thaumaturgy others have come up with to solve various problems and issues.

If there is another thread covering this - my apologies!

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DFRPG / Fate Points
« on: October 12, 2013, 09:12:41 PM »
Hey folks!

I'm new to GMing DFRPG and have a quick question: is there an easy way to know when a fate point is transferred to another after an aspect is invoked/tagged? For example, if character A swings at B, and invokes "Total Baller" (or whatever) for +2 on the swing, does B receive the fate point?

On compels it's straight forward, it's just on combat stuff that I'm more than a little confused.

Thanks!

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DFRPG / Re: Maneuvers
« on: July 09, 2013, 03:49:17 PM »
Also known as a maneuver aspect, exactly.

If you want to push someone to the ground, you are changing the scene, that's an aspect.
If you want to keep someone on the ground, you are defending the status quo, that's a block.

You can't make someone do anything with a block.

Ok, so just to clarify, with pushing someone to the ground, do they need to remove the maneuver to stand, or just say, "I stand up"?

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DFRPG / Re: Maneuvers
« on: July 09, 2013, 02:38:31 PM »
That's really helpful - thanks!

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DFRPG / Maneuvers
« on: July 09, 2013, 02:29:01 PM »
Hey folks! I just started playing DFRPG, but I have a question on maneuvers. When you do a maneuver to say, for example, force someone "prone", is there any other affect other than being able to tag the aspect? For example, are they unable to stand until they do a maneuver to remove "prone"?

Thanks!

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