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Messages - Ursine Enigma

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DFRPG / Re: Statting Up Worm Characters
« on: September 17, 2013, 01:50:19 AM »
For Siberian, Physical Immunity without a catch would be unfair enough;  add
claws & All Equal before God, a couple of Speed & Strength powers & your players will weep sweet candy tears.

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DFRPG / Re: Blocks vs sight & hearing
« on: July 24, 2013, 05:26:58 PM »
But when the mooks ( who can see) come at them in the darkness, that's the ambush reducing their defense. 

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DFRPG / Blocks vs sight & hearing
« on: July 24, 2013, 09:32:25 AM »
Too much to throw in one attack?  I'm using Incite Effect: Darkness for it (think Grue from the web serial Worm).

If characters are Blind & Deaf as a taggable aspect, is it fair to then tag that as part of an Ambush action? 

This is a submerged level game with a Sposored Mage (Charon's Greywalker), a Focused Air Channelling Changeling, a gun crazy ex-cop & a mostly noncombatant Changeling skilled in Glamours.  I'm filling in as GM & frankly, 2 blasty mages throwing weapon 5 or 6 is hard to balance around without killing the not so blasty characters.  Hell, as a player I saw just one blasty Mage be a bit of a headache.  This seemed like a good way to level the field for at least one combat.

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DFRPG / Re: Modeling Limited Intellectus?
« on: June 01, 2013, 02:47:54 AM »
Echoes allows animal-like senses, which she taps into to via the swarm;  the trapping is a bit I haven't decided if it's applicable.

Pack sense has the 'know the disposition of my troops' effect she has.

Supernatural Sense covers the clairsentience aspects.

It's a rough match, I agree, but I'm using the canon powers as a thematic & pricing guideline to come up with a Dresden version of the swarm sense.  Is 3 refresh about right for it?  Too high, too low?

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DFRPG / Re: Modeling Limited Intellectus?
« on: May 31, 2013, 08:22:17 PM »
Currently I'm thinking of Pack Instinct (invertebrates) + Echoes of the Beast + Supernatural Sense as a package to model what she does.  Free actions for sensory stuff & the area effect selective on her Incite cover most of it, as well as Incite's option to prolong effects.

Are those 'affect area' attacks considered to automatically hit, & targets just defend against damage?

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DFRPG / Re: Modeling Limited Intellectus?
« on: May 30, 2013, 06:54:17 PM »


You should probably make sure your GM agrees with you about what the Power does.

As for the balance issue, I just noticed that you seemed to be getting it at a discount by "trading in" your weapon rating. Which might be problematic. It might not be, but...worth keeping an eye on.
[/quote]

We'll be balancing all the characters against each other this weekend.

As to Venomous at a discount, if I drop the the Physical & Potent upgrades, that's 2 refresh freed up, & venomous is a 2 refresh power.  What am I missing?

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DFRPG / Re: Modeling Limited Intellectus?
« on: May 30, 2013, 08:59:42 AM »
Quote from: Sanctaphrax
>>>Oh, hey, [url=http://forum.rpg.net/showthread.php?689021-DFRPG-Statting-up-Skitter-from-Worm
I thought I recognized your name[/url].

Hello again;  thanks for pointing me to this forum.

>>>Supernatural Sense is definitely what I'd use for Skitter's swarm sense. Her senses are definitely more potent than what one sense is supposed to offer, so I'd charge 2 or 3 Refresh for the Skitter package. Either by breaking her senses down into multiple different senses or by charging extra for one extra-strong sense.

The mechanics for Supernatural Sense are pretty loose, so questions of range and the difficulties of rolls will need to be worked out between you and your GM.<<<

The GM is new to the system, too, so we're working closely to get the right balance.



>>>-I don't think Human Guise is necessary because Taylor always looks human. <<<
I was just using that as a cost guide.
>>>Sponsored Magic doesn't really fit Taylor because Taylor isn't a spellcaster.<<<
Agreed;  I can't see her using foci, etc.  Some of the fan made self-sponsored stuff made me consider that route;  the Incite power works better, though.
>>>-If you want an IoP-like limitation for Skitter's swarm, you might want to try out the Limitation custom Power. It's on the list.<<<
Thanks, I'll look at it.
>>>-Be careful with Venomous, its mechanics are a bit vague and given the way you're using it there's a chance it might be unfair.<<<
Venomous was the GMs idea;  he's excellent at balancing things in game, but have you noted any particular problems?

Thanks for the help!

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DFRPG / Re: Modeling Limited Intellectus?
« on: May 29, 2013, 08:45:57 PM »
Supernatural Sense would probably be the core, but is Broad Sense enough?  What kind of range could it have?

The power I'm trying to model is for Skittter from Worm.  Intellectus seems the best match for her absolute awareness of any invertebrate within 1000 feet, as well as limited access to what the animal is sensing.  I didn't want to hijack the more general Worm character thread, so I started this one.

I know the power as described in the serial might not map exactly &/or might be game breaking, but as an exercise it's helping me learn the system.  Thanks!

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DFRPG / Modeling Limited Intellectus?
« on: May 29, 2013, 10:22:59 AM »
Greetings to the forum!

A forum search didn't turn up much; my search fu here is still Mediocre.  Has anyone given it a try?  I imagine a very high refresh with points shaved off for various limitations, but have no idea what the baseline should be.  All help gratefully accepted.

Thanks in advance.

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