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DFRPG / Re: Photomancy
« on: June 01, 2013, 10:00:54 PM »
And here are my photomancer's evocations (he uses Greek rather than Latin for evocations, just to be different):
Anaitho - Blade of Light (Rote): Hit an enemy with burning beam of focused light.
Type: Spirit (Light) evocation, attack
Power: 5 shifts (Uses sword to help summon and control)
Control: Roll discipline, plus specialization and focus item, to control and as attack.
Target: One target in line of sight, inflicting physical stress
Duration: One action
Opposed by: Target’s athletics, magical blocks, or other appropriate skill
Variations: Change the number of shifts for a more powerful attack and/or divide the shifts between multiple targets.
Antanaklasis - Shield of Light (Rote): Makes it difficult to hit a target by bending and distorting the light around him.
Type: Spirit (Light) evocation, defensive block
Power: 4 shifts
Control: Role discipline plus specialization and focus item.
Duration: One exchange
Effect: Target begins to warp and flicker like a strobe light combined with a fun-house mirror drastically increasing the difficulty to hit it. Can extend the duration by summoning and controlling one additional shift of power for each additional exchange.
Variations: Thomas can choose to use this as a Armor: 2 rather than a 4 shift block. He may also call up additional shifts of power to extend the duration or strength of the block.
Antiphlego - Flashy-dashy Lights (Rote): A flash of light and pyrotechnic sparks bursts in the air and distracts onlookers.
Type: Spirit (Light) evocation, evasive maneuver
Power: 4 shifts (3 for effect, 1 for entire room)
Control: Role discipline plus specialization and focus item.
Duration: A moment
Effect: Places the temporary aspect “Distracted” on everyone in the room, allowing Thomas to make a quick getaway without notice.
Opposed by: Alertness
Variations: Thomas sometimes summons extra shifts of power to extend the duration of the effect. He also uses this in conjunction with his Out With a Bang spell.
Asterope - Out with a Bang: A flash of light and pyrotechnic sparks bursts in the air as the target disappears.
Type: Spirit (Light) evocation, evasive block
Power: 4 shifts (3 for effect, 1 for duration)
Control: Role discipline plus specialization and focus item.
Duration: A moment
Effect: Blocks the ability of others to see the target by bending light around and away from him, deepening shadows around him and making him fully transparent.
Opposed by: Alertness
Variations: Thomas may use extra shift to extend the duration or strength of the block. Can extend the duration by summoning and controlling one additional shift of power for each additional exchange.
Antaugazo - Luminescence: Make an object glow to light up an area.
Type: Spirit (Light) evocation, revealing maneuver
Power: 4 shifts (3 for effect, 1 for duration)
Control: Role discipline plus specialization and focus item.
Duration: One scene
Effect: Places the temporary aspect “Luminescent” on the target so it glows with a flickering eathereal light, as though illuminated by some kind of spirit flame enough to light up a dark room like the average flashlight and reveal anything or anyone hidden there.
Opposed by: Stealth
Variations: Thomas can also make an orb of pure spirit light that looks like whit flame hover in his hand if he doesn’t have an object he wants to make luminescent, but usually he uses his sword for this if it’s on hand.
Antiphotizomai - Blinded by the Light: Temporarily stun or blind target with a bright flash of light.
Type: Spirit (Light) evocation, offensive maneuver
Power: 4 shifts
Control: Role discipline plus specialization and focus item.
Duration: One exchange
Effect: Target is hit by a sudden blast of light placing the aspect “temporarily blinded” on them and making it nearly impossible for them to succeed at any action requiring sight.
Opposed by: Athletics or other appropriate skill
Variations: Thomas can choose to call up additional shifts of power to extend the duration or strength of the block, or number of people affected.
Apaugasma - Razzle-Dazzle: Target is dazed by a pyrotechnic light show of sparks and shimmering, dancing lights.
Type: Spirit (Light) evocation, offensive block
Power: 4 shifts
Control: Role discipline plus specialization and focus item.
Duration: One exchange
Effect: Dazzling lights dance before the target’s eyes blocking them from taking any action until they can summon the will to look away.
Opposed by: Discipline or other appropriate skill.
Variations: Thomas can choose to call up additional shifts of power to extend the duration or strength of the block, or number of people affected.
Apaugasmos - Aura of the Otherworld: Target is bathed in dazzling light, giving them an eerie and intimidating demeanor
Type: Spirit (Light) evocation, intimidating maneuver
Power: 4 shifts (3 for effect + 1 for extended duration)
Control: Role discipline plus specialization and focus item.
Duration: One scene
Effect: Target is given the temporary aspect (Otherworldly Aura), making them more intimidating, or in some cases, entrancing.
Opposed by: Discipline or other appropriate skill
Variations: Thomas can choose to call up additional shifts of power to extend the duration or number of people affected.
Anastrapto - Hand of Light: This spell extends a visible hand of force out to grab and move small to medium-sized objects short distances.
Type: Spirit (Force) evocation, moving maneuver
Power: 4 shifts (3 for effect, 1 for extra lifting power beyond what he could normally lift with his own hand)
Control: Roll Discipline plus appropriate specializations and focus items
Duration: A moment.
Effect: The target is lifted through the air in any direction Thomas wishes. It may be moved as quickly as if he were actually carrying it.
Opposed by: Target’s Athletics
Variations: Extra shifts would allow the movement of larger objects over greater distances (extended duration).
Anaitho - Blade of Light (Rote): Hit an enemy with burning beam of focused light.
Type: Spirit (Light) evocation, attack
Power: 5 shifts (Uses sword to help summon and control)
Control: Roll discipline, plus specialization and focus item, to control and as attack.
Target: One target in line of sight, inflicting physical stress
Duration: One action
Opposed by: Target’s athletics, magical blocks, or other appropriate skill
Variations: Change the number of shifts for a more powerful attack and/or divide the shifts between multiple targets.
Antanaklasis - Shield of Light (Rote): Makes it difficult to hit a target by bending and distorting the light around him.
Type: Spirit (Light) evocation, defensive block
Power: 4 shifts
Control: Role discipline plus specialization and focus item.
Duration: One exchange
Effect: Target begins to warp and flicker like a strobe light combined with a fun-house mirror drastically increasing the difficulty to hit it. Can extend the duration by summoning and controlling one additional shift of power for each additional exchange.
Variations: Thomas can choose to use this as a Armor: 2 rather than a 4 shift block. He may also call up additional shifts of power to extend the duration or strength of the block.
Antiphlego - Flashy-dashy Lights (Rote): A flash of light and pyrotechnic sparks bursts in the air and distracts onlookers.
Type: Spirit (Light) evocation, evasive maneuver
Power: 4 shifts (3 for effect, 1 for entire room)
Control: Role discipline plus specialization and focus item.
Duration: A moment
Effect: Places the temporary aspect “Distracted” on everyone in the room, allowing Thomas to make a quick getaway without notice.
Opposed by: Alertness
Variations: Thomas sometimes summons extra shifts of power to extend the duration of the effect. He also uses this in conjunction with his Out With a Bang spell.
Asterope - Out with a Bang: A flash of light and pyrotechnic sparks bursts in the air as the target disappears.
Type: Spirit (Light) evocation, evasive block
Power: 4 shifts (3 for effect, 1 for duration)
Control: Role discipline plus specialization and focus item.
Duration: A moment
Effect: Blocks the ability of others to see the target by bending light around and away from him, deepening shadows around him and making him fully transparent.
Opposed by: Alertness
Variations: Thomas may use extra shift to extend the duration or strength of the block. Can extend the duration by summoning and controlling one additional shift of power for each additional exchange.
Antaugazo - Luminescence: Make an object glow to light up an area.
Type: Spirit (Light) evocation, revealing maneuver
Power: 4 shifts (3 for effect, 1 for duration)
Control: Role discipline plus specialization and focus item.
Duration: One scene
Effect: Places the temporary aspect “Luminescent” on the target so it glows with a flickering eathereal light, as though illuminated by some kind of spirit flame enough to light up a dark room like the average flashlight and reveal anything or anyone hidden there.
Opposed by: Stealth
Variations: Thomas can also make an orb of pure spirit light that looks like whit flame hover in his hand if he doesn’t have an object he wants to make luminescent, but usually he uses his sword for this if it’s on hand.
Antiphotizomai - Blinded by the Light: Temporarily stun or blind target with a bright flash of light.
Type: Spirit (Light) evocation, offensive maneuver
Power: 4 shifts
Control: Role discipline plus specialization and focus item.
Duration: One exchange
Effect: Target is hit by a sudden blast of light placing the aspect “temporarily blinded” on them and making it nearly impossible for them to succeed at any action requiring sight.
Opposed by: Athletics or other appropriate skill
Variations: Thomas can choose to call up additional shifts of power to extend the duration or strength of the block, or number of people affected.
Apaugasma - Razzle-Dazzle: Target is dazed by a pyrotechnic light show of sparks and shimmering, dancing lights.
Type: Spirit (Light) evocation, offensive block
Power: 4 shifts
Control: Role discipline plus specialization and focus item.
Duration: One exchange
Effect: Dazzling lights dance before the target’s eyes blocking them from taking any action until they can summon the will to look away.
Opposed by: Discipline or other appropriate skill.
Variations: Thomas can choose to call up additional shifts of power to extend the duration or strength of the block, or number of people affected.
Apaugasmos - Aura of the Otherworld: Target is bathed in dazzling light, giving them an eerie and intimidating demeanor
Type: Spirit (Light) evocation, intimidating maneuver
Power: 4 shifts (3 for effect + 1 for extended duration)
Control: Role discipline plus specialization and focus item.
Duration: One scene
Effect: Target is given the temporary aspect (Otherworldly Aura), making them more intimidating, or in some cases, entrancing.
Opposed by: Discipline or other appropriate skill
Variations: Thomas can choose to call up additional shifts of power to extend the duration or number of people affected.
Anastrapto - Hand of Light: This spell extends a visible hand of force out to grab and move small to medium-sized objects short distances.
Type: Spirit (Force) evocation, moving maneuver
Power: 4 shifts (3 for effect, 1 for extra lifting power beyond what he could normally lift with his own hand)
Control: Roll Discipline plus appropriate specializations and focus items
Duration: A moment.
Effect: The target is lifted through the air in any direction Thomas wishes. It may be moved as quickly as if he were actually carrying it.
Opposed by: Target’s Athletics
Variations: Extra shifts would allow the movement of larger objects over greater distances (extended duration).