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Messages - Druidgamer

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DFRPG / Re: Greater Glamour True Seemings
« on: May 12, 2016, 10:05:46 AM »
EDIT: after posting this I thought I remembered a discussion about Witchblade way back but came up empty in search ... Or rather came up with pages of hits that had nothing to do with Witchblade.

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DFRPG / Greater Glamour True Seemings
« on: May 12, 2016, 09:56:25 AM »
Okay, happened to walk through living room other day & "Witchblade" was playing on TV and it got me thinking: what strength or limit (if any, ala "it is what it is") would a weapon or armor "conjured" by the True Seemings aspect of Greater Glamour have?

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DFRPG / Deck of Fate
« on: April 16, 2016, 01:41:32 PM »
New DFRPG game starting soon & knowing that Fudge Dice hate me almost as much as I hate those demonic pieces of plastic doom waiting to dash my dreams into the dumpster, the GM has offered use of Deck of Fate instead of the dice.  My question: anyone have any experience with using the cards instead of rolling?  When do they get reshuffled?

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DFRPG / Re: The Catch ... how would I ...
« on: October 27, 2015, 10:07:41 PM »
Okay.  I honestly didn't know if that would have had any bearing on Recovery costs other than the standard "it is an external item so can be taken away" discount of Item of Power.  I know Recovery powers have been debated over in Shapechanger discussions where you have/don't have access to the power and what would/would not be healed so I had to ask to see what consensus was.  For the record, the character is only going to have Inhuman Recovery while in possession of the cane with a +0 Catch but at our table 'possibilities' must be ironed out beforehand or arguments eat up valuable game time, thus why I asked using maximum costs.  As always, thanks for prompt and reasonable explanations 😊

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DFRPG / Re: The Catch ... how would I ...
« on: October 26, 2015, 11:20:41 PM »
Okay, new question along similar vein.  Item of Power (walking cane +2) granting Mythic Recovery -6 with the Catch of "only heals injuries incurred while in possession of the cane" ???  What (if any) discount would that get ???

Clarification: any injuries sustained while NOT in possession of the Item only heal "the old fashion way" or with modern medical miracles.  In effect, any damage taken when some thug has stolen my cane is permanent.

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DFRPG / Re: The Catch ... how would I ...
« on: October 09, 2015, 02:08:52 AM »
Sorry, should have included some background.  The thought behind the critter is a "vengeful nature spirit" along the lines of the original golem or Native American spirits that completely ignore modern/manufactured things (reading a lot of Shadowrun lately & idea spawned from "immunity to normal weapons").  I guess I was asking how broad/narrow the catagory had to be (I.e. silver vs. inherited silver).

   As far as magic goes, I personally have always thought of magic = energy & at our table, they have always been a bit strict on "physical" damage requiring physicality (as opposed to my read that DFRPG counts physical damage vs. mental damage vs. social damage ... but no way I'm starting THAT argument again 😖).

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DFRPG / The Catch ... how would I ...
« on: October 08, 2015, 05:26:12 PM »
I am tossing around an idea of a non-fae Nevernever denizen only harmed by 'natural' weapons/attacks (or not harmed by 'manufactured' attacks/weapons).  How would the 'protects vs.' part of The Catch count?  I figure the 'awareness' part would be +2 since natural is pretty darn common and the 'knowledge' part is pretty much debated/decided at our table.  I thought there was a What goes bump/who's who write up that had something similar but i have been unable to find it.

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DFRPG / Re: Tazer/stun gun ??
« on: May 10, 2013, 09:06:16 PM »
OK, thanx all.  I'll show list of responses to my GM & see which he decides to use.  I just feel its not 'in character' for my investigator to be walking around streets of New York with a handgun (she supposedly is one of the good guys) but its getting quite dangerous out there to be unarmed <glares at Keryth>.

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DFRPG / Tazer/stun gun ??
« on: May 10, 2013, 06:03:41 AM »
Ok, straight up weapons are simple enough but how would you stat a tazer, stun gun or shock baton?  I'm guessing you could use maneuvers/aspects but they have the potential to do physical harm (stress ??).

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DFRPG / Sponsored magic (unseelie)
« on: April 23, 2013, 05:26:26 AM »
I am a bit confused. My character has Unseelie Magic (only, no other "human" magic). I understand the "with evocation's speed and methods" except for the part about drawing power for the spell.

1) Can my character draw power for a winter thaumaturgy over multiple passes like normal or does it have to be done as an evocation (all in one shot) thus limiting the strength of the spell if I don't want Winter to handle the excess (and massively increasing my debt)?

2) Can my character assist a normal (non-sponsored) thaumaturgy as long as it falls within Winter's elements (wildness, death, decay, slumber, cold)?

3) One of the issues our group came up against was we wanted to come up with a sleep spell as a non-lethal way of removing witnesses & potential victims, along the lines of the Mind Fog spell in the examples.  The end result was twice the difficulty of "taking out" the entire zone. Is this correct.

4) And last of all, can a spell (either evo or thau, depending on answer to #1 same for me either way) combine 2 components in the same spell, as in a mental attack that causes stress also makes the target 'sleepy'?  My reason for this is I'm thinking of a Sleep spell that wears down the target each hit vs a (weapon 6 mental attack that causes a stroke to the guard I was trying to knock out). Realistically I know that "non-lethal" CAN kill, like a stun used on someone with a pacemaker, but 'magic' should be able to avoid that. :-)

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