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DFRPG / Re: Can you prolong an attack spell?
« on: September 20, 2017, 04:48:50 PM »Because if you can only add duration to a block or maneuver, why would you put "especially" there?
Yes I thought the same at first, but then it says:
Quote
Normally, you’d assign shifts of power to make
the spell persist longer than an exchange.
However, this makes the lifespan of very
powerful effects depressingly short.
Alternately, you can actively funnel more
energy into an evocation to maintain it, but this
takes up your standard action for the round.
The use of the words "alternatively" and "normally" to me could indicate that there would be an original way of doing it, so not an attack. The vague wording, like you point out, is vexing
I think the thread linked as a post update by Taran is as close as I'm going to get to official errata or the like.
Edit: found it:
http://www.jimbutcheronline.com/bb/index.php/topic,17115.msg776018.html#msg776018
Thanks much!