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Messages - malovane

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I have to disagree, four or five spells per scene is a ton.  Plus, I've always felt like Harry just has multiple sources of "sponsored" magic to draw upon and permit more spell casting than your typical wizard.  Mantle of the winter knight, demonsreach, soulfire, hellfire, etc.  Not to mention the variety of enchanted items he uses.  Just incur some debt to eat the stress and permit more casting.  Harry also typically carries a gun or uses mundane attacks (fists and such) in combat.  He isn't throwing spells all the time.  Casting and spending that associated mental stress is something wizards should have to manage.  The sponsored magic option provides a way to cast more frequently, but at a price.

Between enchanted items to create spell effects and sponsored magic, I've never felt a need to house rule further free casting or extra mental stress.

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DFRPG / Re: Mobile Homes and Thresholds
« on: March 23, 2013, 04:41:49 AM »
As long as there is a doorway. Also, do thresholds apply to Windows? A threshold is literally a door frame in the real world, is this the same in the magical one? I assume not but I would like to know opinions.

In regards to the op: It still should have a threshold. Starting at 2 we say; is mobile -2; multi generational +2; bachelor -2; reunion gathering place +2; honeymoon "suite" +2; violent tragedy -2; the list can go on forever. So yea go by that

Not sure I agree with all those examples, but that's just semantics.

Quote
pg231 - a home where a whole family lives has a
stronger threshold than one where a bachelor
lives; this makes it “more” home-like, so the
strength is at a base of Great (+4).
Example from the book would indicate that a "family" modifier would be a +2 which would leave bachelor as the default condition.

Anyway, thanks all for the rapid responses, definitely helped sway me from my initial line of reasoning.  Now to hope the player is happy with the verdict.  I had completely forgotten about the default ward bonus as well - thanks for that reminder as well.  That should balance out the penalty for mobility nicely.

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DFRPG / Re: Mobile Homes and Thresholds
« on: March 22, 2013, 09:19:43 PM »
General concept is a travelling wizard who wanders across the country.  No family.  Circus is a good example.  Similarly, I could definitely see a Romani caravan as warranting a threshold due to their community, traditions, beliefs, and multiple generations.  This mobile home is more like a mobile bachelor pad - almost equatable to a "homeless" person living out of a cargo van.

Looking back over the rulebook:
Quote
Most thresholds or other things that ground out magical energy (like a source of running water) have a base strength of Fair (+2). ...basically, every mitigating or contributing circumstance should add or subtract 2 from this base total. In the case of thresholds, the circumstances you’re looking for are things that make them “more of ” or “less of ” what they are.

Seems that this particular case, the mobile home in question would be a step less than a standard home, so a +0 or +1 at best.

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DFRPG / Mobile Homes and Thresholds
« on: March 22, 2013, 08:24:21 PM »
So I've got a brand new modern day dresden campaign starting up and one of my PCs wants to be based out of a mobile home.  This brought up the question of does a mobile home develop a threshold?  To me a threshold implies someplace grounded, someplace with permanency.  Like several generations of a family growing up in the same place making a threshold stronger.  If they were to move their entire house, I would expect the threshold to reset.  The fact that its a mobile home makes me lean toward no threshold possible, but I can't find strong support in either direction.

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