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Messages - kippers4tea

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DFRPG / Confused About Concessions
« on: April 16, 2013, 04:16:22 AM »
I'm a bit confused about when and how concessions are offered. Some of what I've read seems to indicate that you can offer a concession when you take a consequence, but the book says you have to concede before the hit that takes you out, and if you don't want to take a consequence you are taken out when your stress track is bypassed.

I think the root of my confusion is partly whether you can offer to concede when it is not your turn. If anyone can point to someplace that has a more detailed description or example of a concession, or if you could talk a bit about how have seen it run or run it I'd be very grateful.

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DFRPG / Re: Custom Power for Wereform Komodo Dragon
« on: April 13, 2013, 10:05:02 PM »
Thanks. I'm thinking I can justify using this myself for some NPCs too, which might make the consequence thing more meaningful in play. Maybe a ghoul or other beasty that spent too much time in the sewer has this. Really looking forward to my first session  :).

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DFRPG / Re: Custom Power for Wereform Komodo Dragon
« on: April 13, 2013, 09:43:59 PM »
The Poison upgrade for Claws might fit your needs.

We did look at this, but my player and I agree the bacterial bite isn't something that keeps attacking and dealing stress on its own until the target is taken out, it's more that the Bite requires more or better medical attention to recover from.

Speaking of aspects, why not make it a power that allows for a maneuver?  So instead of damage it places an aspect.

So similar to the Venomous Claws upgrade, you apply the specific "Septic Wound" aspect rather than Poisoned, which can only be removed by proper medical attention, and until then can be tagged/invoked normally and also for a tracking by scent bonus.

Instead of the consequences one higher thing...why not require a Scholarship (first aid) roll equal to the value of the attack before the consequence will begin to heal.

I'm not sure how this would work with recovery powers though...

I like this idea rather than mine. Might be a book keeping problem though, depending on the situation. Maybe use the base values found in the book +2, kinda like tagging the consequence to oppose the treatment. So a Mild Septic Wound would be Great difficulty rather than just Fair.

Ok, where I'm at now
Bacterial Bite[-1 or -2]
Your bite is septic. Make a Fists Maneuver, and if successful, the target gains the "Septic Wound" Aspect. While this aspect endures, any rolls to track this target by scent gain a +1 to the roll. In addition, any consequences taken by the target while they have the "Septic Wound" aspect requires more skilled medical attention: treat the difficulty of the Scholarship roll to treat such consequences as +2 higher than normal.

I think this is slightly better and more focused now. Any further suggestions, such as the refresh cost? Thanks again for the input everyone!

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DFRPG / Custom Power for Wereform Komodo Dragon
« on: April 13, 2013, 07:09:00 PM »
I am in the process of starting up my first DFRPG game, and one of my players is going to be playing a Were-Komodo-Dragon. He is really interested in the bacterial saliva, and we are trying to come up with a custom power to address this. Neither of us feel the Addictive Saliva works, due to the mental stress and maneuvers aspect to that power. So based on what he has talked about, I came up with this so far, sort of as an alternate upgrade to the Claws power.

Bacterial Bite[-?]
When you deal damage with your Bacterial Bite, your opponent must roll his Endurance against a difficulty of your Fists roll to hit him or have the aspect "Septic Wound" placed on him. While this aspect endures, any rolls to track this target by scent gain a +1 to the roll. In addition, any consequences inflicted by the Bacterial Bite are treated as one step higher for the purposes of justifying recovery from that consequence.

I feel this captures the feel, but I'm not sure how much a power like this might cost, nor am I sure I like Endurance rolling against the Fists attack, since it seems to me Endurance will probably be lower than a dodge skill. Any suggestion on an alternate way to set difficulty? Or how many Refresh this might cost? Thanks for the help all around.

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DFRPG / Re: White Court Multi-Target?
« on: April 13, 2013, 06:38:25 PM »
Looks good to me. Thanks for the input, all.

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DFRPG / White Court Multi-Target?
« on: April 12, 2013, 07:04:30 PM »
I was looking at Incite Emotion, and more specifically the At-Range improvement to it, and I was wondering what peoples thoughts were on being able to target multiple persons with it. For example, using Incite Emotion on everyone within your zone as a block against them attacking you, whether because they too terrified of you to attack or what have you. Thoughts?

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