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Messages - Pantheras

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I'm reading over the Glamours power and wondering if it can enable you to look like a specific other person?

Maybe the accuracy of the mimicked appearance would be based upon your Deceit or Discipline roll to prevent your Seeming from being pierced?

Thanks,

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DFRPG / Re: New Power: Inspire Emotion
« on: March 07, 2013, 10:07:39 PM »
This is what is on the list. I dont know much about it and I didnt really look at your power so I dont know how they differ.

Yeah, I saw that power, but ... it looks it's geared towards inflicting stress on other people.  I wrote Inspire Emotion as a way of Helping other people, instead of hurting them.

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DFRPG / New Power: Inspire Emotion
« on: March 07, 2013, 09:40:19 PM »
Here's a new power I'd like suggestions on how to improve.  I looked for something similar in the list but didn't find it.

Inspire Emotion [-1]
Description: You are able to inspire certain strong emotions in a target – usually emotions of hope and faith.  Good and morally “pure” emotions (love, courage, hope and others) are the usual ones available.  Emotions created by this ability are real, but not True, so True Love, Courage, Hope, and so forth are off the table.  Agents of Good use this ability to help mortals resist the temptations of evil, to rekindle hope, and to bolster their courage to take Right action.
Musts: You must have an Aspect that identifies you as an agent of goodness.
Options: as per Incite Emotion, p.YS172, except positive emotions: love, hope, faith, courage, trust, etc.
Skills Affected: Conviction, Presence & Empathy
Effects:
Emotion-Touch: If you can touch someone, you can inspire him to feel something.  You’re able to do maneuvers at +2 to your roll (Empathy for hope and love, Presence for courage) that inspire an emotion in a target (as a temporary Aspect), so long as you’re in the same zone as your target is and you can physically touch him.  The target can choose to resist with his Discipline.  You may be able to prevent the target from taking other actions as well if you do this maneuver as a block (page YS210) instead of a maneuver.
Additional Emotion [-1]: as per Incite Emotion page YS173.
At Range [-1]: as per Incite Emotion page YS173.
Area Effect [-1]: your maneuver affects everyone in the zone, from a point of origin of your choosing.
Divine Guidance [-1]: If you increase the refresh cost of this Power by 1, you are able to grant your target a +2 bonus to their skill rolls for actions that are in accordance with this Inspired Emotion (resisting a seduction attempt from someone other than their Love, getting up the Courage to carry on, having the Faith to do what's right, not giving up and having Hope, etc)

I'm unsure how to word something similar to Lasting Emotion since I don't see this an attack per se.

Many thanks!

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DFRPG / Re: New Power: Return from the Dead, please review!
« on: February 28, 2013, 08:38:18 AM »
Immortality is narratively very powerful, but mechanically it's almost worthless. It's kind of like Wizard's Constitution...super awesome for the character, not so useful for the player.

Oops. I must have broken something when I re-arranged my Dropbox. Try again, it should work now.

Thanks, Sanctaphrax , I think your reply has summed this up for me nicely.  And, wow, this power list looks pretty cool!  Also, thank you, Tedronai, for mentioning that tidbit about Catches and refresh costs.   

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DFRPG / Re: New Power: Return from the Dead, please review!
« on: February 27, 2013, 07:01:29 PM »
Very much this. A power that reduces the range of taken out results doesn't actually make them any less potentially permanent. Whether it's being scattered across the forest by scavengers or taken in chains before the King of the Seas, bad things can happen to those who heal from physical consequences.

I'm getting the impression that this concept just doesn't fit in the Dresdenverse, where PC death isn't considered a big deal because (a) a PC can avoid death by accepting an Extreme Circumstance instead of the stress that would kill them (b) a PC can avoid death by instead making Concessions (c) Supernatural and Mythical Recovery already allows PCs to come back from the dead (?) & (d) there are many, many fates worst than death, and therefore death isn't really all that bad in comparison, so a power to negate it is silly.

So, it sounds like a character who can be shot, stabbed, burned, drowned, drawn and quartered, shot into the sun, killed in all sorts of nasty ways only to reappear in few days later in Los Angeles ... isn't very powerful according to the Dresdenverse game, worth a -1 Refresh at the most. 

But ... that's the same cost at Living Dead, only without the Corpse Body or the Dude! You're Dead!, and you -can- come back from being wholly destroyed.

>.>  Yeah, I think it should be maybe valued at a -2 (which can be totally negated with a +2 Catch anyway.)

Thanks for the review, guys!


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DFRPG / Re: New Power: Return from the Dead, please review!
« on: February 27, 2013, 05:39:09 AM »
You're right, Sanctaphrax, PCs don't die very often; it's the permanent loss of a character that's beloved.

And you're right Hick Jr, I was confused to think that a PC would take Extreme Consequences AND make a Concession.  What was I thinking?!  Both of those are ways to cheat death is my point, using the tools of narrative.  Knowing that you'll come back from death means you can choose not to take an Extreme Consequence and you can choose not to concede.

My "Phoenix Power" or whatever it is, was written to avoid using either of those narrative tools.  I cite the Malakim from the game In Nomine: warrior angels designed to fight and die rather than be captured or forced to surrender.  They might fight and die, but they come back (like The Crow) with a vengeance.

I -like- the idea of a character who will choose to die in combat, knowing that he is not shackled to this mortal coil, without having to make concessions or accepting an extreme consequence.  I'm not writing this Power with a GM in mind who's trying to kill the PCs left and right.  I write this with a GM in mind who wants to allow her player to play a former angel immortal who, well ... just can't truly die, no matter how many times he's tried.  (He also seems to die a lot, to a comical degree.)

Oh, and thank you, Sanctaphrax for the P.S. (totally, you're right.)  Sadly, your link doesn't work for me.

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DFRPG / Re: New Power: Return from the Dead, please review!
« on: February 27, 2013, 04:25:08 AM »
The difference being that his removes the "Utterly Destroyed" qualifier.  In his version you can be utterly destroyed and will just reform somewhere else more or less spontaneously.  But yes, when compared to that the -5 does seem excessive.

Actually, I wrote -4 Refresh, but ... still, maybe that's a bit too much.  :)   

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DFRPG / Re: New Power: Return from the Dead, please review!
« on: February 27, 2013, 04:19:43 AM »
You know what? I'm just going to post it.

UNDYING [-0]
Description: You do not die when you are killed.
Skills Affected: Endurance
Effects:
Deathless. Unless utterly destroyed or killed by special means, you can never suffer a fatal wound. No "death" result is ever permanent unless special means are used (as determined by your creature type).

It's a zero refresh power because you don't ever have to die. You can concede. Always. Unless you have a very hardcore GM.

Thanks, Hick Jr.   I found the page number.
http://vinlandsolutions.site11.com/Products/DFRPG/Powers.html

I find it strange that the power Living Dead is a -1 Refresh power, but this Deathless power is 0 refresh.  Living Dead prevents you from healing naturally and it screws with your ability to socialize normally - whereas Deathless has no associated drawbacks and yet is considered less powerful?

While I follow the logic that Because a player can always concede and thus avoid the death of their character OR a player can accept an Extreme Consequence and thus avoid the death of their character => Therefore "no permanent death" should not be powerful ... I don't agree. 

I mean, isn't the whole point of having Powers, Stunts and Skills to avoid Extreme Consequences and/or Concessions?  The reason we have Powers, Stunts and Skills in the first place is to attempt to convince the world that we are Right, to fight against the forces of darkness.

I would only accept this fan-written Deathless Power in my game if its refresh was increased.  It's more powerful than Living Dead (-1). Deathless allows the character to avoid death without suffering extreme consequences or making concessions, thus possibly avoiding two very important game mechanics.  Toughness allows you to avoid Physical Consequences, Deathless allows you to avoid Extreme Consequences and quite possibly having to make Concessions.  I feel that's a fairly powerful ability. 

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DFRPG / Re: New Power: Return from the Dead, please review!
« on: February 27, 2013, 02:45:59 AM »
Yeah, that's pretty much the size of it. It's maybe worth -1 if it's got a real advantage of some sort.

lol, like not having to worry about dying?  Maybe this could be an add-on to Recovery, like
Cheating Death (-1). No "death" is ever permanent (even the utter destruction of your body) unless the means of your death satisfied your catch.

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DFRPG / Re: New Power: Return from the Dead, please review!
« on: February 27, 2013, 01:24:55 AM »
Ok, so what I'm hearing is that the game system provides so many options to avoid death, that it's not "worth it" to have a power that allows you to easily, regularly, return from death.  The ability to come back from the dead is better to have as an Aspect rather than to have as a Power.  And, that if it were a power, its Refresh cost should be low, to reflect how unimportant it is, or that it's already included in Superhuman Recovery.

I agree that coming back from the dead Should attract the attention of Powers - but maybe not if the character is of a Supernatural type that has this power inherently.






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DFRPG / Re: New Power: Return from the Dead, please review!
« on: February 26, 2013, 10:10:16 PM »
I haven't read anything in the Recovery powers that state you can come back from the dead.  Inhuman Recovery's Total Recovery says you can recover totally from any consequence except extreme ones (so yes to a Broken Leg, Second-Degree Burns, etc, but not Extreme Consequences, which I is assume is much, much worse.)  Superhuman Recovery doesn't expand on Total Recovery and Mythic Recovery also doesn't expand on Total Recovery.  What Superhuman and Mythic Recovery -do- is speed up recovery time, increase your fatigue limits and help you to clear away mild physical consequences.

Is Death considered only a Severe Consequence in this game, and thus Inhuman Recovery allows you to come back from the dead?  Or is Death considered a mild physical consequence and is thus covered by other effects of the Recovery powers? 

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DFRPG / Re: New Power: Return from the Dead, please review!
« on: February 26, 2013, 09:19:55 PM »
hrm - I didn't see the Undying power.  If you could give me the page number for Undying, I'd really appreciate it so I can modify it towards what I'm going for.

Return from the Dead doesn't -prevent- you from dying, it just brings you back once you do, even from total annihilation of your physical body.  Once you come back, you're not the Living Dead, you're alive - so very, very alive.  The Toughness powers don't prevent you from being killed, they just make it more difficult.  The Recovery powers don't allow you to totally recover from extreme consequences, and I assume Death is one of those.  If either of those two sets of powers did what this power does, I wouldn't have written it up.

Maybe the word "Healing Corpse" was a misnomer  - I was trying to imply that the person's body would heal Even If the person was dead.  Once the soul/spirit/whatever is -back- in its body, then it wouldn't be a corpse anymore.

Maybe I should go with "Death is a Minor Inconvenience" : Unless killed by special means (outlined by your Catch), you won't stay dead.  Even if your body is wholly destroyed, no "death" result is ever permanent.  The time before you return is based upon the level of Recovery that you possess.  The return time from total annihilation is at least three days.

Setting a low value on this Power's refresh cost seems ... I dunno.  I mean, shouldn't coming back from the dead be a really big deal?  Wasn't there actually an entire book about it?  Or is this power something that just Should Not Exist in the Dresdenverse? 

Really, the purpose of this power was to explain a character whose only "real" power is that he can never really die.  He's been burned to death, cut to ribbons, drawn and quartered, drowned, thrown into a star, torn apart by wolves, swallowed whole a few times, stabbed in the heart, decapitated, and shot.  He's been shot a lot, actually.  He just ... gets back up after a while and keeps going.  He's older than time and yet ... he Endures.  (He has the Doesn't Age power, which is considered a +0 refresh I think.)   So, I was thinking this power seemed relatively powerful.

But maybe this power can be achieved by combining Spirit Form with Human Form (Involuntary Change) and Recovery (-3, -5 or -7 refresh) where your Recovery Power are not available unless you've "shifted" into your Spirit Form which can't happen unless you've been killed.

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DFRPG / New Power: Return from the Dead, please review!
« on: February 26, 2013, 06:25:33 PM »
I'm a fan of In Nomine and I was looking for a power to emulate coming back from the dead.  Not finding one, I wrote one.  I'd like feedback. 
------------------------------------

Return from the Dead (-4)
Description: Everyone dies, but … you can get better.
Musts: You must have a level of Recovery: Inhuman, Supernatural or Mythic.  You must attach this power to the same Catch as your Recovery.  This power has an inherent additional catch: Old Age.
Skills Affected: Endurance
Effects:
- Healing Corpse.  After death, your body will heal.  Your healing time is based upon the level of Recovery that you possess. If your body has been utterly destroyed, you will form a new body at the place that fits the story, either your personal story, someone else’s story, or the overall story.  If the final blow that slew you was dealt using something that satisfies the Catch for your recovery, then you’re not coming back.  Recovery from an extreme circumstance takes at least three days (what can I say, there’s a precedent for this sort of thing.)  New bodies will have same age you had when you died.
- Ghostly Form. (+1)  In this variant, your “soul” appears near to where you died, opening you up to the vulnerabilities of Ghosts (destroyed by sunrise, being consumed by other ghosts, etc.)  If your “soul” is destroyed before your body has recovered then you’re gone forever, leaving behind a very good looking corpse.
- Patron. (+1)  This variant means that your Power depends upon an arrangement with a Supernatural Patron providing you with either a new body (that looks exactly the same) or the healing of your body despite its dead condition.  In choosing this variant, you must incur a debt to your Patron each time you come back. The location the new body appears depends upon where your Patron can put it, or in a place that’s appropriate for the story.  Essentially, this variant means that you don’t really own the power, per se, only that you have ready access to it.
- New Face (+1) Each time you come back from the dead, you have a new body, with a new face, a new voice, possibly even a new gender.  The only caveat is that your new body does look related to your previous body (like a brother or daughter, cousin or uncle.)  Your new face and form will make it difficult for your old friends and allies to trust the new you, though it will also make it more difficult for your old enemies to target you.  Most pieces and parts from your old body (hair, nails, etc) are no longer useful to connect to you, magically, but blood from your previous body can be used.   Family members, objects important to you, and your True Name, however, are still viable symbolic targets.

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