You know what? I'm just going to post it.
UNDYING [-0]
Description: You do not die when you are killed.
Skills Affected: Endurance
Effects:
Deathless. Unless utterly destroyed or killed by special means, you can never suffer a fatal wound. No "death" result is ever permanent unless special means are used (as determined by your creature type).
It's a zero refresh power because you don't ever have to die. You can concede. Always. Unless you have a very hardcore GM.
Thanks, Hick Jr. I found the page number.
http://vinlandsolutions.site11.com/Products/DFRPG/Powers.htmlI find it strange that the power
Living Dead is a -1 Refresh power, but this Deathless power is 0 refresh.
Living Dead prevents you from healing naturally
and it screws with your ability to socialize normally - whereas Deathless has
no associated drawbacks and yet is considered less powerful?
While I follow the logic that Because a player can always concede and thus avoid the death of their character OR a player can accept an Extreme Consequence and thus avoid the death of their character => Therefore "no permanent death" should not be powerful ... I don't agree.
I mean, isn't the whole point of having Powers, Stunts and Skills to
avoid Extreme Consequences and/or
Concessions? The reason we have Powers, Stunts and Skills in the first place is to attempt to convince the world that we are Right, to fight against the forces of darkness.
I would only accept this fan-written Deathless Power in my game if its refresh was increased. It's more powerful than
Living Dead (-1). Deathless allows the character to avoid death without suffering extreme consequences or making concessions, thus possibly avoiding two very important game mechanics. Toughness allows you to avoid Physical Consequences, Deathless allows you to avoid Extreme Consequences and quite possibly having to make Concessions. I feel that's a fairly powerful ability.