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DFRPG / Re: How hard is it to dm
« on: July 19, 2016, 07:03:52 PM »
There is a lot of good advice here. I would like to add;
Having an open and honest conversation with your troupe about what they and you want in a game is an awesome way to start. Do they want to play in an arena or a sandbox? Do they want action heroes or street level detectives? Most likely somewhere in between. If everyone is new to gaming these things can be a little daunting, so maybe pitch two or three very general ideas for a unifying connection for your players and listen to their own ideas well. That can go a long way towards making city and character creation easier.
Your players will have a lot of say in city creation, make heavy use of "Yes and" and "Yes but" here. Even ridiculous seeming ideas can be awesome with a little fleshing-out. (See the Codex Alera series, with "Pokemon + Roman legion" in mind.)
I am personally a huge Critical Role fanboy so this playlist comes to mind. Matt Mercer's GM Tips on Geek and Sundry: https://www.youtube.com/playlist?list=PL7atuZxmT9570U87GhK_20NcbxM43vkom
Having an open and honest conversation with your troupe about what they and you want in a game is an awesome way to start. Do they want to play in an arena or a sandbox? Do they want action heroes or street level detectives? Most likely somewhere in between. If everyone is new to gaming these things can be a little daunting, so maybe pitch two or three very general ideas for a unifying connection for your players and listen to their own ideas well. That can go a long way towards making city and character creation easier.
Your players will have a lot of say in city creation, make heavy use of "Yes and" and "Yes but" here. Even ridiculous seeming ideas can be awesome with a little fleshing-out. (See the Codex Alera series, with "Pokemon + Roman legion" in mind.)
I am personally a huge Critical Role fanboy so this playlist comes to mind. Matt Mercer's GM Tips on Geek and Sundry: https://www.youtube.com/playlist?list=PL7atuZxmT9570U87GhK_20NcbxM43vkom