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Messages - Violet Rook

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1
DFRPG / Re: A wizard's Death Curse
« on: March 28, 2014, 10:44:00 PM »
I like that. And it fits. Thank you.

2
DFRPG / A wizard's Death Curse
« on: March 28, 2014, 10:08:40 PM »
I've been running a DFRPG for almost a year now and one of my seasoned players decided it would be a good idea to just take out a wizard (enemy NPC). Said PC is a weretiger and the striker of the group (he deals damage).

I need a good death curse to have hit him with.

Facts to help:
They have dealt with this foe for an entire season. It is an "under boss" to the real big bad.
They are at refresh of 8 (total).
It was a female wizard (for those it may matter to).
He was in Tiger form at the time of the kill.
She had more than enough time to nail him with it.


3
DFRPG Resource Collection / Re: various more-obscure mythical creatures
« on: January 19, 2013, 11:12:20 PM »
I noticed no one took the challenge of making a Mind Flayer.

4
DFRPG Resource Collection / Re: various more-obscure mythical creatures
« on: January 08, 2013, 08:16:29 AM »
Monster build challenge: A D&D classic monster. Mind Flayer!
(Cause I am learning a ton here, I am so glad I signed on to the forums) Thank you everyone for your help and ideas. This is fun.

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DFRPG Resource Collection / Re: various more-obscure mythical creatures
« on: January 08, 2013, 08:12:10 AM »
Oh, and where did you get the "Feu Follet" as a good counterpart? Is there any lore, and you just decided it to be like that? Nothing against that, I'm just curious, because as far as I know, that's just the french word for the same thing. But since Jim does it, too, that's fair game. ;D
In German, it would be an Irrlicht, just in case you are wondering ;)

Das ist gut. Ich spreche Deutsch.   ;D
Deutscher war meine erste Sprache, zu lernen.

I also speak American Sign Language.  ;D

Excellent question.
I spent a lot of time running Ravenloft as it is one of my favorite settings. They use the Feu Follet in their story book: Dance of the Dead.
This link here may help.

http://www.lomion.de/cmm/willodaw.php

enjoy.





6
DFRPG Resource Collection / Re: various more-obscure mythical creatures
« on: January 08, 2013, 06:36:57 AM »
The only way I'm going to get good at this system is to keep making mistakes. I really have no excuse for what happen in the first Willow-the-wisp posts other than, my book was not in front of me. I should still have known some of that stuff. Grr. I will use my aspect: Runs all the RPGs for his gaming group. I will get a plus 2 bonus on my follow up Willow-the-Wisp post.

Willow-the-wisp    A.K.A: (Willowisp)
These creatures have been a staple in many RPGs. They appear as colored balls of light when not employing a veil. Other than that, they use veils to disguise their true forms as something like: A woman walking with a lantern. Etc... They can have the veil respond to most stimulus. They will lead you to your doom.
 
High Concept: Mischievous Spirit of Misfortune
Other Aspects: The False Light, Catch me if you can, Makes you wonder

Skills (Why have such high skills? Willow-the-Wisps are ridiculously hard to catch. With magic abound in this game they need something to fall back on that makes them hard to capture. Sure, you could make them immune to most magics, but that is rougher on your players who can not tag, or compel aspects around that. However, as with all of the awesome creations here in this thread; everything is subject to change per GM to suit your needs and players.)

Alertness: Fantastic (+6)
Deceit: Epic (+7)
Performance: Superb (+5)
Empathy: Great (+4)
Might: Good (+3) (Why have might? Well, once captured they could distort their spirit form long enough to try and break out of anything they may be physically put in. Dog crate, bag, etc...I dunno. Yes, my players would be prepared enough to ward a dog crate. Good luck slipping through the walls of that one.)

All other skills that would apply can fall anywhere you'd like really.

Powers
Greater Glamours [-4] (Thank you Deadmanwalking for point this out)  ;D
Spirit Form [-3]
Physical Immunity [-7]
          The Catch: spirit magic works on them [+2]
          (+1 from the spirit magic and +1 because it can be researched well enough).
Swift Transition [-2]

Stress
P: O O
S: O O
M: O O

Note: The opposite of a Willow-the-Wisp is known as a Feu Follet. They appear no different than a wisp, but will instead take you to something beneficial.

Total Refresh: -16

7
DFRPG Resource Collection / Re: various more-obscure mythical creatures
« on: January 08, 2013, 01:41:54 AM »
Deadmanwalking, I never would have seen that in a million years if you had not pointed that out to me. Thank you so much. I've read it like...a lot...and never put that together. I'm going to go drool in a corner now.  LOL. Seriously, thank you.  ;D
*******************************************************************
Willow-the-wisp    A.K.A: (Willowisp)
These creatures have been a staple in many RPGs. They appear as colored balls of light when not employing a veil. Other than that, they use veils to disguise their true forms as something like: A woman walking with a lantern. Etc... They can have the veil respond to most stimulus. They will lead you to your doom.
 
High Concept: Mischievous Spirit of Misfortune
Other Aspects: The False Light, Catch me if you can, Makes you wonder

Skills
Alertness: Fantastic (+6)
Deceit: Epic (+7)
Performance: Superb (+5)
Empathy: Great (+4)
Might: Good (+3)

All others that would apply can fall anywhere you'd like really.

Stunts
Attuned for Danger: Willow-the-wisps use Alertness for initiative. [-1]

Powers
Skilled at Veils: Willow-the-wisps can cast veils using Deceit for both power and control. [-2] (As it covers both power and control)
Spirit Form [-3]
Physical Immunity [-6]
          The Catch: spirit magic works on them [+3]
          (+2 from the spirit magic and +1 because it can be researched well enough).
Swift Transition [-2]


Stress
P: O O
S: O O
M: O O

Note: The opposite of a Willow-the-Wisp is known as a Feu Follet. They appear no different than a wisp, but will instead take you to something beneficial.

Total Refresh: -14



8
DFRPG Resource Collection / Re: various more-obscure mythical creatures
« on: January 08, 2013, 12:53:56 AM »
Ahem.

That's super awesome, but there's really only one witchy female faerie crone who's covered in warts with a hook nose and steel teeth, and happens to live in a very odd hut. On the off chance this is somehow a Cold Days spoiler, it's

(click to show/hide)

Oh yes, hence my note at the end of my original post... I love being able to guess at such things and kind'a cackle in my own right of more than likely being correct.  ;D

9
DFRPG Resource Collection / Re: various more-obscure mythical creatures
« on: January 08, 2013, 12:51:37 AM »
YS185 The Catch, under effects, second bullet.

If the Catch is bypassed by something that anyone could reasonably get access to, but usually doesn't carry on them (like cold iron), you get a  +2...

I'm not sure what I missed.

Baba Yaga I think would have "steel-like" teeth. However, I love your concept of her finding an immunity to iron. Good story there if other fae could find out about it.

I agree with her being her own power. I did not throw in evocation and thaum because I kind'a see her just...doing it...like an old fae... In the above, I have her High Concept as: Ancient Winter Witch because maybe she pre-dates a lot of what is going on in faerie. Perhaps she even helped established the Winter Court and is there for apart of its power much like the Women of Winter are, but in a more obfuscated way. As if, her being around adds to the mantle of Winter itself. She would be at or above The Mother of Winter in power.

10
DFRPG Resource Collection / Re: various more-obscure mythical creatures
« on: January 08, 2013, 12:18:59 AM »
New here. I would like to give it a try.

Baba Yaga

Baba Yaga is a Slavic myth, renown mostly in Russia. It is said that Baba Yaga is old and powerful, and very ugly. She has a large hook nose and wicked cruel fingernails on her hands. She is covered in warts and moles. Baba Yaga has teeth similar to steel and they are pointy and noshing. She lives in hut that is very much alive, or at least golem-like.

High Concept: Ancient Winter Witch
Other aspects: Keeper of Forbidden Knowledge, Pain is a lesson on its own, Mother of Witches

Skills
Most of her magic skills are going to fall in the Legendary area. She's really old and powerful. So all her skills should reflect such. If a skill has something to do with magic it will fall at superb at the very least.

Powers
Unseeli Magic [-4]
Claws [-1]
Greater Glamours [-4]
World Walker [-2]
The Sight [-1]
Supernatural Speed [-4]
Supernatural Strength [-4]
Physical Immunity [-6]
   The Catch: Is cold iron (like fae)

Items of Power
Baba Yaga's Mortar and Pestle: Instead of using the traditional broomstick, the Mother of Witches flys around in a mortar and pestle. She sits in the mortar with her knees up around her eyes and uses the pestle like a rutter. She uses her Silver birch broom to sweep clear any traces of her passing as she goes (see below). She moves at Mythic Speed for the purpose of travel by this means.

Silver Birch Broom: By holding this in her left hand, Baba Yaga can remove any and ALL traces of her presence from a place or thing as she drags it across the place.

Baba Yaga's Hut: Her home is what appears to be a wooden thatch hut. It has no windows and no door visible to most folks. It is of course control by passwords and wards etc. The epic part of her home is that it can move to roam her demesne. Her hut sits on a pair of giant hen legs. At her command and in defense of Baba Yaga, the house can stand up and move or kick at offending parties.
   Kick attack: Weapon 3, Supernatural Strength 4. (That's some pain there).

Stunts
Unconventional Consumption: Anything Baba Yaga can put in her steel toothed mouth she can eat and digest. It is rumored that she can even consume items of power (destroyed). (For this she would give up a fate chip). All with no ill effects. This does not extend to potions and other liquids.

Stress
P: O O O O (at minimum)
M: O O O O (O O O) (at minimum)
S: O O O O (O O) (at minimum)

Refresh Cost: -24 (at minimum)

Note: Now, without giving anything a way...This could very well be another name for someone else already in the Dresden Verse.

11
DFRPG / Re: The other Conflict
« on: January 07, 2013, 08:34:30 PM »
1. How does one target one's opponent's low skills?

Assuming that a Shape-shifter has knowledge of animals, especially the ones she can shift into, in combat of the sort mentioned above, I would allow each being involved to roll Scholarship or Lore (creature type pending) to see if they know about the opponents form. That would grant significant insight into the skills the other is trying to not only take advantage, but where that animal might be lacking.

Example: Lisa takes the form of a rabbit to get advantage of not only small size, but speed, to get away from Shift-o-monster. So her athletics is improved as well as alertness.

Shift-o-monster rolls scholarship (bunnies are not supernatural creatures) and gets a Great result. It knows well about rabbits. The monster can then take on the form of a hawk, matching for size and speed, but also has a wonderful intimidate skill to take advantage of the rabbit's aspect: Panic-Heart. (What with the screeching and all). A Hawk would also gain a good endurance for its ability of patience during pursuits. So it could easily allow the rabbit to run itself out while gliding happily along behind it screeching as to not allow its foe a moment of rest.




12
Calendar Event Discussion / Re: Where would YOU like Jim to appear?
« on: January 07, 2013, 07:49:03 PM »
Fan Days in the Dallas/Ft. Worth area is really good. I would love to see Jim Butcher anywhere in the DFW Texas area.

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