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Messages - cold_breaker

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1
DFRPG / Re: Crossroads Demon Stats?
« on: August 09, 2013, 01:51:24 PM »
I'm not talking about the concept of bartering, I'm talking about the concept of obsession with it - That he cant do anything without asking 'what's in it for me'. Just getting a meeting with him should require some sort of payment. He wont give you information without a contract. Payment might not be 'your soul' for little things, but it should be something. He literally wouldn't piss on you if you were on fire unless you promised him something in return first. Even if it would be in his best interests ultimately.

Might even make a great trouble aspect, since he seems to be missing one.

2
DFRPG / Re: Line of Sight and Beginning the Battle
« on: August 08, 2013, 02:43:00 PM »
Yeah, I think I'll go with telling the players about the enemies they can see, rather than relying on them not metagaming (which is a problem for my group).

A point that should be made here: this is how it should be done. This gives you (as a GM) pacing ability back. What I mean is, if you have a cool idea that adds more concepts to a fight, you can just have them pop up and pretend that you planned it that way, rather than having to explain to the group that you've had a good idea. Or if you had more planned, but the first wave seems to be kicking ass, you can veto the enemies reinforcements. This'll keep those combats from getting out of hand unnecessarily without your players knowing just how much or how little you're stacking the deck on them. Obviously, this isn't about the fight having the result you want so much as a way to keep it from getting boring in a bogged down and boring scene that you'd like to move on from.

3
DFRPG / Re: Glamour like evocation?
« on: August 07, 2013, 03:56:37 PM »
I have a tremendous number of Fae in our Campaign so a thread like this is of particular interest to me. Out of curiosity, a GM-to-GM (or players who care about systems) "what's your thought process" question

What do you feel mechanically (crunch, not fluff) the 2 Points worth of Refresh invested Glamours allows vs say Channeling Photomancy which is the same cost (and comes with bonus granting Focus Items)?

For example: The ability to perform Sense based "Blocks" and "Maneuvers" without a Stress cost, but cannot perform "Counterspell" or "Attack"

I think the trade off is flexibility. Photomancy can be used extremely flexibly at the cost of stress - you could redirect light, focus it into a burning point (laser anyone?) or other things for the creative mind. Glamours only allow you to fool the senses and that's it. So yeah, no using light as a weapon, no counterspelling, no creative uses that aren't based in deceiving another.

4
DFRPG / Re: Glamour like evocation?
« on: August 07, 2013, 03:17:20 PM »
Actually, I would give Molly the Glamours power and one stunt that increased her facility with veils using the power, alongside her normal spell casting. I would give it to her for the same reason that you'd give Injun Joe True Shapeshifting- it's easier to model like that.

True, but in this case you'd be using a different set of rules. Molly WOULD take stress from using her glamours, so refinements would be more realistic than the glamours power.

Of course, you could always give evocation and glamours, then a stunt to use them in combanation and provide a discount on that stunt with a caveat that it counts as evocation and thus causes stress. Again though, this pushes back into the 'just as complicated' catagory.

Personally, I'd just go with the 'powers as rotes' method - create a spell possible through refinements and focii and turn it into a rote spell. Injun Joe would have a powerful rote that gives him true shapeshifting, while Molly has a rote that gives her glamours for the scene. This way, they have powerful abilities that last till the end of the scene rather than a one shot glass cannon like Dresden.

As a disclaimer: I probably wouldn't even allow these type of spells as evocation without it being a rote spell, and probably require an aspect like Molly or Injun Joe use.

5
DFRPG / Re: Glamour like evocation?
« on: August 07, 2013, 02:15:37 PM »
Yeah. Glamours is not actually spell casting. It can be emulated with spell casting. So, Molly for instance wouldn't have glamours: she'd have evocation with a speciality in glamours probably. Mauve on the other hand would have glamours, but not necessarily evocation.

6
DFRPG / Re: Crossroads Demon Stats?
« on: August 07, 2013, 01:25:31 PM »
I would change one aspect to be 'nothing for free' - the idea is the demon would refuse to ever give anything without getting something in return. Otherwise it looks good.

7
DFRPG / Re: statting up a skinwalker
« on: August 06, 2013, 06:00:41 PM »
Can you link? I cant find any threads on skinwalkers there.

8
DFRPG / statting up a skinwalker
« on: August 06, 2013, 04:51:26 PM »
Just out of curiousity - how would you stat up a skin walker? Specifically, an old and powerful one?

I'm thinking supernatural toughness (or better) and or regenerative powers. Also, true shape shifting. I'm unsure of whether to stick to Navajo lore and keep them being powerfully perverted humans, or just make it a supernatural creature. Or perhaps both: it's a demon who possesses humans and - while in this form - grants the body shape shifting powers.

9
DFRPG / Re: Crossroads Demon Stats?
« on: August 06, 2013, 02:27:34 PM »
Pretty much whats been said above. As for the actual stats? Probably just true shapeshifting, supernatural toughness, and some big demon bodyguards that can be called in at a moments notice. Instead of shapeshifting, you could always go the possession route if you want to make them hard to kill...

Then again, DF likes to make demons big ugly beasts - so you could go that route. It really depends on what lore system you want to stick to. I personally like to differentiate between the Dresden verse and supernatural a little, but to each their own.

If you want a more Dresdeny crossroads demon, I'd go with a big ugly monster with some supernatural toughness and strength, and illusions or mist form so he can get around the mortal world unseen.

10
DFRPG / Re: UAV aka Drone STAT Write up
« on: July 30, 2013, 02:06:00 PM »
Depends on who you're using them against and how they're deployed.  While wizards and others who can wield magic could hex them, there are a number of different types of beings in  the Dresdenverse who would not have such a means to counter-attack. 

And of course, if you have them fly high enough and strike when your target isn't anticipating them, it doesn't matter if they're hex-capable.  As Kincaid has proved, if you're far enough away and attack from surprise you can easily kill a wizard.

Goes without saying. Either way, I wouldn't stat up the drone, I'd stat up the pilot and require a mortal stunt and driving skill.

As for vertical combat? Yes. I'm still working the details out, but I think one zone up should be hovering a few meters off the ground, two zones is the height of a large tree, and then each story of building (10' or so) is another zone. Again though, here's where it gets tricky. I wouldn't treat an attack by an airplane as a combat, I'd treat it as a skill roll with consequences. The players don't need to roll initiative so much as figure out a way to deal with it before it hits them, or risk getting hit with a massive attack. Running for cover or somehow attacking it with a powerful attack on short notice.

11
DFRPG / Genuis and Zeitgeist and Bears (oh my!)
« on: July 30, 2013, 02:00:12 AM »
Sorry for the title, couldn't resist. I'm looking into writing a Genius Loci character up for my setting, and I ran across Zeitgeist. For those that don't want to look them up - one means 'spirit of the location' and the other means 'spirit of the age'.

So, this has me thinking, how would a Zeitgeist manifest? For my Genuis Loci I would like to stat up an immensely powerful incorporeal spirit - would a Zeitgeist be the same? Perhaps there are multiple Zeitgeist - only one that represents the present but hundreds of old, retired ones. Perhaps a new one is created every year, or whenever there is a major shift in ideas - like every 10 years or so? Or perhaps its a bit of each - one is born each year, but over time the similiar ones tend to group together and merge so that the older they are, the more time they represent.

My other problem is defining 'immensely powerful' - what kinds of abilities would Loci and Zeitgeist have aside from the obvious? I want to say they only have a modified version of spellcasting available: they lack the creativity mortals have, but can enforce the ideals they stand for.

Any thoughts? How would you stat up either in full? Any thoughts on Zeitgeist?

12
DFRPG / Re: UAV aka Drone STAT Write up
« on: July 29, 2013, 04:28:51 PM »
Haha, gotta say, for non-system reasons I don't like this one. Namely, because 'UAV' and 'Drone' is such a broad term that only implies something scary and military because the military was the first group to actively use it. Refering to unmanned attack drones is about equivelent to refering to 'tanks' as 'motor vehicles.'

That said, I wouldn't stat up UAVs as characters - that implies that they're somehow mortal and can make decisions for themselves. I'd think of them more like cars or planes. The're capable of a weapon: 4 attack, and maybe it takes 6 or 8 shifts of damage to take one down. Or a tiny bit of hexing, which is why I don't think they're a very good foe in this setting.

13
DFRPG / Re: Newbies ask the darnest things
« on: July 19, 2013, 04:38:16 PM »
Eh, depends on their wording of the defense. If they say they're going to drive in such a way to make the car difficult to hit, go for a driving roll. If they're going to sink down in their seat and continue driving, make it a dodge restricted by a driving roll.

14
This is factually incorrect.
Compels also are negotiated and can be refused.  A block is not negotiated and cannot be refused.

Yeah, but you're splitting hairs. As a GM, you can always increase the compel - and refusing costs fate points. For a block, the players can always use fate points to overcome the block - although they need relevant aspects. So yes, using Fate points you can 'overcome' a powerful block, the same way you can 'overcome' a compel.

In the end, you get more or less the same result, it's just the mechanics are simplier for the GM if you go the compel route.

15
DFRPG / Re: Newbies ask the darnest things
« on: July 15, 2013, 07:21:26 PM »
A question came up in my group regarding the potions.. how long does it take to concoct one? The RAW is bit vague on the subject (on purpose I think), and my take is that it doesn't usually matter, but there can be occasions when timing is be crucial. Any good rule of thumb for these?

Not sure if it's RAW, but I'd stick by the Thaumaturgy rules for simply casting the potions effect as a spell. So, probably not long considering how week the spell would be if you cast it the long way around.

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