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Messages - Narrativium

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DFRPG / Re: The Nevernever as a break-in tool
« on: December 20, 2012, 08:14:09 PM »
Well, after that session, I sincerely hope that my players don't figure out where I got the ideas for the hindrances that I threw in their way, thanks all.  (I don't want them coming here for ideas on getting around the things I put in their way!)

Stymied them badly by leaving the Way into the home unguarded-- then laying about three dozen slapstick-comedy physical traps between the easily-opened way into the home's dining room and the upstairs bedroom where the targets actually slept.

(To give you an idea of what I mean by "slapstick comedy" traps:  There were marbles.  Invisible marbles on a hardwood floor.  LOTS of them!  Would that I owned a digital camera, just for the looks on their faces when they realized this!)

Thanks again, all!

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DFRPG / Re: The Nevernever as a break-in tool
« on: December 18, 2012, 10:24:46 PM »
How about ye olde water monster coming in from the drains? That could easily be an entrance to the nevernever, and a natural one for them, too.

Don't forget mirrors. Creepy things love to enter through mirrors. This could actually bypass the threshold, come to think of it. Due to their nature with mirrors, they are kind of in the nevernever and in the home at the same time. I know, that logic is sketchy, but still a pretty cool idea to follow up on, I think.

These are good ideas, yes.  I hope that none of my players think of them!

(I was actually looking for a good justification for things not going their way-- not to do this myself.)

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DFRPG / Re: The Nevernever as a break-in tool
« on: December 18, 2012, 10:15:40 PM »
No problem, always happy to be of assistance.  :)

And there's always trickery, too. If you can trick them into inviting you in...

Ssh!  Don't help the players, please, they're sneaky enough as it is!  ;D :-X

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DFRPG / Re: The Nevernever as a break-in tool
« on: December 18, 2012, 10:08:42 PM »
(click to show/hide)

*winces*  Forgot that entirely.  Thanks for the reminder! 

Looks like it's "good old human thuggery" time-- or they can try to hire something nastier than that, a demon or something. 

Thanks, folks.

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DFRPG / Re: The Nevernever as a break-in tool
« on: December 18, 2012, 10:02:49 PM »
EDIT: As for Changelings, they'd either lose powers like anyone else, or, like the full Fae, be bound by the traditions of hospitality (which would be a lot worse, from the perspective of doing things effectively).

Ah!  Thanks for that quoted bit-- it never occurred to me, though it certainly should have.  That nullifies that threat.

The players' idea is to kidnap a couple of warden-strength wizards from their own home in the middle of the night.  I'd like to make this a monstrous pain in the butt for them, at least.  This is helping, most certainly!

Also, like Mr. Death, I don't recall anyone Nevernever-ing their way into a threshold-guarded place.  Did I miss something?

*Edited for grammar-fiend tendencies.

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DFRPG / Re: The Nevernever as a break-in tool
« on: December 18, 2012, 09:54:42 PM »
Anyone have thoughts on the part about sneaking in Changelings, having them choose (they've hired some Changelings for this specific purpose as a possible back-up team already), and whether they'd have full strength or not?

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DFRPG / The Nevernever as a break-in tool
« on: December 18, 2012, 09:45:42 PM »
Okay, we know from Changes
(click to show/hide)
 

So, could a powerful enough entity-- a strong wizard, for example-- with enough knowledge of the Nevernever use it to get into the living room of a romantic couple's house?  Six years together, no children, if that helps.

If so, what effect would this have on the power of the wizard?  Does this count as crossing a threshold, or has it successfully been bypassed?

Also, could you, say, let in Changelings who had not chosen yet-- and if they then chose to become Fey while in the house, would their power be reduced by being in a home uninvited?

As you can see... my players are a sneaky lot.

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