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Messages - Hick Jr

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1
DFRPG Resource Collection / Re: Sponsored Magic Master List
« on: August 12, 2015, 05:27:19 PM »
okay this is what I get for having ideas after not sleeping for a day and a half


So, the Extra Benefit is that you can pre-pay Refresh to gain that many Refresh worth of IoP's by casting an evocation of complexity equal to that item's Refresh. Should you not get any "form points" right out of the gate (unintended pun is unintended), or should the EB come with one or two?

2
DFRPG Resource Collection / Re: Sponsored Magic Master List
« on: August 12, 2015, 03:31:10 AM »
What if Gate of Babylon's extra benefit was giving you a variable abilities list that represented the treasures and their powers, and giving you form points equal to your Resources, with the Limitation of having to cast a spell equal to the amount of form points you want to access, and it only lasts one scene? It'd still be a [-5] or [-6] Magic.


Edit: Changed it to Resources. Ritual complexity is too easy to pump. Here's the revised version.


Gate of Babylon [-5]
Description: You have access to the infinite treasures contained in the vault of Gilgamesh the God-King, allowing you to call forth legendary objects from throughout history.
Sponsor:Gilgamesh.
Agenda: Gilgamesh’s agenda. Rulership. Kingly pride. The collection of more treasures.
Evocation: Gate of Babylon evocations typically involve calling forth a treasure from the vault.
Thaumaturgy: Gate of Babylon rituals typically involve displays of wealth, summoning treasures, kingship, and pride.
Evothaum: You can employ Gate of Babylon rituals that summon treasures with Evocation’s speed and methods.
Extra Benefit: You can use Gate of Babylon rituals to summon Items of Power. You can summon Items of Power of a Refresh cost up to your Resources skill by casting a Gate of Babylon evocation of complexity equal to that item’s Refresh. You may spend additional Refresh on this Sponsored Magic to increase the Refresh cap for you summoned treasures on a 1:1 basis.

3
DFRPG Resource Collection / Re: Sponsored Magic Master List
« on: August 11, 2015, 02:13:31 AM »
The PP temporary power rules already look kind of abusable to me, and I'm not keen to make them stronger. So if I used them  I'd probably insist on the maneuver regardless.

Even for 8 Refresh, I don't think that'd be fair. I'm not even sure it's possible to put a fair price on the ability to acquire a point of Refresh for 2 shifts; how heavily you try to exploit the Power has such a huge effect on its effectiveness that any cost is going to be unfair to someone.

And a lot of the Power's strength depends on how strictly rituals are adjudicated, which varies wildly from table to table.

If you're really attached to the idea of temporary Items of Power, my advice is to make a new Power which lets you spend any amount of Refresh on "permission" to have that amount of temporary Powers. Then you can be granted new Powers with thaumaturgy up to your limit without taking consequences, and be granted new Powers by sponsors up to your limit without taking debt. Give one or two points of that power as the extra benefit of this magic.
Do you think raising the number shifts needed to grant a single Refresh could balance it out, or does the nature of shifts make it too easy?

That is an excellent idea. I'll get cracking once I'm not on mobile. 

4
DFRPG Resource Collection / Re: Sponsored Magic Master List
« on: August 10, 2015, 07:35:15 AM »
If it was priced at like [-8] and limited to only one treasure at a time, would you be okay with it? The character it's designed for can afford the Refresh hit and it's basically only for this character.



Do you feel like you should still have to pay for the false High Concept if you're granting yourself powers that fit your actual High Concept? I feel like you shouldn't.

5
DFRPG Resource Collection / Re: Sponsored Magic Master List
« on: August 07, 2015, 08:26:44 PM »
It does remove the need to take Consequences, yes. It's why it's priced at [-5]. Is it still too unbalancing?


Actually, I have a question about the whole "fake high concept" thing for Power-granting rituals- what if your High Concept already fits the powers you're granting yourself?

I don't see why not.

6
DFRPG Resource Collection / Re: Sponsored Magic Master List
« on: August 07, 2015, 04:30:16 PM »
Well, I'm back, so back to doing what I do best.

GATE OF BABYLON[-5]
Description: You have access to the infinite treasures contained in the vault of Gilgamesh the God-King, allowing you to call forth legendary objects from throughout history.
Sponsor: Gilgamesh.
Agenda: Gilgamesh’s agenda. Rulership. Kingly pride. The collection of more treasures.
Evocation: Gate of Babylon evocations typically involve calling forth a treasure from the vault.
Thaumaturgy: Gate of Babylon rituals typically involve displays of wealth, summoning treasures, kingship, and pride.
Evothaum: You can employ Gate of Babylon rituals that summon treasures with Evocation’s speed and methods.
Extra Benefit: You can use Gate of Babylon rituals to summon Items of Power, mechanically represented as you gaining the IoP for one scene by casting a spell. For every two shifts invested into the spell, the IoP gains 1 more Refresh. These items never provide any Refresh rebate.

I wrote this one while making a Dresdenverse version of Gilgamesh based on his Fate/stay night incarnation, and I think it works fairly well. It covers both his "shoot magic swords at it until it dies" stuff with offensive Evocations, and his "summon some ridiculously overpowered weapon" stuff with Evothaum and the Extra Benefit. The Extra Benefit basically just streamlines the Paranet Papers rules for granting yourself powers with magic.

7
DFRPG / Re: Radiation and Vampires
« on: November 24, 2014, 06:13:23 AM »
I have a skeleton writeup of a post-apocalyptic setting with magical radiation, Cybermen-expies, Wardens in technomantic power armor, demon-zombies infesting the landscape, and dinosaurs. It's like Fallout meets Neuromancer meets the Dresdenverse.



I wonder if I should open a recruitment thread.

8
DFRPG / Re: Request A Character
« on: November 20, 2014, 03:04:02 AM »
The OUAT version of Pan is amazing.

Actually, the OUAT version of pretty much everyone is amazing. I have a writeup of the Sorcerer's Apprentice who came about after I saw the show's version of that.

9
DFRPG / Re: Paranet Papers Preview
« on: November 11, 2014, 05:41:46 AM »
Yeah, this shares some issues with OW in that Evil Hat doesn't really know how to build powerful NPC's. They're certainly interesting and flavorful, but if I wanted to run, say, a Submerged game in this city, I would have to rebuild pretty much every NPC just so they were a threat/challenge. And the thing where "they're so powerful statting them is pointless!" continues to be annoying.

Most of my issues with this are stuff regarding the NPCs. Besides that, this is shaping up to be a great gamebook.

Bibliomancy is awful, yeah. Like, stunningly awful. Flavor of it fits the NPC like a glove, but mechanically, it's garbage.

Looks like we've got semi-confirmation that mental attacks with Spirit are kosher. Chilling. Spirit was already the best element.

10
DFRPG / Re: Writeable/Safeable Char. Sheet?
« on: November 11, 2014, 05:36:18 AM »
...there's a fan license?

I think the Law Talk thread sort of died.

11
DFRPG / Re: Paranet Papers Preview
« on: November 04, 2014, 08:09:02 PM »
Oh god. This is incredible. I'm not even done with the chapter and I already want to play in a game set in this Vegas.

EDIT: I finished reading it. Yeah, if the entire book is this good, it's going to be well worth the wait.

12
DFRPG / Re: Are there any advantages to Power over Control?
« on: October 23, 2014, 10:37:21 PM »
Control is only straight-up better when you're using attacks, which certainly isn't the only thing you can do with evocation. Otherwise, power is usually about equally as good. However, it's usually worth getting a +4 Control foci if you can afford the Refinements. Never blowing an evocation roll at your base power is handy.

13
DFRPG / Re: Spells and more spells. Chain Challenge
« on: October 16, 2014, 01:18:09 AM »
You bewitch a loupe to see auras allowing you to read peoples emotions.

Biomancy long lasting armor
I'm honestly stunned someone came up with one for that. That was evil, narphoenix.

You grow an exoskeleton made out of biomantically altered bone.

12-shift Lunamancy (moon magic) zone-wide attack.

14
DFRPG / Re: Canim statting
« on: October 13, 2014, 11:49:32 PM »
I'm hacking together custom Furycrafting powers, and I could post an example of the basic rule structure along with, say, Windcrafting, but, well, they're sort of terrible. And they're absolutely not balanced against all the other Powers, because I built them specifically for a Codex Alera game.

Should I post them?

15
DFRPG / Re: Modular Abilities?
« on: October 05, 2014, 02:27:47 PM »
I'm a huge proponent of modular abilities, if my sig didn't make that painfully obvious.

Yeah, the -2 surcharge is painful at lower Refresh, but the power level jumps pretty dramatically as soon as you can drop six+ Refresh on form points, cause then you get Mythics. I like it because it adds a hell of a lot of versatility to a character. And I like playing skinwalker-type builds.

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