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DFRPG / Re: Law Talk
« on: May 09, 2013, 03:09:13 PM »
My gut says no. If you outright end him with a fireball and he's human, then yeah you're taking lawbreaker.
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Depends on the game and the GM...but I've never had one last less than that. Most go more.I don't have as much experience as some other people on here, but our shortest combat has been 7 exchanges.
Yeah, and it was really freaking epic.Just wait for Friday. The session starts with the Amps turned up to 11.
Players compelling each other is explicitly okay in the rulebook.I must have missed it. I feel much better.
How is it that they have so many fate points? You said they all have a refresh of 2 - 5. If they are compelling each other's aspects, aren't they just trading the same number of fate points around the table? How in the world did they all end up with 10+ fate points unless you gave them to them? If you gave them to them, then they didn't come from compelling other players. It doesn't make sense.It's like Laveki said. I try to hand out lots and lots of FP.
What makes sense is that you started giving fate points to the compelled character without forcing the compelling character to give up their fate point.
If that's not what happened, then please tell me how the number of player held fate points exploded. I'd love to know. I'm just a part-time player in a DFRPG game, so I don't know the rules as well as I'd like.