Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - tzizimine

Pages: [1]
1
DFRPG / Re: Are all Aspects made equal?
« on: February 06, 2013, 06:04:45 PM »
All the more reason why I am looking forward to running it.

2
DFRPG / Re: Are all Aspects made equal?
« on: February 05, 2013, 09:45:45 PM »
True, but compared to Shadowrun 1st Ed (and 2nd, 3rd and 4th) or Rolemaster, this is as crunchy as yogurt. (Crunchy being burdened by game mechanics... I wouldn't know about trying to actually eat the book)

3
DFRPG / Re: Are all Aspects made equal?
« on: February 05, 2013, 07:47:51 PM »
Deadmanwalking, thanks a bunch...

I will have to re-read that section again.

As a side note, is it normal for crunch-heavy GMs and Players to get the feeling that we're over-thinking this system? Seems to happen every time I open the book.

4
DFRPG / Re: Are all Aspects made equal?
« on: February 05, 2013, 07:29:15 PM »
Cool...

Are there situations where the aspects themselves do stress? Like a building ON FIRE causing physical stress?

5
DFRPG / Re: Are all Aspects made equal?
« on: February 05, 2013, 07:07:53 PM »
So, if I'm understanding it right, the issue of severity that I'm concerned with is a matter of 'duration'.

Short term aspects would be things that would be applied as maneuvers.
Injury based ones would be based on the appropriate Consequence slot.
Ones that from characters / locations are permanent.

But, using a scene specific / zone specific aspect (like ON FIRE vs. SMOKE-FILLED ROOM) would only be different in what it could effect, since both are only going to last for as long as this scene.

Sounds like experienced GM's use situations where aspects 'stack'... like a SMOKE-FILLED ROOM and ON FIRE combine to either 2 compels or a +4 die bonus?

6
DFRPG / Are all Aspects made equal?
« on: February 05, 2013, 06:03:45 PM »
Hello all,

I have been lurking on the board for the past few months, in preparation for a Dresdenverse Boston game this spring and I had a question.

Background: My group is mostly D&D (3.5) / Pathfinder based and we have been gaming for several years together, so getting through crunch of a particular system is not hard. We have dabbled (and enjoyed) Old WoD - Vampire, NWoD, Shadowrun and Star Wars d20. So my players are very creative, but they do come for a mechanic-driven mindset. So one of them asked me...

"Are all these aspects made equal?"

To which, I didn't have a good answer. Mechanic-wise, it appears yes, and the question of 'how often it comes up?' and 'when it can be used?' are known variables that we don't need to take into account for this discussion. But, assuming that each aspect you can think of applies in the here and now, are they all equally potent to die rolls, fate points and other game mechanics?

If so, how do you deal with aspects that _seem_ like they should be more important (like SPRAINED ANKLE vs. BROKEN ANKLE)

If not, how do you determine which are more potent and by how much?

Pages: [1]