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Messages - JeffVandenberg

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I've always liked the 'Mac as Grigori' bit. There are a number of, generally subtle, angelic references around him. One that stood out to me the most was the line "This was God's beer." in Small Favor after Mac came over to share a beer with Dresden & Murphy after she faced down 'Tiny'.

For reference, most of my understanding and reference for Grigori comes from modest theological study coupled with way too much love of In Nomine. :D

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DFRPG / Re: Organizing an DF RPG Online Game
« on: April 15, 2013, 02:30:31 AM »
http://www.gamingsandbox.com/welcome/sheet

a demo of the pending character creation sheet. It's mostly pretty at this point and missing several details.

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DFRPG / Re: Question about Luck Magic
« on: April 08, 2013, 04:13:58 PM »
After discussion with the player, evocation was ruled out as being appropriate for this and that it would be better modelled with a Luck oriented Aspect or a 0-1 point Power.

@Sanctaphrax thanks for the list for list for further inspiration.

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DFRPG / Question about Luck Magic
« on: April 06, 2013, 06:13:31 PM »
How would you model luck magic in DF RPG? It seems like it would be a maneuver effect for Evocation, particularly for the mage that does it on the fly. The choice of element would then affect how that luck is actually achieved.

Related, does this touch somewhat on the question of keeping to the traditional 5 vs not for evocation that I see in another thread.

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DFRPG / Re: Organizing an DF RPG Online Game
« on: March 30, 2013, 11:11:28 PM »
Have got site up with a basic free chat service. I will start to move over some of the dev code, put up a forum, and start to do some of the other work to help get the game organized.

http://www.gamingsandbox.com/

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DFRPG / Re: Organizing an DF RPG Online Game
« on: March 29, 2013, 05:01:43 PM »
Awesome!

Stories have to be treated as a high level entity in the game.

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DFRPG / Re: Organizing an DF RPG Online Game
« on: March 29, 2013, 04:17:49 PM »
So let me make sure I understand this.  You're proposing to develop a chat site with a world set in the Dresden Files universe.  You then want to be able to have up to 100 characters in that world.  Those characters would be able to enter any number of ongoing campaigns run by (possibly independent) GMs.

Is that right?

Close, except that it's not all independent GMs. There is a requirement for some measure of coordination between the GM staff.

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DFRPG / Re: Organizing an DF RPG Online Game
« on: March 28, 2013, 07:40:47 PM »
Replying vaguely in order:

@Fyrchick
I'm thinking more instant play. It would have some similarities to roll20, but instead of being a myriad of distinct games, it would be a shared story in a single world. There would be scheduled scenes, but also plenty of opportunities for more unguided play where there won't be a GM involved.

@OwleIsohos
I've got 'Story Management' as a feature to build on the site, so that GMs can see what is going on and what characters are involved with which stories. 

Milestones is an interesting question. I've had some discussions about it with the other person I'm planning this out with. There are a lot of options on the table in terms of fixed progression vs story oriented progression.

As I dig into things more, magic items and crafting prove that they are the traditional bane of my gaming existence.

@KoffeyKid
Custom will be managed. I will maintain a list of existing powers and what is custom.

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DFRPG / Re: Organizing an DF RPG Online Game
« on: March 26, 2013, 09:51:36 PM »
I've created WoD oriented chat based  games before, and am wanting to try something more fun. The character sheet alone makes me happier. :) The game will have a (java or flash based) chat component, and I am looking at a probable game size of 100 characters, at least that's my initial target. I was just curious if there was any other attempts like this that people were aware of. 

Right now, I'm thinking that it's going to be an 'Alt-Verse' to avoid some of the headaches of dealing with the (delightful to read) established continuity.

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DFRPG / Organizing an DF RPG Online Game
« on: March 26, 2013, 03:55:03 PM »
I'm starting to organize for an online chat oriented DF RPG game supporting play at any time. Right now I'm working on technical/development related tasks as me and the other owner are tossing around ideas for what the game should look like.  I'm turning to the experienced players here to see what thoughts, comments, or concerns there would be for creating such a game.

Cheers,

Jeff

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