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DFRPG / Re: Another conversion
« on: May 05, 2016, 09:05:33 PM »
DF isn't really going to do anything with insta-deaths. There are very few ways to instantly kill a PC/NPC as the system is built with the idea that they can escape.
As far as speed and strength, those are easily outlined in the Speed and Strength powers. Don't have the book on me so I don't know the actual ratings for each but the descriptions pretty much tell you exactly what you need to know.
As far as Weapon Rating. I do not know what the conversion is from WoD to DF. You could easily have a Weapon Rating of 4 with claws, but I don't really know if that means anything in comparison as I don't know the WoD comparison.
In all else you should try to remember that Dresden is more about the narrative capacity of the game than the Mechanical benefit of the system. As an example, I can make a character who lifts 5 tonnes and I don't need to take the power "supernatural Strength" or even any strength power for that to happen. An aspect that indicates my strength and a fate point to justify it can do the same thing, I just don't get any mechanical benefit for being strong.
It is hard to separate these two things out, and I know there are a lot of people who don't like this part of games. My game group is split 50/50 on these types of games. Some want more mechanical crunch so they can meticulously build characters, while others like to have a rules lite game so they can focus on the narrative. I am on the latter viewpoint.
But either way its about having fun and an emulation of something from another game doesn't have to have the mechanical backing. If you can work an aspect in there that can promote a good compel or invoke you don't need to worry about having the exact power.
As far as speed and strength, those are easily outlined in the Speed and Strength powers. Don't have the book on me so I don't know the actual ratings for each but the descriptions pretty much tell you exactly what you need to know.
As far as Weapon Rating. I do not know what the conversion is from WoD to DF. You could easily have a Weapon Rating of 4 with claws, but I don't really know if that means anything in comparison as I don't know the WoD comparison.
In all else you should try to remember that Dresden is more about the narrative capacity of the game than the Mechanical benefit of the system. As an example, I can make a character who lifts 5 tonnes and I don't need to take the power "supernatural Strength" or even any strength power for that to happen. An aspect that indicates my strength and a fate point to justify it can do the same thing, I just don't get any mechanical benefit for being strong.
It is hard to separate these two things out, and I know there are a lot of people who don't like this part of games. My game group is split 50/50 on these types of games. Some want more mechanical crunch so they can meticulously build characters, while others like to have a rules lite game so they can focus on the narrative. I am on the latter viewpoint.
But either way its about having fun and an emulation of something from another game doesn't have to have the mechanical backing. If you can work an aspect in there that can promote a good compel or invoke you don't need to worry about having the exact power.