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Messages - HeadWound

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DFRPG / Re: My DFRPG Fate Tokens
« on: April 29, 2013, 11:47:28 PM »

If you could have the symbols on one side and a note about what can be done with it in a readable font, you'd make a believer out of me!

--Crion

There may be enough space for the info on the chip, but my group keeps the 2 page reference sheets with them(well they used to) so the have a decent idea of what to use fate points for. I just wanted to get a thematic representation. I have the printer paper and plenty of poker chips, so for any fate game that we plan on running for any length of time, I'll be making some more thematic chips.

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DFRPG / My DFRPG Fate Tokens
« on: April 28, 2013, 12:50:05 AM »
I made some Fate tokens using the circles in the resource forum, sticker printer paper and poker chips, they work pretty well. What do you guys use? I need a good punch to make the sticker cut a little cleaner, though.


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DFRPG / Re: Speed of thaumaturgy
« on: December 02, 2012, 10:24:22 PM »
Thanks, glad you answered in turns instead of exchanges :)
That is what we thought, but just wanted ask to be sure.


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DFRPG / Speed of thaumaturgy
« on: December 02, 2012, 10:02:10 PM »
How many exchanges does it take to cast a thaumaturgical spell that is equal to or less than the characters lore rating? Something like opening a way, or even just executing a maneuver.

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DFRPG / Re: Home-brew Setting House Rules
« on: November 25, 2012, 06:50:58 AM »
I might add a corruption stress track that fills up from backlash, instead of the physical or mental stress tracks (as you lose control of the magical forces, they corrupt you). The only way to clear the stress track once a box is filled is with a heavy duty thaumaturgical ceremony that can also threaten you with backlash.

Make the stress track sized with conviction, or even just a set length.

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DFRPG / Re: Playing a true, Pure Fae
« on: November 25, 2012, 03:34:23 AM »
A quick readthrough, it looks pretty much the same way in the current version.

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DFRPG / Re: Playing a true, Pure Fae
« on: November 25, 2012, 02:09:25 AM »
Just clarifying for my own info (I've only seen the "beta" books)--the base rules in the Beta books explicitly disallowed playing pure Fae. Did the "final" bookschange that, or areyou discussing house rules?

If you have a page reference, I can compare the text with the current version. I have not seen anything explicitly disallowing it so far.

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DFRPG / Re: Funny/Epic/Legendary moments
« on: November 07, 2012, 04:44:50 AM »
I'm not talking about lawbreaking or not - just discussing take out options and limitations.  Plenty of discussion on laws...I'm just not interested.
FATE mechanics aren't really about simulating a fall (cough) or simulation much at all. 

I should have inserted a smiley face, my gravity comment was just a joke. I am enjoying the discussion as it helps me understand the rules better, so I hope I don't come across as argumentative.

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DFRPG / Re: Funny/Epic/Legendary moments
« on: November 07, 2012, 03:37:36 AM »
Wouldn't that be gravity winning the fight, and thus declaring the outcome?

But, seriously, of course dropping someone off the 51st floor is the same as intending to kill someone and would be decided before it happened, not as an accidental result. The declared outcome could also be, I use my 15 shift air evocation hit to slam my opponent into the air handler on the roof and knock him out until next week.

Then, the game master could compel the player to accept an inflicted skull fracture on the opponent, thus forcing the player to either let the baddie die and still have a chance of catching the baddie's boss. Or stopping the pursuit of the main villain and trying to get the injured bad guy to a hospital for treatment before his death. Or paying a fate point to leave the scene as it was.

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DFRPG / Re: Funny/Epic/Legendary moments
« on: November 07, 2012, 03:19:03 AM »
You didnt quote the whole sentence :)
Quote
The outcome must remain within the realm of
reason—very few people truly die from shame,
so having someone die as a result of a duel of
wits is unlikely, but having him embarrass
himself and flee in disgrace is not unreasonable.


The realm of reason example was not dying from being taken out by a duel of wits, seems unrelated to accidental death so I didn't include it in the quote.

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DFRPG / Re: Funny/Epic/Legendary moments
« on: November 07, 2012, 02:54:52 AM »
My first post :)

Here are 2 sections of the rules that clearly indicate that a player cannot kill by accident.

Quote from:  page 200
If the attacker wins the roll, the shifts he
acquires translate into a stress value he can
inflict on the defender

He can inflict the stress on the opponent  if he chooses, not has to inflict it.

Quote from: page 203
If the damage exceeds the character’s stress track,
or occupied boxes “push” the stress off the right
side of the stress track, the character is taken
out, meaning the character has decisively lost
the conflict. His fate is in the hands of the opponent,
who may decide how the character loses.

No clearer than that. A winner of a conflict being unable to decide how his opponent loses is a house rule.

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