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Messages - Mrmdubois

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1
DFRPG / Re: Updating The Wiki
« on: June 02, 2013, 06:00:14 AM »
Yeah, I know. 

2
DFRPG / Re: Updating The Wiki
« on: June 02, 2013, 12:46:59 AM »
Mostly I'd probably just end up deleting the lists...

3
DFRPG / Re: Is looking back in time a violation of the 6th Law?
« on: June 02, 2013, 12:38:17 AM »
Eh, good point.

The argument was bad.

4
DFRPG / Re: Is looking back in time a violation of the 6th Law?
« on: June 02, 2013, 12:31:22 AM »
Except there are plenty of ways to make those inferences already without using magic, so why would using magic to do it and cut out the middle man be disallowed?  Its not really that different than watching security footage of the event in question.

Anyways, I think the discussion has gone on long enough to drop this.

http://www.jimbutcheronline.com/bb/index.php/topic,36777.0.html

5
DFRPG / Re: Updating The Wiki
« on: June 01, 2013, 07:51:52 PM »
One of the things that always bugged me about the wiki was the Aspect pages.  They seem like kind of a waste of space, maybe others feel differently, but I've just never found them useful.  There's no story or reasoning behind them and they lack examples of invokes and compels so they just become these bland lists.

6
DFRPG / Re: Mental Evocations solutions?
« on: June 01, 2013, 07:48:16 PM »
A character who refuses all compels has no fate points.  Which is not the same as a character who never gets compelled, unless that character uses up all his fate points in some other way.

7
Depends what you mean by safe based, doesn't it?

Just off the top of my head it can probably be modeled with Supernatural Senses and Incite Effect whatever you have in mind though.

8
DFRPG / Re: Mental Evocations solutions?
« on: June 01, 2013, 02:27:51 AM »
There has got to have been a better way to say that toturi.

9
DFRPG / Re: Invitation to pass a threshold - explicit or implicit?
« on: May 31, 2013, 07:26:37 AM »
(click to show/hide)

10
DFRPG / Re: "Official" Perspective on Lawbreaking
« on: May 31, 2013, 07:00:32 AM »
Makes sense to me.

11
DFRPG / Re: Is looking back in time a violation of the 6th Law?
« on: May 31, 2013, 06:55:41 AM »
If it was a violation then people with the minor magical talent of psycometry would be in trouble a lot.

The Gatekeeper possibly sends messages to himself from the future and nobody asks him if he's breaking any laws.  Doesn't even ruffle feathers as long as he keeps his use of that knowledge subtle.

Wizards develop visions of the future if they live long enough which is arguably information traveling backwards.  They can't even help it, as it's just a natural development rather than an end sought after by spell work.

And as has been pointed out, the knowledge is out there already, either in books, the Akashic record, witnesses in the form of long lived entities, etc.

So yeah, scrying into the past is pretty unlikely to break any laws.

If Cold Days is right then it's damn near impossible to break that law anyways, probably harder the further back you go.

12
DFRPG / Re: Modeling Limited Intellectus?
« on: May 31, 2013, 05:32:09 AM »
So with Skitter's multi-tasking, out of combat it's not really a problem, in combat what if you could just use one Maneuver to set up several fragile Aspects, but keep only one free tag for yourself?  Or something?  I mean, narratively it just has to -look- like you're multi-tasking.

Or maybe a time delayed effect going on in the background.  Devote supplementals to it so your rolls suffer across the board.  Fail a roll lose the whole shebang.  Activate the effect as your turn and it dishes out a little something extra?

Plus, a lot of what Taylor does with her bugs is sensory, so you could always be using those Supernatural Senses at the same time as performing another task, which is kinda multitasking.

I've thought about how I'd build Taylor too and I always figured I could get by on Supernatural Senses and Incite Effect and not miss out on the multitasking much though.

13
DFRPG / Re: Mental Evocations solutions?
« on: May 29, 2013, 08:38:32 AM »
A compel gives you a FP, thus zero sum value.

14
DFRPG / Re: Mental Evocations solutions?
« on: May 29, 2013, 06:30:04 AM »
I'm not sure why mental stuff is harder to defend against.  From what I understand it's because it bypasses Speed and Toughness powers and Athletics, etc defenses, is that right?

But if you can come up with a justification, like, "Well, he can only direct his attacks at a visible target, so I'll dodge with Athletics to make it harder for him to track my location, or hide with Stealth, throw up a Glamour, etc." It should reduce the difficulty of defending.  Okay, maybe a brick type character would still run into problems since the Toughness powers only affect the Physical side of defending, but there are the Homebrew Mental Toughness powers which should help.  Plus, I think someone mentioned giving those at a discount if other Toughness powers are possessed.

I'm not arguing for or against by the way, just trying to wrap my head around the problem right now.

15
DFRPG / Re: "Official" Perspective on Lawbreaking
« on: May 25, 2013, 05:12:46 PM »
Off topic slightly but some supernatural critters still foul up technology.  It's one of the signs that Murphy checks for first.  There was also the flickering lights in that short story with the Grendelkin.

Point being, it might only mostly be a mortal thing to mess up tech.

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