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DFRPG / Re: Running water
« on: September 25, 2012, 02:58:53 AM »
I think I should have handled it as suggested as an aspect that they placed on the whole scene, or nothing at all. Even in the instance of them wanting to rip down the pipes and use wind or water magic to direct it toward the apparition. In thinking about it, tearing down the pipes would be fine in itself but I suppose trying to affect the running water once it was blasting out of the pipes with magic would have been at a -2 due to the threshold aspect of running water.
I also like Becq's and Taran's idea of using it as a straight block. Unfortunately at the time, my players were hoping to completely disupt the apparition with it. I ended up telling them, after a lot of page flipping that the most they could do with it that way was the damage it would have taken if it had tried to cross it as a threshold.
Richard, I'll have to check out the short story you mentioned. While I have read the books through once (working through them again), I've only read a couple of the short stories. The one you mentioned seems relevant to my interests.
I also like Becq's and Taran's idea of using it as a straight block. Unfortunately at the time, my players were hoping to completely disupt the apparition with it. I ended up telling them, after a lot of page flipping that the most they could do with it that way was the damage it would have taken if it had tried to cross it as a threshold.
Richard, I'll have to check out the short story you mentioned. While I have read the books through once (working through them again), I've only read a couple of the short stories. The one you mentioned seems relevant to my interests.