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DFRPG / Re: Utility Spells help?
« on: September 12, 2012, 05:01:15 AM »
Ok, so the blocking of non-attacks, that makes more sense. Using a spell to reinforce a door is a block that has to be overcome to open the door.
But what about a spell that welds the door shut permanently? The spell itself is evocative, it's not lasting more than a second or two. But, since it's altering the physical structure of the setting (melting a door shut), it's going to be a permanent change. The door won't un-weld itself after the evocation ends anymore than someone you burned to dust is going to regenerate themselves because the fireball is gone.
Ergh. I'll have to re-read the systems chapter again.
Any ideas about attacking inanimate objects though?
But what about a spell that welds the door shut permanently? The spell itself is evocative, it's not lasting more than a second or two. But, since it's altering the physical structure of the setting (melting a door shut), it's going to be a permanent change. The door won't un-weld itself after the evocation ends anymore than someone you burned to dust is going to regenerate themselves because the fireball is gone.
Ergh. I'll have to re-read the systems chapter again.
Any ideas about attacking inanimate objects though?