Point is, if the players go to the effort of it, and it works, then it should...well, work.
Eh, to me, it
did work; you forced the bad guy to spend some of his fixed resources to overcome an obstacle. Depending on the badguy, that's more serious a loss than some consequences. Thats victory... especially if you have a parties worth of Fate points, and he has the one or two he got Conceding out of an earlier conflict, or by accepting a painful compel.
Who said effortless? I've said putting the spell together is plenty of time and effort and resources. If the players put in that time and effort and spend the resources, then that victory is the payoff--especially if the villain couldn't be defeated otherwise. Such a spell might very well be an entire scenario's worth of work.
If the scenario is about putting together a 'bad guy defeating spell', then he shouldn't buy out of it if thats what makes the story work
Of course, thats kindof harsh if it results in him being helpless as the party stomps him to death afterwards, as he lies there.
Honestly, if it were me, and the plot allowed for this sort of spell to make things work... I think the villain should Concede immediately, somehow. He's already lost if his primary power is sealed, and there's really no reason to run a conflict at that point. So I guess that makes this sort of thing more of a 'Challenge' per the book, and less of a Conflict to begin with, right?
And again, at the end of the day... the players know what Fate can be spent on. Its not like they're doing this all blind, and if they invest in going with the 'Tag for Effect' route, they should consider the possibility that the badguy will do what they would, and simply buy out of it.