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« on: August 26, 2012, 11:11:03 AM »
As requested by Taran, this is a brief run down on what it is to be an Iaido Swordsman within the Dresden universe.
First, I am a trained Iaido swordsman, a samurai. Here is a brief by the books definition of what that is:
Iaido is the contemporary Japanese art of drawing the long sword. Iaido contrasts with kenjutsu (combative swordsmanship), techniques done with swords already drawn, and kendo, the Japanese sport of fencing. Basic iaido kata combines drawing the sword with either a defensive block or cut, usually followed by another cut, then chiburi (moving the blade in such as way as to remove blood and tissue) and noto (returning the blade to the scabbard). While kenjutsu and sword-drawing techniques (batto-ho) were originally taught together, they are now usually, but not always, taught as separate art forms. Iaido, as the sword-drawing forms became known in the 1930's, is now used not only to teach sword techniques, but as a form of mental and physical discipline, emphasizing correct technique and form, meditation and character development.
That being said, my Dresden Files RPG character is based on myself. Here are some stunts I have formulated. (Bare in mind, I do NOT know the rules too well. I have been playing D&D and World of Darkness for many years. This is my first character in DF RPG, and i am still familierizing myself with the rules. I still have to run these by my acting DM as well.)
I Present, The Swordsman of Boogie Down
Weapons Based Stunt:
Iaido Swordsman- Bonus to attack for the first time against each Individual opponent.
(I figure this is the bread and butter of the style. The swordsman anticipates his attack, or that of the enemies. Then it is on the draw that he reacts. E.g Parrying the attack and then counterattacking. Or simply going though the foe's defense and attacking first.)
O-Chiburi- After a successful attack that would draw blood, some small amount of mental stress is done to that opponent.
(This is a really neat idea. The Chiburi is the act of flicking the blade in such a way that it flings the blood away. The O-Chiburi is a variant that usually involves taking a large sweeping slash, allowing the blood the be flung direction-ally. The O-Chiburi is also known as "The wet umbrella". What is more likely to get into an opponents head to have their own blood splashed upon their face.)
These Next Two are more based on character, but I tried to keep it within the Samurai Flavor:
Discipline Based Skill:
Clarity Through Rage- Once per combat, Joe can shrug off one spell cast at him, but in turn, he is then subject to his trouble aspect.
(This may need some clarifying. The Swordsman of Boogie Down was taught of the never never, and conditioned to fight the supernatural by a white court vampire who feeds on Wrath. They have a bond, and she feeds on his wrath. His Trouble Aspect is "The Conduit of the White Court." This is very much a tool to be used by my DM. As a DM myself I know how important it is for the players to assist the DM in making the game exciting. For example: Joe is fighting a spellcaster. He ends the fight fairly quickly, getting the upperhand. Charging though a blast of fire and using this ability to shrug it off. The spell caster losses his staff and the hand holding it for his trouble. Though Joe is merciful, The DM now has the chance to compel me toward wrath. And granted I have used this ability, I must accept the compulsion to finish the spell caster off. Murdering a now unarmed HAR... foe...)
The last one I have for you is an Empathy based skill:
One breath- Able to identify the highest initiative foe, or that which will attack first, and gain a bonus to attack him for the first time.
(The build itself will aim to build heavily upon the first attack against each opponent. In true Iaido fashion. A familiar and favored sort of mantra in Iaido is "One breath, one draw, one kill" Now the idea behind this one is though empathy, he can somewhat read the motive of those who imminently intend on violence. He can then be ready and react.)
Anyhow, I have to run to work so I will have to wait until tonight to hear and gather all your input and opinions on this. Taran, I hope you can use some of these ideas on your game. (And credit me -wink-) and I hope you can all fill the gaps in these mechanics that I most certainly have.