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DFRPG / Re: Skill Complement Examples
« on: November 10, 2017, 07:52:24 PM »
Thanks for the responses.
That's an interesting way to put it. Though it seems like you'd be better off creating the aspect if you're not pressed for time while in a conflict action economy makes compliments far better.
I think I would lean towards this.
I get that it's abstract (or at least I'm trying to!). This just seems like a slippery slope to me. I mean aren't most things "better" when you're confident and coherent? So just about any check could be complimented all the time.
Quote from: Taran
- really, you can just call for it any time. In any of those circumstances, the player could roll a maneuver to create an aspect to boost the main roll, or the GM could save the extra rolling and just say the skill compliments.
That's an interesting way to put it. Though it seems like you'd be better off creating the aspect if you're not pressed for time while in a conflict action economy makes compliments far better.
Quote from: Sanctaphrax
You can run the game just fine without ever using a modified skill; if I remember right, they got rid of those rules in a later version of Fate and few people cared.
I think I would lean towards this.
Quote from: Mr. Death
Remember that a skill roll is an abstract, and a Scholarship roll is not necessarily declaring that you know something.
Perhaps modifying the Scholarship roll with Discipline means you're just better able to explain it to the dragon because you have confidence. Or, because the dragon is impressed by your level of coherence, it listens more intently and is more willing to hear you out.
I get that it's abstract (or at least I'm trying to!). This just seems like a slippery slope to me. I mean aren't most things "better" when you're confident and coherent? So just about any check could be complimented all the time.