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DFRPG / Re: Toughness Stress Boxes / Catches
« on: September 17, 2012, 03:40:35 PM »
Thanks for the quick run-down!
As far as not knowing the enemy for the first time - I've seen that and it usually goes down that way with the first fight being a beating. The PCs ran into some ghouls recently and took some serious hits before they realized what was going on. However, that depends a lot on the campaign. If you have mostly random bad guys every session, then yeah, they can't ever "be prepared" but we've got a vampire intensive story arc spinning up so that rules out the surprise them all the time technique.
You are correct though, the first fight and being preparded as they were, should have been a slaughter. However, now they are getting some heat from the Red Court and it has really set an appropriate tone for the current arc IMO. Instead of, "Oh, more vampires - CLEAVE." it is "Holy S! More vampires!" So I can't say I dislike that
But yeah, I'll need to fall back to toughness rules that make more sense from a RAW perspective as you explained them (and maybe downgrade some consequences taken in the fight - in fact, even though it wasn't a cake walk, only one of them really got torn up badly in that).
I like moving away from an inventory intensive "catch" bag though and the idea of spending FP that you suggest seems on the right track. However, once a PC says they have an "Iron Sword / Blessed Sword" etc. it's hard to tell them they need to spend FP to use it. That starts breaking down into details I think the FATE system was trying to avoid, but IMO the catch system leads you in that direction. I definitely prefer declarations and FP (and really think the enchanted item slots and stuff are going in the wrong direction) and want to find ways to keep that going.
Maybe I'll switch them to have an aspect of "Blessed Bullets" which had free tags on the first fight and then require spending FP for them, or declarations to renew it for future fights. Works great for Ammo, not so great for swords though.
As far as not knowing the enemy for the first time - I've seen that and it usually goes down that way with the first fight being a beating. The PCs ran into some ghouls recently and took some serious hits before they realized what was going on. However, that depends a lot on the campaign. If you have mostly random bad guys every session, then yeah, they can't ever "be prepared" but we've got a vampire intensive story arc spinning up so that rules out the surprise them all the time technique.
You are correct though, the first fight and being preparded as they were, should have been a slaughter. However, now they are getting some heat from the Red Court and it has really set an appropriate tone for the current arc IMO. Instead of, "Oh, more vampires - CLEAVE." it is "Holy S! More vampires!" So I can't say I dislike that

I like moving away from an inventory intensive "catch" bag though and the idea of spending FP that you suggest seems on the right track. However, once a PC says they have an "Iron Sword / Blessed Sword" etc. it's hard to tell them they need to spend FP to use it. That starts breaking down into details I think the FATE system was trying to avoid, but IMO the catch system leads you in that direction. I definitely prefer declarations and FP (and really think the enchanted item slots and stuff are going in the wrong direction) and want to find ways to keep that going.
Maybe I'll switch them to have an aspect of "Blessed Bullets" which had free tags on the first fight and then require spending FP for them, or declarations to renew it for future fights. Works great for Ammo, not so great for swords though.