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Messages - keeperoflenneth

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DFRPG / Re: Online Dresden Files RPG hosting/playing
« on: July 07, 2012, 12:06:05 AM »
The campaign I'm currently involved in we talk out over skype. The people that are playing in it are either RL friends of myself, the GM, a mutual friend or played on our Minecraft Server. Basically, you can recruit just about anywhere dresden-friendly geeks could be found (which i've found most geeks are; they either love it, or dont know about it yet). The key mechanic in our campaign is the dice roller i wrote for us. It allows us to see rolls that basically equate out to "Dan (Ruadanis) rolled Investigation at a base 2  ( )(-)(+)(+)  for a total of (4)", with the primary roll displayed in a fancy larger section higher up on the page. If people express interest in making use of this, I will see what i can do to eliminate the need for a database, and box it into a single directory set of files (It's currently integrated into my MVC php site).

If anyone is interested in this now and has access to a web server and an SQL database (ps. wamp2 is free ;) ) Let me know.

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DFRPG / Re: Quick Question on Foci
« on: June 30, 2012, 02:23:19 PM »
Yea, that was my position on it as well, thats what i read from the rules, but its only fair to give the benefit of the doubt given that "a previous gm" ran an entire season of sessions this way. So i at the least understand her attachment to it. Thanks a load to all the responses! I think I have my case now :3

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DFRPG / Re: DFRPG Character Manager v2.0
« on: June 30, 2012, 01:26:41 PM »
Hey gang, new to the forum. I figure I would offer this up since i just saw this- might go well together. I recently put together a very simple (and not very pretty) dice roller for this system tailored for a php/mysql system (non-socktet) for real-time dice rolls and tracking of past rolls (our campaign is long-distance and done through skype so we needed a way to keep the dice fair and honest without web cams). If anyone is interested in this (i'm happy to show you first, i just dont want to post the information to everyone in the world here) shoot me an email at keeperoflenneth at gmail dot com. (subject something like dresden dice thing or something)

:) and thanks for whoever wrote this tool!

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DFRPG / Re: Quick Question on Foci
« on: June 30, 2012, 01:21:51 PM »
Cool, thanks for the responses guys. So is there any possible way (just out of fairness to the player playing the wizard in this) that you would conceivably end up doubling the bonus? Even if it's not what i described here.

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DFRPG / Re: Quick Question on Foci
« on: June 30, 2012, 06:22:50 AM »
Thanks for the input, anyone else have any opinions on this? I would like to get as many folks views as possible since so much of these books are left to interpretation.

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DFRPG / Quick Question on Foci
« on: June 30, 2012, 05:58:40 AM »
A player in a DFRPG game is a fireball spec wizard. She has a fireball rote with a focus specifically for the rote, at a claimed +8. This seems odd to me in light of the literal rules from the book (YS).

Information from the book:

Focus item slots cannot exceed your lore.
the tricky part:
When you specialize something, the slot gains a +1 bonus.

The wizard has a lore of 4. Our issue is, Some players feel that the focus should be as follows

Fireball Rote Focus [ +5 ]
 +1 (slot 1) +1 (specialized)
 +1 (slot 2)
 +1 (slot 3)
 +1 (slot 4)

because of the specifics of the specialization, the focus for the single spell, as per the book says, you get a "single slot upgrade" of a bonus of +1.

She feels the focus should be totaled as follows.
Fireball Rote Focus [ +8 ]
 + 4 (slot 1) +4, one for each point spent.

The issue is, the book gives an example of a single +1, and when it refers to the bonus for specialization, it uses +1 again, so she feels this rule should be interpreted as doubling the bonus. some of us disagree, and read the book literal to say a single slot gaining a +1. Meaning with a lore of 4, the maximum possible bonus should be 5, not 8.

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