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Messages - Chee

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DFRPG / Re: The New Soulfire Refresh Cost
« on: May 25, 2015, 08:55:47 PM »
Also, Soulfire is still -5 according to p 248. It's priced wrong on Swampjack's sheet and discounted on Harry's due to both Evo and Thau

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DFRPG / Re: Where I Read: The Paranet Papers
« on: May 12, 2015, 10:04:31 PM »
The Neverglades was my favorite. I think they did very well with the side boxes. The stuff on the culture, like vocabulary and proper manners, is spot on.

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DFRPG / Re: Soulfire Question for PP
« on: May 12, 2015, 04:15:36 PM »
It does that too. Anything it doesn't meet, it degrades.

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DFRPG / Re: Where I Read: The Paranet Papers
« on: May 12, 2015, 04:13:25 AM »
Not that there is anything wrong with the powers themselves, in most cases. Just a couple of stunts thrown on top would have filled them out a little more.

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DFRPG / Re: Soulfire Question for PP
« on: May 12, 2015, 04:08:08 AM »
That would be my solution, as well. I think the track was meant to step in for the sponsor. But it really is ambiguous.

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DFRPG / Re: Where I Read: The Paranet Papers
« on: May 06, 2015, 02:28:26 PM »
Working on a full review myself. I love pretty much all the new setting stuff and the updated magic rules. I got the physical book last week and, boy, it is pretty. I do wish we had had time to proofread it for them.

A couple of disappointments for me were that we still didn't get any examples of non-casting powers in play. It would've been super helpful to see some play write ups of Incite/EmoVamp, Demonic Co-pilot, running a supernatural sense (like 'Nothing''s Sonar),etc. Not to mention maybe some updates on those. Demonic Co-pilot has got to be the worse, since it murders you to use it, it would've been cool to see it get a stress track like Soulfire or Hunger.

The stat blocks were a bit of a let down. There was a huge opportunity to throw in all kinds of new stunts and methods for making them from Fate Core. Plop. There is a severe lack of stunts across the board. Thomas should/could have them for stealth/investigation/weapons/guns/resources, Susan should have had some spy and reporter stuff, Martin was a master spy and sniper (could have had two straight from YS at least), and so on. Also, all these caster types and not one of them makes neat foci, its all specs and Enchanted items.

Speaking of that, all those magic types, they could have put together some new spell examples for each of them to put in the example magic area. Things like summoning ghost protectors, tossing curses at channeling speed, some of Dresden's blasts powered with Soulfire, and...so on, I guess.

Makes me want to go back and restat the characters myself. Really hope there is a vol. 4 and maybe have it cover less of the magic stuff and more of the rest.

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DFRPG / Re: Changeling Powers (especially veils) and iron
« on: March 19, 2015, 03:52:55 AM »
I don't think it affects a Changeling as much. Both Fix and Meryl were packing some during Summer Knight. Fix wearing some, even.

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DFRPG / Re: Paranet Papers
« on: March 15, 2015, 10:12:10 PM »
T'was fun on my end. Will there be an updated pdf?

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DFRPG / Re: Paranet Papers
« on: March 14, 2015, 02:57:46 AM »
I think someone else mentioned it elsewhere, but on Silk's statblock pg33, according to YS, Lawbreakers only upgrade to -2 and +2 (+3 if you have 3 different Lawbreakers). So her powers should read Lawbreaker (First) -2, Lawbreaker (Fourth) -2, her TRC -9 instead.

EDIT: And the descriptions of the shifts she can draw for her spells support that already, btw.

EDIT2: Flicking through some of the other peeps with Lawbreakers

Orpheus pg34 All three of his should be priced at -2 if he wants the +2 bonus, increasing TRC to -18
Moria pg37 Her Lawbreaker should have (First) stuck on it since she killed someone

I think everywhere past Vegas are correct on the Lawbreakers. Though it does feel like both Silk and Juan Ramirez (who is called a Psychomancer) should have Ritual (Psychomancy) instead of Channeling (Spirit)

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DFRPG / Re: Paranet Papers
« on: March 14, 2015, 02:37:01 AM »
Its no problem, I've been dying to tear into this stuff for months.

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DFRPG / Re: Paranet Papers
« on: March 14, 2015, 02:16:09 AM »
Oh, hey, found another XX

Molly's Statblock pg308 Under One Woman Rave, 'This spell is written up in detail on page XX' should be page 279

*nods* Good to know.

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DFRPG / Re: Paranet Papers
« on: March 14, 2015, 01:59:15 AM »
Something else that strikes me a little weird, but why is the Plot Devices and You just smack dab in the middle of the Who's Who? Was that intentional or was that something that might have been meant to be at the beginning of the chapter?

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DFRPG / Re: Paranet Papers
« on: March 13, 2015, 03:22:42 PM »
That's kind of what I figured the case was, but I wanted to point it out because they were searchable in YS and OW.

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DFRPG / Re: Paranet Papers
« on: March 13, 2015, 03:08:07 PM »
Something else I noticed about the pdf, while the main text is searchable, none of the statblocks are.

EDIT: At least they aren't in Adobe XI

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DFRPG / Re: Paranet Papers
« on: March 13, 2015, 02:22:16 PM »
On page 279 it’s mentioned that there are “some spells, items, and potions from Harry’s more recent casefiles”. There are in fact only two spells.

That's probably because most of Harry's new toys got thrown in the side block on pg 321. I think the only thing left was the Slow Fall potion, so not a lot to stick there.

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