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« on: May 06, 2015, 02:28:26 PM »
Working on a full review myself. I love pretty much all the new setting stuff and the updated magic rules. I got the physical book last week and, boy, it is pretty. I do wish we had had time to proofread it for them.
A couple of disappointments for me were that we still didn't get any examples of non-casting powers in play. It would've been super helpful to see some play write ups of Incite/EmoVamp, Demonic Co-pilot, running a supernatural sense (like 'Nothing''s Sonar),etc. Not to mention maybe some updates on those. Demonic Co-pilot has got to be the worse, since it murders you to use it, it would've been cool to see it get a stress track like Soulfire or Hunger.
The stat blocks were a bit of a let down. There was a huge opportunity to throw in all kinds of new stunts and methods for making them from Fate Core. Plop. There is a severe lack of stunts across the board. Thomas should/could have them for stealth/investigation/weapons/guns/resources, Susan should have had some spy and reporter stuff, Martin was a master spy and sniper (could have had two straight from YS at least), and so on. Also, all these caster types and not one of them makes neat foci, its all specs and Enchanted items.
Speaking of that, all those magic types, they could have put together some new spell examples for each of them to put in the example magic area. Things like summoning ghost protectors, tossing curses at channeling speed, some of Dresden's blasts powered with Soulfire, and...so on, I guess.
Makes me want to go back and restat the characters myself. Really hope there is a vol. 4 and maybe have it cover less of the magic stuff and more of the rest.