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Messages - semke11

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DFRPG / Re: bikes
« on: March 23, 2013, 09:27:58 AM »
thanks for the tips everyone!

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DFRPG / bikes
« on: March 22, 2013, 05:10:02 PM »
I am going to GM a DFRPG game set in the Netherlands, where I live. This means that we will, most likely, use bikes really often. I already decided to put the resources requirement for 'owning a bike' to mediocre - every dutchman can be expected to own a bike, after al - and  I have understood that riding a bike is covered by the driving skill. but.

where should I start caling endurance rolls? does a bike have a stress track when you use it a lot? what do you do if you want to kick someone of a bike? what skill is used if you use your bike to drive into an opponent? can you declare an unlocked bike when you walk down the street, and you need one?

does anybody have experience with this?


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DFRPG / Re: Neutral Grounds other than Bars?
« on: May 20, 2012, 07:58:23 PM »
I am planning to make the local zoo an accorded neutral ground.

it makes more sense than it seems. it is the only easy-acessiable, easy recognisable landmark in my city.

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