1
DFRPG / Re: Kemmlerian Necromancy, whats the agenda?
« on: June 05, 2012, 02:40:24 PM »
I think no one's really doubting that the instances of Soulfire we see in the books are granted from the white god, via Uriel, but the question is can any other sources grant it? Like say, Hephaestus or Marduk or someone. Craftsmanship gods and Creator gods in general.
But anyway, we should be careful not to stray to far away from the original question.
I think Kemmlerian Necromancy is tapping into enthropy somehow. I don't have access to my books at the moment, but I think you should go look at that place in the books where Harry accidentally wakes up evil Bob. And really any place with evil Bob is probably going to tell you more about how Kemmler acted than I could, and he was presumably in deep with the source, given that it's named after him.
What you could do about other "mysterious" and knowledgeable sources is sit down and consider where the sponsor's goals differ from the sponsee (is that a word?) and go from there. Maybe together with the player? (assuming you are the GM) Give him stuff when they agree and deny him when they don't. Think Pavlovian dogs. Of course if your problem is that you don't know your sponsors goals, then you need to make them first. Think about what their needs are, and what if any beliefs are associated with them. Often sponsors don't have or even understand human needs, like sleep or food, but they may have something they need the same way, like prayer or sunlight or something. Look over the needs-hierarchy pyramid and substitute the human needs with the sponsors needs. Switch it around if it feels appropriate. Maybe for gods esteem needs are more important than physiological needs?
But anyway, we should be careful not to stray to far away from the original question.
I am having a bit of trouble wrapping my head around some of the sponsored magic flavours. Soul-fire requiring goodynies I can live with, but Kemmlerian Necromancy really ticks me of. What source of power does it draw on, specifically? I can only think of death itself and I just don't see death as having so much of an agenda.
I feel that if an bad guy is using sponsored magic this should limit him somehow, allowing the players to get an edge in once they recognize the pattern, but what does kemmlerian force a necromancer to do what he would not have done already?
The same goes for the layline sponsor in the neutral grounds case file. I understand that some sources might be more mysterious and knowledgeable, but that seems to make them also unplayable or at least flavourless and bland when they come in to play.
Anyhow, I am sure this has been addressed in the past, I just haven't been able to find it yet.
I think Kemmlerian Necromancy is tapping into enthropy somehow. I don't have access to my books at the moment, but I think you should go look at that place in the books where Harry accidentally wakes up evil Bob. And really any place with evil Bob is probably going to tell you more about how Kemmler acted than I could, and he was presumably in deep with the source, given that it's named after him.
What you could do about other "mysterious" and knowledgeable sources is sit down and consider where the sponsor's goals differ from the sponsee (is that a word?) and go from there. Maybe together with the player? (assuming you are the GM) Give him stuff when they agree and deny him when they don't. Think Pavlovian dogs. Of course if your problem is that you don't know your sponsors goals, then you need to make them first. Think about what their needs are, and what if any beliefs are associated with them. Often sponsors don't have or even understand human needs, like sleep or food, but they may have something they need the same way, like prayer or sunlight or something. Look over the needs-hierarchy pyramid and substitute the human needs with the sponsors needs. Switch it around if it feels appropriate. Maybe for gods esteem needs are more important than physiological needs?