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DFRPG Resource Collection / Re: Item Of Power Master List
« on: June 10, 2014, 12:06:00 AM »
I tried to clear a few things up, please let me know if I need to clarify further.
Book of Knowledge [-5]
Description: A large old book that when opened describes in detail information regarding items, people, or objects in its presence. This item isn't as famous as other items of power, but the few rumors about this object state that it includes the combined knowledge of all life throughout the world.
Musts: You must have an aspect related to your possession of this item.
Skills Affected: Scholarship, Lore, Empathy, Investigation.
Effects:
[-0] It Is What It Is. It's a large reference book.
[-0] Purpose: although it is not explicitly known the book seems to try and impart expert knowledge to those who choose to read it. It never shows itself writing but seems to always have written on the page exactly what the viewers were curious to learn.
[-0] Unbreakable. As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose.
[+2] One-Time Discount. It's a big reference book not really intended to travel. It is concealable within a large backpack or a duffle bag, but it is really bulky when travelling.
[-2] Worldly Knowledge. This book contains vast amounts of information regarding any non magical items and gives +2 to scholarship to discovering knowledge about anything within its zone including those which are absurd or mundane.
[-2] Supernatural knowledge. This book also contains vast amounts of information regarding any magical items and creatures thus it gives +2 bonus to lore when learning information about anything within its zone.
[-1] People knowledge. This book even contains vast amounts of information regarding people thus it gives +2 to empathy in regards to reading people in its zone.
[-1] Psychometry. when purposefully touching the book to a particular item, the book may project visions of significant events to any person who can see its pages.
[-1] Tool of investigation. When using this book to analyze a clue, examine or interpret its meaning get a +2 to investigate when said clue is in the same zone as the book.
Book of Knowledge [-5]
Description: A large old book that when opened describes in detail information regarding items, people, or objects in its presence. This item isn't as famous as other items of power, but the few rumors about this object state that it includes the combined knowledge of all life throughout the world.
Musts: You must have an aspect related to your possession of this item.
Skills Affected: Scholarship, Lore, Empathy, Investigation.
Effects:
[-0] It Is What It Is. It's a large reference book.
[-0] Purpose: although it is not explicitly known the book seems to try and impart expert knowledge to those who choose to read it. It never shows itself writing but seems to always have written on the page exactly what the viewers were curious to learn.
[-0] Unbreakable. As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose.
[+2] One-Time Discount. It's a big reference book not really intended to travel. It is concealable within a large backpack or a duffle bag, but it is really bulky when travelling.
[-2] Worldly Knowledge. This book contains vast amounts of information regarding any non magical items and gives +2 to scholarship to discovering knowledge about anything within its zone including those which are absurd or mundane.
[-2] Supernatural knowledge. This book also contains vast amounts of information regarding any magical items and creatures thus it gives +2 bonus to lore when learning information about anything within its zone.
[-1] People knowledge. This book even contains vast amounts of information regarding people thus it gives +2 to empathy in regards to reading people in its zone.
[-1] Psychometry. when purposefully touching the book to a particular item, the book may project visions of significant events to any person who can see its pages.
[-1] Tool of investigation. When using this book to analyze a clue, examine or interpret its meaning get a +2 to investigate when said clue is in the same zone as the book.