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Messages - Thugorp

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DFRPG Resource Collection / Re: Custom Spell Compilation Thread
« on: October 19, 2017, 05:02:23 PM »
He sees a fake dress, you perv.

I think that what you want is a counterspell...

   What is a fake dress? What is a fake building? These can't be fake.... A building is a man made thing capable of sheltering people, and a dress is any worn garment of one peace open at the top and bottom that goes from breast(or higher) to thigh(or lower). ...... It should be impossible for these to be seen as fake, now maybe if you wanted to say, they appear to be made of an unknown material...

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DF Spoilers / Re: Small Favor: Why Mab got involved in the first place
« on: September 24, 2017, 12:37:44 AM »
\
Here comes Maeve's most likely move (imho): Catching the Archive at the train station (or maybe at the place she intended to stay) before Nicodemus could lay his hands on her.

Mab figured it out just in time. She realized that she had made a mistake in assuming that Marcone was the (primary) target Nemesis/her daughter was after. In a desperate attempt to prevent that, she sent the Hobbs, taking the risk that they killed the current host of the Archive. The Archive would have gone to the next person in line and been safe from Nemfection.

Harry (with Uriel's help) did the rest.

I suppose that conversation Ivy had with Mab was somewhat awkward.

Ummm.... Who next in line? The, "Archive," is passed down mother to daughter. What's more, it is passed down from mother to daughter during the birth of the daughter(Darkness style), leaving the last archive an empty vessel. This is why Ive's mother is in a, "persistent vegetative state," and why Ive, "knows everything my mother was, and what she thought about me." ... In other words, if Ive had died, it would have been the end of the archive forever, because there would be no one for, "the archive," to progress into.

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Hay, I was wondering. Could anyone perhaps make a gnome?

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DFRPG Resource Collection / Re: Custom Power List
« on: May 29, 2012, 09:56:27 PM »
You don't.

This power lets you fuel non-free re-rolls with debt instead of with Fate Points. And it makes re-rolls more advantageous to you.

It also lets you make other people re-roll, which is not normally possible.

But you can re-roll without it.

Ho great, thank you Very much. I think my first character will have this power! :-)

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DFRPG / Re: Neutral Grounds other than Bars?
« on: May 28, 2012, 06:39:54 PM »
I presume you mean Renaissance  Faires?

The downside to them as ANGs is, as mentioned for previous ideas, the huge number of staff members that would need to know about the supernatural and how to deal with it.  Though you may never know it being a patron, they all tend to have large security and service staffs.

Additionally, they're only held a limited time each year at each venue.  Would the ANG status end at the final cannon call of the faire?  Or would it persist on the off-season using the abandoned grounds?  That would be pretty interesting on fairegrounds with permanent structures!

On the other hand, many (though, notably, not Bristol) are already mostly Fantasy Festivals rather than truly renaissance reenactments.  The Wizard, Fairy, and Other quotient of the many Renaissance Festivals is quite high; such as Michigan's MRF.  No one really bats an eye.  That would work in the supernaturals' favor.


Well even at Bristol there is a fair bit of fantasy. There is a guarden of fairies(that work for the park) there are two people who often come as very convincing orks, I like to attend as a Gnome at least thrice a year, and there is also a goblin who goes fairly often and a man who dresses as an Ogre chained to a little girls(who actually seems sort of like the archive now that I think of it).

I am not sure that the staff would ever have to notice anything really. Also, as that there are perminent ren. fair structures there, I think it would be great if it was an all year round A.N.G..


FaithMage, that sounds really interesting do tell more about the companies if you would. :-)

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DFRPG Resource Collection / Re: Custom Power List
« on: May 28, 2012, 07:14:06 AM »
A re-roll is one of the standard effects of an Aspect Invocation. This power expands that effect, making it more useful. You can get a re-roll with any Aspect that is, in the estimation of the GM, applicable.

Does that answer your question?

actually now that I have gotten farther in my book, I am more confused about this. I would like to preffice all of my future questions(and especially this one) though, with the fact that I am only in the middle of my first read threw of the Your Story book; and that also, I have not yet read the How To Play The Game chapter.

Now then my question is, if re-roles are a basic effect of invocatoins, then why do I need this power to do them?

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DFRPG / Re: Neutral Grounds other than Bars?
« on: May 21, 2012, 06:11:03 AM »
It occurs to me that Restaurants fairs(such as the Bristol Renascent Fair in Bristol Wisconsin,would be great A.N.Gs..

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DFRPG Resource Collection / Re: Custom Power List
« on: May 20, 2012, 07:23:40 PM »
I think so, but that means I have to spend a fate point every time I want to use this power does it not?

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DFRPG / Re: Neutral Grounds other than Bars?
« on: May 20, 2012, 12:42:50 AM »
After some moderate wiki.ing I think I was wrong. Sorry internet!(No for real I am sorry).

Also,

    In a game I almost ran a bit ago, we were going to be playing in the small small small City(it wouldn't be that small for a town but for a city... it is TINY you still know half the people, and if you own a store you see and know ALL the people).
Any way, there is a place there called the, Backroom Bookstore(actually I ran it for a small while wile the owner was in jail). In any case the first floor is a trinket, weapons, and incense shop(the closest thing to an ocolt shop in the entire Upper Peninsula trust me). The middle half of the 1st.-and-a-half floor sold pipes, glass pipes, and just about every possible thing from which you could smoke any other possible thing, that you could imagine. The inner most 1/4 of that floor was the office/private hash-lounge, and the outer 1/4 was the living area of the owner.
The second floor proper(far above the two previous floors up an ornate stairway) is a very extensive used book store, full of only the most obscure and uninteresting books you don't want, plus every romance novel ever written.
The third floor, which used to be a pleasant ballroom and theater, is where the porn was sold(adult books, D.v.Ds., V.H.Ss., and mags., and cards(greeting and playing), costumes, toys, oils, poles(for striping), sex tables, and decorations).
Finally the fourth floor is completely filled from floor to ceiling with packing-peanuts(no I am not joking every square centimeter is filled by packing peanuts).
The addict I can only hope is empty.

    The owner of the shop is a crazy man, who literally and actually thinks he is a god of sex, he believes that he gets his power from the energy radiated from people's orgasms if/when they attain them using any product he sells in his store. He also, believes that the Selie court is foreclosing on his loans(this isn't true though the bank is). He does make a point, though, of mentioning, and posting on numerous signs, that he opens his store for people of all houses creeds faiths and practices, as well as those invisible people and entities, to come in and share experiences with each other, as long as they also buy something(the new manager has changed the name to the Backroom Sanctuary).

My group chose this as their A.N.G..

I am so glad I am back in Chicago now. :-)

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DFRPG / Re: Neutral Grounds other than Bars?
« on: May 19, 2012, 11:04:43 PM »
Sorry, I didn't quite finish reading the third page of posts yet(and I know that is bad form) but I couldn't stand this any more. The correct acronym should be a.n.t. (accorded neutral territory) Ang, was the last air-bender. There is a large difference between an accorded neutral territory and the avatar of the spirit folk... please lets not offend him.

Also as a complete aside, why does it seem like no one remembers to put the dots(.) between the letters of acronyms and at the ends of abbreviations any more? Meh... never mind off topic.

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DFRPG / Re: Sorry but, what are, "shifts?"
« on: May 19, 2012, 06:53:49 PM »
thankyou.

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DFRPG Resource Collection / Re: Custom Power List
« on: May 19, 2012, 05:06:06 PM »
Sentai Custom Powers

[-1] Who do you think I am. - Your your awesome fighting spirit and determination make you hard to control or put down, you can use conviction as a defense against social and mental attacks.
 

Is this one from Guren-Logon?

I like that name.

New version:

PROBABILITY MANIPULATION [-3]
Description: God's dice are loaded in your favour. Your luck is literally supernatural.
Skills Affected: All
Effects:
Weighting The Dice. Whenever anyone in your presence rerolls dice, you may "lock down" one of those dice. Doing so ensures that the result of that die is the same on the reroll as it was on the original roll.
Palming The Cards. Whenever you are involved in an opposed roll, you may cause your opponent to reroll by invoking an aspect.
Fixing The Wheel. You may take a point of sponsor debt instead of spending a Fate Point when invoking an aspect in order to cause a reroll. Sponsor debt taken this way represents accumulated bad luck, karmic backlash, or the build-up of paradoxes in the structure of reality.
Stacking The Deck [-1]. Whenever anyone in your presence rolls dice, you may cause them to reroll by invoking an aspect.

I VERY much like this power. However, I have a simple question. Two of the power's trapings involve either invoking an aspect I don't understand this. Why would I have to invoke an aspect to make them re-role something? which aspect must I invoke? Do I need to invoke one of my aspects or can it be one of thiers, or even a seen aspect?

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DFRPG / Re: I need a Circle... quickly!!! (Nice Stuff for Handouts)
« on: May 19, 2012, 06:55:56 AM »
I am not quite sure of the verasity of that sight... aspecially given what it says about abera kadabera

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DFRPG Resource Collection / Re: Sponsored Magic Master List
« on: May 18, 2012, 11:31:16 PM »
Eh, it's pretty broad. But it's still just Ritual with the speed and methods of Evocation. Given how narrow the normal Evocation of this power is, I don't expect it to be a problem.

But who knows, maybe it could use a little narrowing. Any suggestions?

PS: Adding these to the list now. They're still editable, so don't take this as a declaration that they're done.

I actually agree with Vargo Terrace, it seems to braud. I might suggest changing the, "thoughmaturgy," to ritual, that way the evothum really would just be ritual at the speed of channelling, or you could just limit the evothum, or(what I would do) just remove it.

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DFRPG / Re: Sorry but, what are, "shifts?"
« on: May 18, 2012, 11:22:21 PM »
Thank you, that is pretty much my big complaint about the guide books, they seem to do everything backwords, first skill then explaining shifts, first the charicter creation(which in this game is basically just assigning aspects and stunts to a back story) then explaining what aspects and stunts are! it just urks me. Other than that I love the system. :-)

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