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Messages - gantrakk

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DFRPG / Re: Magic Map (my players keep out...)
« on: April 06, 2013, 07:12:46 AM »
The agenda of the map is an interesting question, I personally think that going with an entity as opposed to a person means you can have a much wider agenda then some long dead guy who's main concerns are more likely to be either out of date or rather personal. And of course either way does the maps agenda go along with the players? and if not how deceptive is it?

There is also the point connected with the actual trust worthiness of the map, what if the players don't trust it anyway? what's this a magical map? clearly it is a demon infused abomination burn it before it tricks us. plot over.


For the zoom issue is it controllable or does it just display whatever it feels is relevant?

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DFRPG / Re: Non-Wizard magic-users and technology
« on: April 06, 2013, 06:54:13 AM »
Since I have just been "reading" (audiobook really) White Night I recall something about this there.

(click to show/hide)

I would guess to the white council bit that since player characters are probably going to be quite powerful and so will have pressure to join and the simple act of refusing will immediately put them under a lot of suspicion. I mean they are the white council who doesn't want to join, clearly it is because they are hiding something they don't want the council to know therefor they must be a warlock.

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DFRPG / Re: Making effective PCs that aren't wizards?
« on: April 02, 2013, 05:10:15 AM »
Whilst I am generally more on the side of it is a bit cheap to constantly walk around in full body armour. It should be relatively trivial to do so in most places by the simple expedient of owning a motorcycle. With a little bit of creativity it shouldn't be hard to make your stab or bullet protective armour look a hell of a lot like the full on protective equipment you see some people where. It may be a harder sell if you step out of a car but if you can't think of a better one there is always the excuse of I was running late and didn't have enough time to change.

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DFRPG / Re: Why Seven?
« on: March 05, 2013, 02:04:15 PM »
At a guess it is seven because it is a slightly arbitrary number that fit in to the not too few but not ridiculously too much range that fit thematically with the source material, what with the seven laws of magic, seven deadly sins, seven heavenly virtues.

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DFRPG / Re: Sponsor Debt for non-spellcasters?
« on: March 03, 2013, 09:02:33 PM »
I was just thinking that you can easily view the refresh as it being a hell of a lot easier for random Joe the pure mortal accountant to go screw this I'm out of here with no further consequences then either those who are already touched by the supernatural (wizards and minor talents) or those with a hard belief that they must make a stand (true believers) without either abandoning who they are or being roped in later anyway.

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DFRPG / Re: Relations between Summer Court and Black Court
« on: February 28, 2013, 10:10:39 AM »
A quick one on the genocide angle. I suggest asking your fellow players if they have moral objections to the use of antibiotics or bleach, just think of all those tiny lives they are expunging from the world with there genocidal ways. I really don't think they know what a black court vampire is, it needs to kill regularly to "live" just existing automatically makes it a mass murderer and habitually mind fries people, the bubonic plague should be a more sympathetic character.

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DFRPG / Re: Blind Wizard?
« on: February 22, 2012, 09:33:48 PM »
I wouldn't say that the sight being an extra sensory perception ability and being occasionally referred too as your third eye would have anything to do with your actual eyes that merely being a name used because it is usually interpreted visually because humans are visual creatures and we to a large extent ignore our other senses in favour of sight. How it would be mentally interpreted for a person who had been blind from birth is an interesting question which I have no idea.

To the soul gaze issue that's another difficult one but since in game terms I belive soul gazes have to be consensual (is that right?) so may not come up a lot and could go either way could be an interesting pain to accidently soul gaze someone because you didn't realise you were looking into their eyes. But then there is a case in the books I can think of in which a doctor looks into Harry's eyes and nothing happens because it's just business.

Something to consider is also that the sight and soul gaze are musts for the wizard template and I would guess at leased the sight would be needed to be accepted as a wizard so Sorcerer may fit better this also goes with the back story in the OP as it seems a major difference is that sorcerers have no proper training and Wizards do.

To the healing question I really have no idea but something like blindness could take many many years to heal if it could be done for a wizard so the character could have a few decades/centuries to go and so no need to worry or possibly if born with it can you heal something that isn't an injury?

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DFRPG / Re: Blind Wizard?
« on: February 22, 2012, 04:11:30 AM »
Could have a very interesting trade with use of the sight there alow you to see where you are going with the constant risk of insanity.

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DFRPG / Re: AP Podcast - City on the River
« on: February 10, 2012, 10:00:23 PM »
I have been quite enjoying listening to this and reading some of the links on your web page about about the history and myths in Bristol. Funny the realise after living her my whole life how little I know about it. As a personal aside wanting to play some RPGs and not knowing anyone who does can you recommend any places or ways to find them in the Bristol area?

Also I noticed in the Know your enemy arc some confusion with the interaction between the real world and the Nevernever whilst I haven't made sure how it is in the rule book as I understand it from the novels it goes by the aspects of the place so if you open a new portal or open a existing weakness in the same room it should go to the same place since the room should have the same representative connection so so it would indeed be possible to have an ambush waiting on the other side if you can either find it on that side or send them through to wait from that location before hand. Of course if indeed similar aspected places are also close to one another in the Nevernever which they may not be it would make for some interesting nexuses in places like chain restaurants since a burger king is a burger king no matter where in the world it is.

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