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DFRPG / Re: Crafting and Alternate Weapons Help
« on: August 02, 2012, 12:35:38 PM »Those aren't stunts. There's really nothing stuntlike about them.
Why not just use Powers?
They are stronger than standard stunts, hence the reason they cost -2 Power Points instead of just -1. I am definitely overpowering the stunts, but that's my personal and groups call. These are stunt-like in the fact that they add trappings to the Crafting Skill.
Powers wouldn't work because you don't need magic to use Alchemy. If it were a power, then you would have to be magical in nature in order to use. In the world we are playing in, magic is outlawed. Hence the difference.
This is a way for my players to grab Craft Alchemy without becoming magical. It is also a way to ensure that the crafters are being useful to the group, instead of spending the majority of their time building something that'll take longer than the campaign to finish.