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DFRPG / Re: Taking consequence for mundane actions.
« on: December 30, 2011, 07:29:27 AM »
Ok thanks all!

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DFRPG / Re: Taking consequence for mundane actions.
« on: December 29, 2011, 09:41:16 AM »
@Sanctaphrax - how would you propose to limit it, then, without removing this option outright?

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DFRPG / Re: Removing Stunts for Refresh / Powers
« on: December 29, 2011, 07:26:34 AM »
To add my two and a half cents - if the stunt is personality-based, you can easily justify dropping it. "I am no longer a Infuriating as I used to be". " I am now a sorceress, I am changing the way I think about myself and my Personality is no longer Resilient"

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DFRPG / Re: Taking consequence for mundane actions.
« on: December 29, 2011, 07:10:52 AM »
Or... You could allow it!

Recovery powers are not unlimited. You can only take so many consequences before it starts piling on your track. Plus, it works narratively  - "Why yes, I can block the sword with my hand, look at it heal BEFORE YOUR VERY EYES!"

Maybe you can treat it as an aspect - tag once per scene, pay Fate points later?

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DFRPG / Re: Taking consequence for mundane actions.
« on: December 28, 2011, 07:54:50 AM »
Thanks for the warm welcome.

I knew someone would have thought of that bright idea :)

The articles mentions bad stuff up to Severe consequences. What's only left to add is "Sawed his foot off to escape" Extreme Consequence from a minor horror movie, if you are feeling particularly cruel.


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DFRPG / Taking consequence for mundane actions.
« on: December 27, 2011, 04:31:53 PM »
Hi,

I am new here and maybe I am missing something, but...

I propose to provide an option of improving a roll by taking consequence on mundane actions. Say someone rolled a +2 (Fair) Might for a +4 (Great) door. No Fate Points! No Time! No way out! Except... I am going all in! BAM! Another +2! My Shoulder will Smart, for a while, but that Hexenwolf will not eat me today. Tomorrow, there's a new day and maybe that shoulder will stop hurting.

For Social Consequence, I will propose "Making a Scene" - you will be embarrassed, but so is your target. You hope...

For Mental consequence, you can  "Bond with the Prisoner", giving him an option to get back at you later. Also, you can "Tell him something real and true" that can hurt you for a long time, later.

Hell, let's go for a WWE-Style sacrifice throw! A maneuver that ends with you enemy AND you on the floor!

I think it will provide more tactical and dramatic options players and fun ways to hurt them, for the GM. It fits with the spirit of the game, so that's good.

Thoughts?

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