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Messages - Mojosilver

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DFRPG / Re: Air Magic: How do you use it?
« on: March 18, 2016, 05:32:56 AM »

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DFRPG / Re: Making and populating a city in NeverNever
« on: March 15, 2016, 02:49:24 AM »
Thanks for the info and Great ideas. As to what I want this city to be. Honesty I just wanted a city in the Never-never. And I thought it be fun to get the DFRPG forum involved. Whether it is a place a Group can live, or a place that is visited from time to time. It really dos not mater to me. Perhaps sharing how I came to the idea of there being a city in Never-never mite better put things into context. My gaming group was made of modded D&D characters. (Sanctaphrax Thanks again for helping mod them. ;D) They made the money by going into Never-never. Sometimes they where guides, sometimes they'd find rare items, and sometime they'd get things back. (kidnaped child that turned out to be half-fae and the kidnaper was her father.) So now even though my groups is taking a break from DFRPG I still get ideas for adventures and I decided to share this idea with the DFRPG forum and see what everyone thought of it. ;)
Now, in regards to humans living in the Never-never, we know that they can't live there and consume things from there and remain human.  That's established in the books. If a human stayed there long enough, they'd slowly lose themselves.  In an ancient WoJ on the subject, JB said that as humans eat things from the Never-never, their cells are replaced by Never-never cells from Never-never nourishment.  So if they ever went back to reality, where Never-never material turned into ectoplasm... So would they.
Wow! I don't know that. Thanks!

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DFRPG / Re: Making and populating a city in NeverNever
« on: March 14, 2016, 02:58:44 AM »
It'll take a lot of power to sustain such a place in the Never-never.  Otherwise, it'll end up inconsistent and two-dimensional like Agatha's demesne.  Which means either a bunch of powers all contribute a little, or someone big contributes a lot.  And such an expenditure requires a purpose.

The only issue I see with a street of gods is that, in the Dresdenverse, what would be the point?  If there are no mortals in the city, there's no-one to worship the gods.

Why would someone have to sustain something in Never-never? ??? Well if that's what it needs. How about it draws power from all the big cities in the world? As for why there's a city in Never-never. Well why not. Unlike the real world where someone has to build a city for there to be a city. No one has to do anything for there to be something in the Never-never. It is not simple a magical place, but it is magic. We are dealing with a magical realm where anything is possible. As for who's in charge of the city. Well I see something like the deferent factions of the Dresdenverse in a city counsel sort of thing. As for why they would invest in the city. A city in Never-never would be quite valuable for some and others would not want there enemy's to have control of it. Now for your final question. Who would worship the gods at god street. Why can't monsters pray. Why can't mortals live in Never-never. Sure the idea mite horrify Harry, But to use Nightside as a example. John Taylor never liked live in the normal London and despite the Hollow trying to kill him came back to the Nightside. Suzie Shooter felt that the Nightside the one place she belonged. Heck even Cathy Barrett despite nearly getting eaten by that house stay in Nightside. My point being that if people are willing to live in Nightside why not Never-never. Look I realize that to simple say it's magic is weak story telling. That not being able to explain something is bad story telling. And that your tired of hearing "why not". :D But sometimes it is not about how can that happen, but why couldn't that happen? So again I say why not and thank you for reading this.  ;D

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DFRPG / Re: Making and populating a city in NeverNever
« on: March 13, 2016, 05:10:38 PM »
Griffyn612 I am familiar with Simon R Green's Nightside. It had a street of gods to, as did Glen Cook's Garrett, P.I.
It seems to be a common theme. I like the idea of places that supernaturals would gather to do business or have fun. And the troubles that would come from having so many groups in one place.   :D

PirateJack While that is a possibility. I see this city as something that will stay in Nevernever. Perhaps when Michigan was sent back. Something of the city remained and that is what created/grew into this city.  ;D

Thank for the ideas. Please keep them coming.

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DFRPG / Re: Making and populating a city in NeverNever
« on: March 12, 2016, 11:07:05 PM »
A theme for the city, HMM. How about it's the spiritual representation/avatar of the big city. London, Hong Kong, New York, eta. It is influenced and connected to all of them. It is the good, the bad, and everything that a big city is. But still something magical. Something that exists in Nevernever. How about that?

Taran I wouldn't say the sky is the limit, But your imaginations are. Anything! :)

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DFRPG / Making and populating a city in NeverNever
« on: March 12, 2016, 08:51:27 PM »
I don't know if this has been done before. But I thought it might be fun to make a city that's not in the mortal world, and make building and populating it a group thing. So who do you think would live in this city? What do you think this city would look like? What powers/groups are in this city? Well if I'm starting this I should throw out some ideas.
Places:
The Hill.  Where rich and powerful go to be above it all.
Goblin Mart. A mega mall where anything can be bought and/or sold.
God street. If it's worshiped by some one it has a temple here.
Groups:
The Cops. Keeping the Peace through superior firepower.
Hero's of Hire. The cops can't solve every problem, so hire a hero to take care of your problems.
Biohazard. Magic and mayhem can be messy. But don't worry Biohazard will clean up the mess.

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DFRPG / Re: The Avengers, written up for Dresden
« on: March 08, 2015, 12:32:52 PM »
There are a few things I would like to add.
1. Captain America's shield has only ever been broken by beings with realty warping powers. (That I know of.) So it can block any thing short of that. In the first movie Bucky used Cap's shield but was knocked over by the force of the bullets. So Cap's strength does help him use his shield. And I think it should be Stated as a block not armor.

2. Hulk's berserker rages are a core part of his character. So a Hulk that does not have the potential to go berserk on you is not the Hulk. I would make Hulking out stressful like a vampires hunger stress track. The more or longer he uses his power the more likely he would go berserk on you.

3. Thor seems to me to be like a D&D paladin. He has to be worthy of his powers and when he is not worthy he loses his power. Thor's first movie was about the lost of his power and his redemption and regaining of his power. So Sponsored magic but in steed of getting power from a god. He has to be worthy of being a god or lose his power.

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DFRPG / Re: Urban Sorcerer [Possible Setting/Resource]
« on: February 19, 2015, 12:02:44 AM »
If we are throwing out Urban fantasy series we like. Ilona Andrews' Kate Daniels series, The Edge series, and Clean Sweep. Kevin J. Anderson's Dan Shamble, Zombie P.I series. Patricia Briggs' Mercy Tompson Series. Glen Cook's Garrett P.I. series. Larry Correia's Grimnoir Chronicles, and Monster Hunter International series. And Faith Hunter's Jane Yellowrock Series. I think these series disserve some shout outs. :)

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DFRPG / Re: Fate Core/ Alchemy Stunt
« on: February 11, 2015, 11:21:24 AM »
I would make it a aspect or at least part of your being a alchemists aspect.  Spend a fate point, get some resources. Do it to much and get some bad things happening to you. Skip the hassle of trying to make a stunt. New line of troubles/compels to play with. Win win the way I see it. But to each their own. :)

I don't see much point to that. It's not like there's any rule stopping you from using Lore advantages with Resources, and +2 to a specific kind of roll once per session is strictly worse than just having another Fate Point.
OOHH I like Sanctaphrax's idea to. :)

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DFRPG / Re: Red Court Infected Drinking from a Nonhuman
« on: February 11, 2015, 11:00:05 AM »
So would draining a WCV count as killing a human?

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DFRPG / Re: Magic Circles and Breaking Them
« on: February 11, 2015, 10:57:31 AM »
I'm a little fuzzy on the whole free will concept as it is mentioned in the books. I'm not sure I understand how a creature with any sort of intellect beyond animal levels can NOT have free will.

The soulless creatures in the Dresdenverse are like a artificial intelligence. A AI have no free will. It does what it is programmed to do. Yes some beings are so advanced they seem to have free will but they really don't. Characters in the Dresdenverse have aspects that dictate there default responses. But only characters with free will can choose whether or not to follow them. At least that is how I see the intelligence but no free will thing.

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DFRPG / Re: Request A Character
« on: December 19, 2014, 12:52:48 PM »
SWEET. Now hopefully I will get my gaming group to try something new. D&D is fun but I liked to play something else once in a while. LOL. THANK YOU Sanctaphrax!!!

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DFRPG / Re: Request A Character
« on: December 17, 2014, 03:29:29 PM »
Wild Cat or Kate is a half-orc (feral) Druid of the Moon. Her background is outlander and her alignment is True Neutral. Her stats are Str 12 Dex 14 Con 16 Int 10 Wis 13 and Cha 10. Her Skills are Athletics, Insight, Perception, and Survival. As a half-orc Kate can see in the dark 60 feet, can once per long rest drop to one hit point instead of dying, and she can roll one extra weapon die when she scores a critical melee hit. As a druid of the moon she can cast spells and is a expert at wild shape. (wild shape as bonus action and can change in to animal CR one half her level.) Additionally she can use a bonus action to expend one spell slot to regain hit points. 1d8 per spell level. Kate's has the Cantrips Produce fire and Shillelagh. She can cast 4 first level spell and 2 second level spells per long rest.

In combat Kate mainly tanks. She use produce flame until the enemy closes with her then using claw and fang to hold the line. Kate typically use her spell for out of combat utility or in combat healing. Out of combat she is the scout.

Kate grew up in the wild. Just anther wild beast. That is until uncle fond her. He taught her many things. But he never tamed her wild spirit. She is still a predator. But now she hunts for more then food. She hunts for new thing to experience. New challenges to over come. Uncle taught her about the world. Now she will see it herself.

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DFRPG / Re: Request A Character
« on: December 17, 2014, 03:36:21 AM »
  Victor Craftwell is a Mountain Dwarf and a level 3 Arch Fey sworn warlock of the tome. Victor's background is sage(wizard apprentice) and his alignment is lawful neutral. Victor's stats are Str 14 Dex 14 Con 14 Int 12 Wis 12 and Cha 12. He has a Proficiency bonus of 2 and his Skills are Arcana, History, Intimidation, and Investigation. As a Mountain dwarf Victor is able to see in the dark 60 feet. Has advantage(roll twice use best roll) vs poison and Resistance vs poison. He is proficient with mason's tools. Knowledgeable (Double proficiency) on History stonework checks, and has training with Battle axes, hand axes, warhammers, throwing hammers, light, and medium armor. Victor's patron has show him how to cast spells, how to Detect magic at will, and to project a charming or frightening presence on each creature(wis save vs victor's spell DC 11) in a 10 foot cube centered on Victor. She has also given him a shadow tome of ancient secrets that let's him use 3 more cantrips, two rituals (Comprehend language and Identify) and Victor can add more ritual spells to the tome. Victor's cantrips are Eldritch Blast, Mending, Resistance, Prestidigitation, and Thaumaturgy. The spells Victor knows are Hellish Rebuke, Hex, Witch Bolt, and Misty Step. Victor can cast two spells per short rest as 2 level spells.

In combat Victor shoots his enemy with eldritch blast and keeps shooting until there dead. Saving his spells for a emergence. DPS pure and simple.
 
Victor never really fit in. He was always clam, polite, efficient, and prepared for anything. But something was missing. The closes thing to a friend and a steady job he had was the wizard he was apprentice to and after a decade it was obvious even that was going no ware. Then he meet her. An Arch Fey. She changed his life and strangely Victor felt better for it. For the first time Victor felt truly alive. Learning the secrets of the world, of magic. But still Victor is no fool. He know she was using him. Nothing is free. There is always price. But for now for the first time. He is happy.

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DFRPG / Re: Request A Character
« on: December 17, 2014, 12:19:08 AM »
I hope you do not mind if I do these one at a time.
Romeo Lovegood is a Level 3 half-elf lore bard with the Noble background. His Alignment is Chaotic Good. His stats are Str 08 Dex 16 Con 14 Int 12 Wis 10 Cha 16. Proficiency bonus is 2. Skill are Acrobatics, Arcana, History, Insight, Nature, Performance, Religion, and Sleight of Hand. With Expertise in Deception and Persuasion.(Expertise doubles your proficiency bonus for any ability check you make that uses either of the chosen proficiencies.) Jack of all trades adds half of your proficiency bonus (one) to untrained skills. Bardic Inspiration you pick one creature other than you with in 60 feet and can hear you one bardic inspiration die(d6). Once in the next 10 minutes the creature can roll the die and add inspiration(d6) to one ability check, attack roll, or a saving throw it makes. Cutting words lets you use Bardic inspiration on a enemy creature to subtract from it's attack roll, ability check, or damage roll. Song of rest lets your group regain extra 1d6 hit points during a short rest. As a Half-elf Romeo can see 60 feet in the dark, has Advantage (roll Twice use best roll) vs Charms, and can not be magically be put to sleep. His cantrips are Minor illusion and Vicious mockery. Level 1 spells are Cure wounds,Disguise self, thunder wave, and unseen servant. level 2 spells lesser restoration and shatter. 4 level 1 spells and 2 level 2 spells per long rest.

When we started Romeo going to be a Valor Bard. But after playing liked Lore Bard better sorry about the change. He is the teams face/skillmonkey. Romeo is a friendly and cheerful guy. He loves to put on a show and see people smile. The only thing stopping Romeo from being great is Romeo's naiveté and a desire to show off especially for a petty face.(Male/Female Romeo is not that picky) In combat Romeo hangs back and supports the team with heals, buffs, and debuffs. He distracts the enemy and inspirers allys.

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