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Messages - Jebm

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1
yup. It's called Peace Talks and came out last month and was apperently so long that it was split into two books, so Battle Ground, the follow up is coming out at the end of next month.

2
Yeah, that's what I'm curious of as well. any chance of some Skin Game updates? and some ones from Peace Talks
(click to show/hide)

3
I just re-read Ghost Story,  not too long ago and was wondering how you'd handle Sir Stuart's memory bullets. Also is Winter Lady Molly in the cards at all?. Glad to have you back btw

4
DFRPG / Re: Where I Read: The Paranet Papers
« on: May 05, 2015, 12:07:41 PM »
Having finally bought a pdf of the paranet papers, I'd say overall, I really liked it, but it kind of like they started rushing, half way through hence all of the spelling errors and write up problems.

The Las Vegas, and Russia start off pretty strong, the NeverGlade was interesting, if somewhat confusing with a few of the characters and powers they chose, and the Red Lands was okay, while the Road Trip Chapter was a mix of meh and just plain weird

For some of the character updates, it really seems like some of the new character's abilities were kind of undersold or put into the "Pointless to write stats for" category which is something that the first two books did as well, that really annoyed me

5
DFRPG / Re: What do your wizards do for a living?
« on: March 08, 2015, 09:15:20 PM »
Mine isn't really a wizard, but an emissary of power and he works as a crime journalist 

6
DFRPG / Re: Paranet Papers
« on: February 08, 2015, 12:46:27 AM »
I'm really excited to see what the write up for Kenku and all of the changes, that have been made.

7
DFRPG / Re: Mortal Vigalante who uses enchanted items.
« on: July 05, 2014, 06:21:34 PM »
Yeah, the more I've thought it over, the more I've decided on him possibly being a no longer being just a plain vanilla and having some magical ability, just not sure whether he's a minor talent or a focused practitioner with a sponsor equipping him with stuff. On the utility belt option, what else would you include with it?.

8
DFRPG / Mortal Vigalante who uses enchanted items.
« on: June 24, 2014, 03:50:10 PM »
I've had an idea for a mortal vigilante kind of like the Punisher/Kincaid but writ small who uses enchanted items.  Would the character need magical energy to power them, or simply the know-how for the crafting rituals to use them?. I was thinking he could be a minor talent at highest, but I was curious about how far I'd be able to go with a plain vanilla mortal

9
They COULD have the Supernatural powers, I just don't think they necessarily need them, I see them as more skill/contacts/stealth/etc. than raw power.

I had assumed they just got it through their Red Court contacts as a "Red Court hunting/war animal" (probably transporting it through the NN, though) rather than using a summoning spell, but...

Yeah, you're probably right, especially with the powers they have already. I think the Red Court hunting animal would be more in line with the Red Court's style, considering Susan implied  there was more then one and that they've made use of them before.

10
Thanks for noticing, I was a bit of rush when I finished up this morning.  Incite Confusion does seem more appropriate as Harry mentioned  that Esmeralda could have Bart seeing anything she wanted. I decided to  give them the strength boost off of the Red Court Noble Template, despite ya know, not being nobility as their aspect will attest to. I could remove Supernatural Speed to offset it. Do you think the whole "hide in the shadow of their flesh mask" would be an aspect or just an advanced usage of the regular Flesh Mask power?.

Also would it be much of a stretch to assume they have some ability with summoning rituals , as I always felt it was implied they summoned the Ick themselves.

11
Name: Esteban & Esmeralda Batiste “The Eebs”
High Concept:  Married Red Court Assassins
Trouble:  We’re Planners not Fighters
Other:
Something Resembling Love & Affection;
The Ick is Our Heavy and Hunting Beast;       
Boring but Practical;
We are Not of the First Maya; 

Skills
Superb: Deceit, Guns
Great: Contacts, Fists, Lore, Stealth
Good: Burglary, Discipline, Intimidation, Resources
Fair: Alertness, Athletics, Craftsmanship, Presence
Average: Driving, Empathy, Endurance, Might

Stunts:
Demolitions Training (Craftsmanship)
The Boss (Contacts)
Minions, Attack! (Contacts)
Sex Appeal (Deceit)
Takes One to Know One (Deceit)


Powers
Addictive Saliva [–1]
Blood Drinker [–1]
Claws [–1]
Flesh Mask [–1]
Pack Instincts [-1]
Supernatural Senses [-1]
Incite Emotion: Confusion (At Range) [-1]

Feeding Dependency [+1] affecting the following powers:
Cloak of Shadows [–1]
Inhuman Strength [–2]
Inhuman Speed [–2]
Inhuman Recovery [–2]
Inhuman Toughness [–2]
The Catch [+2] is sunlight, holy stuff; armor doesn’t protect belly.

Notes: Here are the Eebs. Pretty simple, though I decided to give them the homebrewed version of pack instincts, as it seemed more in line with what they showed when storming the FBI building. I gave them Supernatural Strength and Speed, as my personal theory about their aversion to close combat is aside from laziness is because they simply can't take damage very well.  Plus, it give more credit to the fact that they killed two goblins on their home turf than simple surprise factor. Thoughts?.

Changed up the skill set and stunts, reduced supernatural strength and speed to inhuman  and added incite emotion and made finally managed to line up the aspects in a way I'm satisfied with. All in all as Harry  stated tough but doable.

12
Duly Noted, I'll make the changes. Working on the Eebs at the moment.

14
I'm glad to hear you approve. I probably should scale the skills back a bit. Come to think of it the Eebs will probably share a few of Ace's stunts to make it easier. Think the Occultist Stunt isn't too out of place?.

15
If anyone cares,because I was bored and was wondering what you all would think, I've decided to put up my version of Ace from Cold Days. Might try the Eebs next if no-one minds.

Ace

High Concept: Half-Blood Pawn of the Red Cap
Trouble: Still in Way over My Head
Other:
Forest of Bones to Pick With Harry Dresden
Pixie Death Squad at My Command;
Desperate to Please My Dad;
Pragmatism is a Family Trait;
                                       
Skills
Superb:Contacts
Great: Craftsmanship
Good: Fists,Lore,Guns,
Fair: Rapport, Presence, Resources

Everything else defaults to Average or Mediocre


Stunts:
Demolitions Training (Craftsmanship) (-1)
Jury-Rigger (Craftsmanship) (-1)
Occultist (+1 Fae,+2 Unseelie Fae) (Lore) (-1)
The Boss (Contacts) (-1)
Minions Attack! (Contacts) (-1)
Coordinated Attack (Contacts) (-1)


Notes: Ace has surprisingly become more dangerous given the little we’ve seen of him in both Cold Days and Summer Knight. 

He’s become a good enough craftsman to  learn play with explosives and use those to keep Harry off balance, as well as make actual swords and nail guns for his pixie hit mob, which are clearly effective if used properly. He didn’t seem particularly good with Guns enough to warrant a Stunt there, but Occultist seemed to fit given the amount of time he’s spent around both of the previous Knights, and that he’s a changeling himself.

All in all not even remotely close to a threat to Harry  or any of his friends on his own, but with the right backup and distractions he could be a force to be reckoned with. I could see him being a low-level threat in a game simply due to how deadly Lacuna's crew can be in their element. After taking a look at the Homebrewed Stunt list, I've decided the various Minion stunts suit Ace pretty well, even if Lacuna's the one in charge, though her sheet would probably have them too.


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