1
DFRPG / Re: The First Law of Magic In-Play: Semi-Official Advice
« on: February 04, 2012, 04:37:26 PM »
On the other hand, I see the game as a matter of choices and consequences. This means that a truly accidental killing by magic isn't a violation, since that isn't a choice. The player may want to change an aspect, but that's up to the player.
It also means that the decision to use excessive and potentially lethal force against a human is a choice, and can have consequences. Harry is well aware that he has very powerful magic, and worries about what might happen when he uses it. I don't want the wizards in my campaign throwing full-power spells around casually.
This doesn't mean that a player gets blindsided by a First Law violation. The player should always get warning of some sort. In our first session, one wizard hit a thug with a full-power spell, and the thug was slammed against the wall and collapsed to the floor, unconscious and bleeding. There's no Law against injuring somebody with a spell, but that's a suggestion that excessive magical force might kill. Nor would I allow a violation without pointing out, before the roll, that that magic might kill somebody.
I'm less concerned with the exact game mechanics here. By a strict interpretation of the rules, a character could nuke an NPC and declare that the NPC got a bad concussion, or possibly banged up by bouncing around in that refrigerator. I don't think that makes a good game, though.
It also means that the decision to use excessive and potentially lethal force against a human is a choice, and can have consequences. Harry is well aware that he has very powerful magic, and worries about what might happen when he uses it. I don't want the wizards in my campaign throwing full-power spells around casually.
This doesn't mean that a player gets blindsided by a First Law violation. The player should always get warning of some sort. In our first session, one wizard hit a thug with a full-power spell, and the thug was slammed against the wall and collapsed to the floor, unconscious and bleeding. There's no Law against injuring somebody with a spell, but that's a suggestion that excessive magical force might kill. Nor would I allow a violation without pointing out, before the roll, that that magic might kill somebody.
I'm less concerned with the exact game mechanics here. By a strict interpretation of the rules, a character could nuke an NPC and declare that the NPC got a bad concussion, or possibly banged up by bouncing around in that refrigerator. I don't think that makes a good game, though.