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Messages - dudemanrocks

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DFRPG / Re: Compelling players with 0 fate points
« on: November 11, 2011, 11:18:36 PM »
:) That was a lot of help, thanks y'all!

With a solid negotiation, I'm seeing how the forced compel isn't so scary.  I'll probably leave the debt option as back up, for the rare instance we can't settle on something.  I'll let y'all know if my group finds a better fit.

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DFRPG / Re: Lawbreaker and Summer/Winter Magic
« on: November 11, 2011, 11:08:11 PM »
I don't recall anything from the books about users of (Un)Seelie Magic besides the Knights and Fae, but the game mechanics leave plenty of room for it.

I'd say those mortals do have to worry about corrupting there own souls by killing with magic.  It would be different if the sponser forced the action, bodily and mentally, but not if the the mortal is excercising free will.  Also, the Fae could definitely offer protection from the consequences... for the right price.

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DFRPG / Compelling players with 0 fate points
« on: November 11, 2011, 10:47:26 PM »
I can't seem to find a mention of this anywhere.  Please direct me if there is.

A compel can only be refused by spending a Fate Point, so if a character has zero FPs, I see few options:

1) The character cannot refuse a compel.  Could be reasoned as the character doesn't have the "disposable free will" to resist the circumstances.  I don't like this. It takes the choice away, which only happens when a character willing takes on a debt to someone/thing.

2) That character cannot be compelled.  Makes it harder to get FPs to the characters that obviously need them, though it does force them to self-compel.

3) Offer compels with a buy out payed with "debt".  You can dodge one, but it'll get you later.  Doing this at all doesn't thrill me, but it's a comprimise.

4) Allow buying out for free in this specific case.  I've leaned towards this, but it might be to soft. 

Also, I find myself hesitating to compel characters with 1 FP too, because it leads to the above situation.

This game system isn't easy on characters, and I've found myself trying to get tons of points to them to spice up the rolling.  That said, we've only played a few games and we're still getting used to working with aspects, especially declerations.

I'd like to hear any thoughts or suggestions, please.

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