First off I will start off with saying(and i hope that this doesn't constitute any type of spoiler) this is in no way based off of a certain character from changes. I actually had this idea when this system first came out but have never made him because I don't have a group to play with. Now that that's been said on to the concept.
Ok I have a fairly good idea of what I want to build just not really sure how to go about it I.E. what's feasible, what I'll have to compromise on and what I'll have to sacrifice. I'll do little bits and pieces so no one runs away with this idea from where I'm trying to take him.
First off he will be a sword fighter who doesn't ever use guns(some funny Aspect like Brings a Knife to a Gun Fight). Most likely a Japanese Katana (possible Item of Power route if I can get away with it). Stealthy Hunter type preferable but can also go the Jump Head First route if need be.
Now that you have a basis for where I want to start lets get to the tricky part. He will be a magic user but not in the way of most so possibly more of a Focused Practitioner than a Minor Talent. He will internalize magic to up his melee prowess and capabilities I.E. Air to make him faster, Earth to harden his skin etc. Maybe some form of Channeling? This is where I'm getting a bit lost. Any thoughts? Template? Is this even possible? Well obviously it is because of that
Kinetomancer from Changes
. I'll leave out the rest for now lets just start with this.