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DFRPG / Re: Focused Practitioners- What are their Limits?
« on: December 02, 2011, 08:06:03 PM »
My group had a conversation about this topic a while back, it came to our attention that Focused Practitioners are darn near as powerful as full blown Evokers and Wizards. This is due to them being able to do most everything with just a single element, save a few very specific exceptions. Of course that's before you factor in the refinements and such.
After a while arguing about it, we came to this conclusion: Focused practitioners limits are set exactly were it stops being interesting in the narration or fun to allow them to 'go there'.
So, would I let a pyromancer "heal" his friend with his Ritual ability? Sure would, as long as the narrative is evocative and interesting. Then, depending on the description of that healing it might have some lingering effects
Would I let a Geomancer fling fireballs? No. That's just silly. Plus it doesn't uphold his general theme, and it's no fun for anyone (except maybe the geomancer) when we break verisimilitude for something like that. Then again, if he can give me a really good explanation, like pulling natural gas up (after making a declaration) and then using his magic to "rub" the earth around the gas vent hoping for a spark... but that's not really flinging fireballs so...
On a side note, I think most magical elements could have the right justification for starting particular types of minor consequences into recovery, something I hadn't thought about till this thread.
After a while arguing about it, we came to this conclusion: Focused practitioners limits are set exactly were it stops being interesting in the narration or fun to allow them to 'go there'.
So, would I let a pyromancer "heal" his friend with his Ritual ability? Sure would, as long as the narrative is evocative and interesting. Then, depending on the description of that healing it might have some lingering effects
Would I let a Geomancer fling fireballs? No. That's just silly. Plus it doesn't uphold his general theme, and it's no fun for anyone (except maybe the geomancer) when we break verisimilitude for something like that. Then again, if he can give me a really good explanation, like pulling natural gas up (after making a declaration) and then using his magic to "rub" the earth around the gas vent hoping for a spark... but that's not really flinging fireballs so...
On a side note, I think most magical elements could have the right justification for starting particular types of minor consequences into recovery, something I hadn't thought about till this thread.