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« on: October 10, 2011, 04:47:00 AM »
Hi All,
New to the game and looking for a bit of assistance putting a concept into a character. I have already discussed some of the stuff with my GM as to background on Death, so that isn’t an issue.
Death- is neutral, however, doesn’t care for undead because they cheated him/her. In this game world Death is the ferryman on the River.
My character survived a horrid accident (plane crash), unharmed. This associated him with Death.
The character’s looks that I have come up with so far, all center around a hockey mask (actually one of the bullet proof masks like the one’s from Army of Two), but the same thing. When he puts it on the mask actually forms to his face and he almost has the appearance of Ghost Rider without the flames, just a floating skull above the body. He wears a hoodie to attempt to hide this from view, and it only occurs when he has the mask on.
Death has many people like him, at least 30 around the world.
I envision him kind of like a Casey Jones type from the Ninja Turtles, going around with a beat stick.
As for powers, I am looking for the ability to take a whoopin. The GM has already said that I would be immune to any type of undead curse (zombie/vamp/etc…) due to my position with Death. I don’t see the character as super strong, or fast, just impossible to kill (more or less).
He is a gun dealer, and has a strange ability to know if something is going to cause a death from touching it. This applies to the guns he sells, and anything else. He doesn’t know how the death is going to occur, or when, only that what he touched is going to be the instrument used. That said, he takes the same view as Death, it happens, and sometimes to good people but rarely will he interject in the events to "save" anyone. So this is more for knowledge then anything else. The exceptions being the true innocent (small kids, people from another culture that wouldn't know any better) that kind of thing, and any death caused by an undead (because the undead isn't supposed to exist in the first place so they change the "fate" of things.
As fluff, the GM is allowing him to walk people across the river and ride the boat with them to the after life. Again, he mostly does this with kids, because Death can be rather scary, and he needs to get the guardian's (parents, etc...) permission. He helps them say good-bye, that kind of thing! He also has the ability to give up a piece of his life (one year), to give a person a second chance, again he usually only does this with kids. In saying such, he knows exactly when (to the date) he is going to die, provided unnatural causes don't change fate.
I want to keep the Death symbolism as broad as possible, culture wise. I want some type of connection to owls (Native American), and ravens (Poe), I am trying to work some Anubis, and Morrigan in there as well. He is of Irish decent so Morrigan stands to reason (again the crows).
Anyway, where I am having the problems… this is the first guy I have played in the system, and thus created. What template should I use, Scion, Emissary, re-flavor the Knights? How do I go about making the guy do what I present? I know the toughness powers, but the seeing the deaths from instruments? Anything else you guys (and gals) can come up with for fluff or crunch?
Thanks,
Mutt
Another question, this one pertains to the Fay Knights. Another player is making the Autumn Knight. No problems re-flavoring the powers, but wondering what to re-flavor them as… for instance winter is all about cold, darkness, etc… summer is all about fire, heat, light. Autumn, so far I have come up with wind (it brings the cold of winter), age (due to the end of the life cycle for many plants and animals until spring - well winter is the end but autumn leads up to it, they are past their prime). Any other ideas? Thanks again…