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DFRPG / Re: Rituals: Potions vs. Straight Up Thaumaturgy
« on: July 16, 2014, 06:17:34 PM »
Hmmm... good point about the hanky and ghost dust. The distinction:
Keep in mind, that "potion" in the narrative sense and "potion" in the mechanical sense are 2 different things.
is a good one.
I am going to stress the "Double your Lore" rule, and probably disallow using Lore to make declarations for extra oomph. Lore is already such an important stat in potion making that getting anymore out of it seems like overkill.
The player in question doesn't actually do a lot of "declaring into existence". Part of the game for her is she likes coming up with potions that are "generically useful"... so she doesn't leave herself with any unfilled potion slots.
Thanks for your help!
Keep in mind, that "potion" in the narrative sense and "potion" in the mechanical sense are 2 different things.
is a good one.
I am going to stress the "Double your Lore" rule, and probably disallow using Lore to make declarations for extra oomph. Lore is already such an important stat in potion making that getting anymore out of it seems like overkill.
The player in question doesn't actually do a lot of "declaring into existence". Part of the game for her is she likes coming up with potions that are "generically useful"... so she doesn't leave herself with any unfilled potion slots.
Thanks for your help!