Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - heathd666

Pages: [1]
1
DFRPG / Modernity Fate
« on: May 23, 2015, 07:13:36 PM »
so i have been thinking of picking this up

http://www.rpgnow.com/product/139079/Modernity-Fate-Edition

from rpgnow. i was looking for something similiar to dresden but simpler. rules lighter i guess. something with players that can be creatures, faeries, mages, normal humans, preachers with god on their side, etc. in general i have a hard time grasping fate and have ran the free dresden adventures with alot of success but i find it to be very rules heavy. last year at gen con i picked up fate core and fate system toolkit but have been trying to figure out the whole adding magic to fate etc. since i have tried googeling fate forums to try to get some ideas and help with figuring out fate i havnt had much luck with finding any. so anyone read through it and can tell me if it is similiar to the dresden rpg? can anyone point me in the right direction to a active forum to talk about fate core? thanks in advance for any advice or help.

2
DFRPG / Re: For the guys at Evil Hat
« on: September 05, 2013, 10:31:55 AM »
thats unfortunate that there probably will not be much more stuff released before paranet. the setting and books were very interesting. even if the casefiles cost a dollar or even five i would prolly buy them just becouse i am lazy and i want something already put together were all i do is sit down read throught it once or twice and i can play it at gamedays at  a local shop or conventions etc. i tried running neutral grounds at a gameday a couple months ago and everyone at the table had already played in it a couple of times at different cons.

sincerely
heath delashmit

3
DFRPG / For the guys at Evil Hat
« on: September 02, 2013, 11:43:19 AM »
had a quick question

do you guys plan on producing anymore casefiles? its been since september 2011 since the last one was released. i thought that with halloween coming in a couple of months and that being a special day in the dresdenverse, that mayby this year you guys would release a new casefiles. i know that you all have a very busy schedule with being a smaller company but im willing to bet that you guys have something you have waiting on the back burner, for just the right time, to release as a casefile. im sorry if this has already been discussed i went back a couple of pages on here but didnt find anything obviouse. if this has been talked about in your blog i didnt find it but i did not go back super far either. this seems like a great game but i havent seen much released for it lately. personally in my mind even a small company should produce small little stuff regurally. even if its not free it helps to keep a line alive other than what the diehard fans will buy usually. if this wasnt the correct place to ask i apologize i looked on evil hats website but couldnt find a place. anyhow thanks in advance for your time. 

sincerely
heath delashmit

4
DFRPG / Re: DFRPG and FATE
« on: September 18, 2011, 04:47:51 PM »
High Concept : "Wandering Amnesiac Sorcerer"
Trouble: "I'm Not Looking For Any Trouble."
Other Aspects:
"Misery Loves Company" (was actually meaning for this to be compelled as in I get into trouble and anyone that is with me at the time could use it for a +2 or reroll or I can use it when others are with me and trouble comes knocking. I believe thats the way its should work?
"Deep Reservoir of Power"
"My Gold Wedding Band"
"I'm Looking For Answers!"
"Should My Past Remain Hidden?"

Skills
Great (2 slots) : Conviction,Endurance
Good (2 slots) : Lore, Discipline
Fair (3 slots) : Prescence, Alertness, Athletics
Average (5 slots) : Empathy, Fists, Might, Rapport, Stealth

Powers (Sorcerer Template)
Evocation (Air, Earth, Spirit)
Ritual (Psychomancy)
Wizards Constitution
The Sight
Soulgaze

Focus Items
Gnarled Ol' Hickory staff +1 to Offensive Control and Power (Spirit Evocation)
Gold Wedding Band +1 to Defensive Control and Power (Spirit Evocation)

Stress
Physical 4
Mental 4
Social 3

Consequences
mild 1
moderate 1
severe 1

I also had a question about skills and their trapping. Are you supposed to specialize in skills or? It seems there are alot of emphasis on the Trappings for the skills but not sure what the trappings actually do (I know what the skills do just not sure what use the trappings have) besides just detail what you can or cant use that skill for.

Also I just wanted to make sure I understood this right. All characters can only do 1 action per I guess you would call it round. So I could cast a spell than later down the round someone attacks me I get a free Block or Dodge or some other defensive action but I cant cast another spell like a magical defense?

With the whole Thor's Emissary example I would basically build a pure mortal character but I would buy the powers and stuff for the item and not the character? or would I build a pure mortal character then build a second character for the item of power?

@Silverblaze

Might suggest something odd about your magic... this could be used to compel the PC to seek an answer as to why his magic behaves "x" ways.  Could be used to compel the PC to do strange things with spells also.  Accidently cause collateral damage (that causes trouble for the PC) etc.  Then you'll get a fate point.

I am not sure on how to do this. Is it I try to add it as an aspect like "My spells have a mind of their own" meaning that anytime I use my magic sometimes they do odd things and react different from the way I intended them to or what?

@zenten
yeah I am definitly struggling with Aspects still but it seems the more I work on it the more I get a grasp on it. Anyone have a quick and dirty cheat sheet on aspects and their ways of using them or could point me to where I could find it. I am afraid my "search fu" is not up to par.

5
DFRPG / Re: DFRPG and FATE
« on: September 15, 2011, 11:43:52 PM »
@ Morgan
High Concept : "Wandering Amnesiac Sorcerer"
Trouble: "I dont try looking for trouble it seems to find me just fine"
Other Aspects: "
"Misery Loves Company" Trouble has a way of finding me
"My memory is like a still pond, empty and devoid of all life, until you disturb its surface"
"My Gold Wedding Band"
"Where did I come from?, Who am I? Why can't I remember? What have I done to have so many people wanting to hurt me? How did I come to be without my Memory"
"If I could only remember who I am"

Skills
Great (2 slots) : Conviction,Endurance
Good (2 slots) : Lore, Discipline
Fair (3 slots) : Prescence, Alertness, Athletics
Average (5 slots) : Empathy, Fists, Might, Rapport, Stealth

Powers (Sorcerer Template)
Evocation (Air, Earth, Spirit)
Ritual (Spirit)
Wizards Constitution
The Sight
Soulgaze

Focus Items
Gnarled Ol' Hickory staff +1 to Offensive Control and Power (Spirit Evocation)
Gold Wedding Band +1 to Defensive Control and Power (Spirit Evocation)

Stress
Physical 4
Mental 4
Social 3

Consequences
mild 1
moderate 1
severe 1

As for the Norse god I am not sure where to begin, I was guessing kinda like an example someone found an old stone hammer and BAM! became an emmisary of power for Thor. But the directions aint exactly step by step on how to do it.

@noclue no idea what hindrance I was only meaning that that was my take on aspects but it turns out it isnt like Savage Worlds its more of Aspects are good and bad and Fate is not so much like Bennies from Savage Worlds.

@ sinker
I was mainly looking at all the options so I was competent in what to tell my players when they ask me something about building a character.

@The Mighty Buzzard
Yes I am starting to understand it a bit more the Champion of God is more of a Emmisary of Power but with a magic sword  :)

I was simply trying to make sure I understood character creation before I sat down with my players and tried to make characters with them is why I was making a character and asking about it thanks for all the replies and helpful advice

sincerely
heath delashmit

6
DFRPG / Re: DFRPG and FATE
« on: September 14, 2011, 10:21:27 PM »
Okay so I attempted a character today this is what I got.

Power level 
Up to your Waist and Skill Cap at Great.

His basic background is that he has no idea of who he is or what he has done there are things he just knows how to do so he drifts from place to place (big memory loss) Since I dont know much about playing or running the game this would be a good start..... Knowing absolutely nothing.

High Concept : "This is not the Droid you seek" Meaning I have no Idea of my past or why People keep seeking me out
Trouble: "Misery Loves Company" Trouble has a way of finding me
Other Aspects: "My memory is like a still pond, empty and devoid of all life, until you disturb its surface" I figured since I didnt do my 5 Aspects in a story like session that I would instead let the Gm help decide them for me in fun ways.

Skills
Great (2 slots) : Conviction,Endurance
Good (2 slots) : Lore, Discipline
Fair (3 slots) : Prescence, Alertness, Athletics
Average (5 slots) : Empathy, Fists, Might, Rapport, Stealth

Powers (Sorcerer Template)
Evocation
Thaumaturgy
Wizards Constitution

Focus Items
Gnarled Ol' Hickory staff +1 to Offensive Control and Power (Spirit Evocation)
Gold Wedding Band +1 to Defensive Control and Power (Spirit Evocation)

Stress
Physical 4
Mental 4
Social 3

Consequences
mild 1
moderate 1
severe 1

I did have some questions about this though, In Savage Worlds, you could take Hindrances to gain Edges, I couldnt find it but there is no way to buy negatives to increase Refresh correct? Also I am having a problem with figuring out a way to create a Champion of God but with a different religion for example Norse Gods liek Thor and a item of Power his Hammer. Or would that instead be a Emissary of Power? Either way I am still trying to figure out how to make the item do I use the rules for it YS167 ? The rules to me are kind of vague on this but it may be that I am new to the system.

7
DFRPG / Re: DFRPG and FATE
« on: September 12, 2011, 10:28:11 PM »
@ Pbartender That makes sense when you put it like that

I am guessing that with all aspects if it is something that helps your character it costs a Fate Point if it is something that hinders your character then you get a Fate Point. Also if I describe a scene in my other example "A dark warehouse cluttered with boxes and debris" since I have already declared these they cant be Tagged by the players correct?

@ Todjaeger I would guess that most of my players are a bit of both of the types both A and B depending upon the situation they would rather work through something with Role Playing but if they are in a hurry they would rather just roll the dice. I definitly have a couple that really enjoy the tactical side of the game but most enjoy both parts I guess. If I remember right when you create a Aspect you should be able to think of 3 quick uses for it in a given situation , at least 1 positive (Aspect) and 1 negative (Compelled)

@ ARedthorn I will have to print those out to try to remember them all. Declarations are basically you spend a Fate Point and wallah if you needed something non game shattering its there. You spend a Fate Point and say "when I first walked in here I saw a book of matches on the table that I could probably use to light this candle" meaning that you used the point to add a book of matches that wasnt there before. Correct?

thanks again
Heath Delashmit

8
DFRPG / Re: DFRPG and FATE
« on: September 12, 2011, 09:46:16 PM »
Thanks for the replies and the examples, I didnt know about the

 http://dresden-sanfran.wikidot.com/

so I have a feeling I will be there lurking in the shadows.
@ Taran, I do plan on trying it and probably running through one of the casefiles for reference.
@ ARedthorn my only experience with FATE or Fudge is with DFRPG so I have no idea what is causing my confusion
@ Watson Yeah I understand those parts about I guess Mooks (a Savage Worlds name) having not as much of an impact on the story as Wildcards (another Savage Worlds term)
@ sinker yeah I was trying to find a game to just mayby watch for a session or two but have not found any going on here in Indianapolis
@ Sanctaphrax I checked out those examples and although they equations they went through didnt make a whole lot of sense to me I am guessing I need to read the rules a bit more. Im guessing the minor, mild, major consequences are in the book I just need to re read em a bit. I didnt really understand some of the stress box stuff becouse things like putting the X through the middle circle instead of the first one but I am guessing I will pick it up more later.
@ TheMouse and Silverblaze yeap I am figuring it out the Agility plus Attribute thing from OWoD and the similarities with DFRPG
@ The Mighty Buzzard The use of Declarations, Aspects, and Maneuvers are going to take some getting use to
The Gm would describe a darkwarehouse with lots of boxes etc.
Declarations are use you spend a Fate point to say I am using the Dark aspect of the warehouse to add +2 to your stealth role
But then that leaves aspects and thats kinda what I thought Declarations are.
Stunts would be something like Karin Murphys thing with 2 guns
@ zenten I am definitly going to give it a try but I am not sure how most of my current players will like it. If you have ever read Robin's Laws of Good Game Mastering  most of my players are Butt Kickers, so I will have alot to explain but first I feel I need to understand it alot better.
@ Haru It will definitly be a different type of game but hopefully one I and my players will enjoy and I always thought that creating a character was a group thing but I will definitly try it solo first to play with the rules.

If I forgot anyone thanks again for all the helpfull advice.

sincerely Heath Delashmit

9
DFRPG / DFRPG and FATE
« on: September 11, 2011, 11:13:25 PM »
Hiya and afternoon/evening/morning depending on your zone

long time lurker with a few questions,

I really enjoy the books of Dresden Files, but I am not sure if I can run FATE so I figured i would post and see whether I can make my mind up. I have ran Savage Worlds for better part of 3 years and before that Palladium Megaverse, Old World of Darkness, Variouse forms of AD+D no 3rd or 4th ed though, Call of Cthulhu, and some 7th Sea and Shadowrun. Been gaming for the better part of 20+ years but I am having some issue with FATE.  I am not sure what it is. I have tried to read the main book Your Story, but I cant seem to make it to the end. I have tried several searches for variouse examples of play and downloaded and listened to podcasts by The walking Eye and Actual People Actual Play, for examples on playing. I guess what I am looking for is some knowledgable help in deciding if DFRPG is right for my group or even for me to try. At this years Gen Con I tried to stop by the open gaming room to try to talk to one of the people from Evil Hat but I missed them and on Sunday the whole family come with me and there was no way I was getting 15 people to stand around while I spent a 1/2 hr talking to one person. Currently I run a group of 9 to 12 people through Deadlands Reloaded a Savage Worlds setting. I dont plan on running that many people through DFRPG but I am not sure what an ideal number of people would be. From what I have gathered DFRPG is more of a story driven engine so this may be my problem as most of the games I have used have alot of crunch to them. Unfortunatly I feel lately I have been doing more of the Roll Playing then the Role Playing. Are there any examples somewhere I could start looking for on the different systems of DFRPG?  I guess I am a more visual sort of guy so I pick up on things alot faster by watching and participating in them than in reading them. I have all of the freebie case files and I think I am going to attempt me and one or two of my children to run through city creation and character creation to get a hang of some of the rules. In the back of the book Your Story are a couple of pages of combined charts are these the most important I will need for the game? I am thinking that Aspects are probably the thing I am having the most problems with understanding. I found a list of Aspects in the forum so I have lots to go off of. Any help with examples of the game play and perphaps character creation? In most of the games I have run its alot of descriptive talking and then some dice rolling but I am not sure about DFRPG. I believe it is more of a story format. Is it as a GM I just fade in do one "Scene" then skip to the next? Sorry for the questions but I appreciate any help sent my way.

sincerely
Heath Delashmit

Pages: [1]