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DFRPG / Re: Non-magical disruption of thaumaturgy
« on: August 16, 2011, 03:39:54 PM »
Cool - thanks folks!
Ended up not being an issue, since one of the PCs made a choice that removed the need for that scene (the one with the wards). The session went great, and was maybe one of the easiest "let's learn the system" games I've ever ran or played.
Ended up not being an issue, since one of the PCs made a choice that removed the need for that scene (the one with the wards). The session went great, and was maybe one of the easiest "let's learn the system" games I've ever ran or played.