1
DFRPG / Some advice needed
« on: July 07, 2015, 05:39:10 AM »
I'm not exactly a new GM, I've been running my current game for a little over a year on and off, and I've run a few games prior. There are, however, still aspects of the game that I find myself struggling with. I come from a D&D background, so combat encounters are easy enough. Social encounters, however, are something I find myself struggling with. I just have a hard time wrapping my head around social attacks, maneuvers etc. I'm much more accustomed to just roleplaying that kind of stuff out, only occasionally calling for rolls. But then this neglects some of my players' strengths, especially when they specifically choose something because it helps them in social conflicts.
I also have difficulty in distributing fate points. From everything I've read, the exchange of fate points between players and GM should be pretty constant, but I'm struggling with actually enacting that. Part of that is a less than stellar selection of aspects to compel (another problem on my part as well as my players'), but even with ones that seem solid I don't find myself tossing fate points at them.
Any advice you fine folks can offer would be greatly appreciated.
I also have difficulty in distributing fate points. From everything I've read, the exchange of fate points between players and GM should be pretty constant, but I'm struggling with actually enacting that. Part of that is a less than stellar selection of aspects to compel (another problem on my part as well as my players'), but even with ones that seem solid I don't find myself tossing fate points at them.
Any advice you fine folks can offer would be greatly appreciated.