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Messages - Couchman

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DFRPG / Some advice needed
« on: July 07, 2015, 05:39:10 AM »
I'm not exactly a new GM, I've been running my current game for a little over a year on and off, and I've run a few games prior. There are, however, still aspects of the game that I find myself struggling with. I come from a D&D background, so combat encounters are easy enough. Social encounters, however, are something I find myself struggling with. I just have a hard time wrapping my head around social attacks, maneuvers etc. I'm much more accustomed to just roleplaying that kind of stuff out, only occasionally calling for rolls. But then this neglects some of my players' strengths, especially when they specifically choose something because it helps them in social conflicts.

I also have difficulty in distributing fate points. From everything I've read, the exchange of fate points between players and GM should be pretty constant, but I'm struggling with actually enacting that. Part of that is a less than stellar selection of aspects to compel (another problem on my part as well as my players'), but even with ones that seem solid I don't find myself tossing fate points at them.

Any advice you fine folks can offer would be greatly appreciated.

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DFRPG / Re: What places in history would you DFRP in?
« on: February 18, 2013, 02:15:21 AM »
I'm starting a game set during WW2, which presents some really cool options. The Wild West would also be a lot of fun.

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DFRPG / Re: Dresden Files: WW2 edition.
« on: February 12, 2013, 04:35:41 AM »
So, in an attempt to revive this thread, I have a new question in regards to the game.

Does anyone have an interesting idea for a mystical sort of superweapon that the Germans may have in their possession? One of the things that I and at least one of my players would like to do would be to steal that from the Germans, probably from one of the castles that you always see in the movies. I've been trying to figure out a good item from research and what-not, but so far haven't come up with anything beyond the Spear of Destiny. I'm hesitant to use the spear, because it's a bit cliched, and I keep finding wildly divergent ideas about what sort of powers it would possess/grant.

Also, if anyone happens to know offhand of a good German castle, feel free to mention it.

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DFRPG / Re: Dresden Files: WW2 edition.
« on: February 01, 2013, 07:56:58 PM »
The big problem will be the wizard in the group. 

Who says there's a wizard? The group consists of the Winter Knight, a were-cougar, a minor talent (psychometry), and a pure mortal demolitions expert. There may be a fifth member joining, but not sure.

I do like your idea about the fae making something though. I could see the summer fae making some big dragonfly looking fighter, possibly to help out the failing Luftwaffe.

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DFRPG / Re: Dresden Files: WW2 edition.
« on: January 31, 2013, 03:39:44 AM »
12 posts about the topic, followed by 17 about the Laws.

I have a proposal.

One big huge Law thread with links to every previous Law thread we can find. Sticky it or put it on the Resources board, and divert every Law discussion to it.

Because this topic eats threads. It deserves to be quarantined.

Agreed, good sir.
The First Law deserves it's own thread.

Also agreed. Perhaps 7 different sticky threads, each one about a different law? That might be helpful.

Back to the topic at hand... I'm trying to think of a way to put a cool supernatural twist on the classic dogfight. Any thoughts?

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DFRPG / Re: Dresden Files: WW2 edition.
« on: January 30, 2013, 01:50:21 AM »
I'm taking a bit of creative license with things and involving the White Council to a small degree. Essentially, they're getting involved because the Nazis have been showing signs of breaking the laws and other sorts of unsavory behavior (accusations of summoning demons, working with unsavory supernatural factions). They're not sending any Wardens into the field (yet), but they are providing the Allies with important information, and keeping tabs on the Allies' intelligence for disturbing signs.

I was planning on including Kemmler, since it's stated that he started animating mass graves in Dead Beat. But to the extent I want to include him, I'm not sure yet.

One of my players has decided he wants to be the Winter Knight for the era, which I think is kind of interesting. I'm trying to come up with a sound reason that Mab would want her knight involved in this, and also some interesting opposition from summer to throw in.

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DFRPG / Re: Dresden Files: WW2 edition.
« on: January 29, 2013, 05:05:46 AM »
Right, probably should have given more detail.

The group is going to be a sort of special operations group working for the Allies. It's going to be starting off in the European theater, during early 1942. It's not going to be centered on a singular city, but instead is going to be more mission based, taking them all over Europe. However, the group will be spending time in certain locations, such as London. I'm also planning on getting into some action in the North African/Mediterranean theater, and possibly the Pacific theater later on.

One of the players specifically wants to do something involving stealing a supernatural superweapon from the Nazis, in a somewhat Indiana Jones fashion, which I (and the other players agree) is a cool idea.

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DFRPG / Dresden Files: WW2 edition.
« on: January 29, 2013, 03:30:58 AM »
So, I've decided to start a DF campaign set during WW2. My players and I have already come up with some pretty cool ideas, but I'm always looking for more inspiration. Anyone have any cool ideas?

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