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Author Craft / Re: Unrealism In Books
« on: May 17, 2007, 02:27:30 AM »
Yes, I know and I've encountered plenty of crowd pleasing show-offs that tried wielding one against me.  All I have to do is get in close enough to you to keep you from swinging effectively.  At that point I'm bashing the living daylights out of you with my shield and beating the living crap out of you with my mace or war hammer.  And war hammers, interestingly enough, were concurrent with the claymore. 

2 cents,

RecentCoin

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Author Craft / Re: Unrealism In Books
« on: May 16, 2007, 09:12:35 PM »

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1. Cat/fox/monkey/cow/anything else -demons. Uh-uh. I don't see why so many people were/are fascinated with a dude that has a tail growing out of his rear. While some people will certainly think differently, I don't see the huge deal about it. Why cross a human with a fox, what's the point?

It depends on what you're doing and how.  Free reign to anything that's well written.  Where would manga and anime be without those kooky hybrids? 

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2. Insanely big weapons. Why do people think swords that are taller than them are cool? And, how come almost all the people I talk to about this are willing to defend it vehemently, saying it's just really big, and we could use them in real life if we had them?

Having fought with these kinds of weapons myself a few times, I can tell you that the idea of pixies wielding flaming greatswords wouldn't fly in world that has physical laws that even vaguely resemble our own.  Most of what gets passed of a greatswords in video games and such also wouldn't work in the real world.  Myself, I prefer a mace or war hammer, shield, and heavy armor.  I'm strong enough to bull rush you and have taken several people off their feet, winning my bout in the first few second of contact. 

Even if I don't, I have a shield to block your blows, particularly from the fancy-schmancy 2 handed weapons while I continue to pound on you with considerable force using my blunt solid object.  It doesn't take me long to begin to put dents in things.  Now, since we fight for fun and bragging rights, we tend to avoid blows to the head and such.  The moral of the story here is that while you can't really hit me, thanks to my shield.  I can shove you all over the tournament field and wail on you basically at will. There's a good reason that in the old tapestries you don't see gigantic fancy swords.  When you live and die by your weaponry and your ability to use it, you don't have time to dink around with showboat pieces.  You use what works and what keeps you alive until the next battle. 

Secondly, steel weighs .283 pounds per cubic inch and steel plate weighs in 1/4" thick = 10.2 pounds per square foot.  Steel is *heavy*.  To give you a real world example, we'll look at the Scottish claymore, one of the larger swords that was ever in common usage.  The "William Wallace" claymore is a whopping 54" long from sword tip to pommel.  14" of that is the hilt and the other 40" (for you math impaired) are blade and it weighs in at a whopping 6 pounds.  Now, six pounds doesn't sound like a lot until you try to start swinging it around for hours on end.  That's the real world example. 

The "fantasy" example I'll use is a rather misguided in-duh-vidual I know who owns an "Excalibur Replica".  This thing is a full 6 feet (72") long and weighs in about 20 pounds.  I'm strong and know what I'm doing and I can't barely get the tip of that monster off the table top.  Making the dangerous assumption that you could wield it, it's far too long for me to manage effectively and I'm not exactly a runt.  It's far to long to manage effectively in anything approaching a confined space - like a room where it would get stuck in the ceiling while you're trying to slash and jab.  It's completely retarded and created for people who know nothing about weapons and think that, like the male member, swords that are bigger are some how better. 

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My question to you is, do you use these items/characters in your stories? And, please try to persuade me with better reasons than 'it is cool'. I'd love to be persuaded, really. I just don't see the point behind it all.

I have one character that carries a gigantic sword around, but she almost never uses it for anything at all.  It's ceremonial and something of a penance for her to have to carry it with her everywhere she goes. 

2 cents,

RecentCoin

3
Author Craft / Re: Built Worlds
« on: May 16, 2007, 08:49:21 PM »
A world needs a certain cohesiveness to achieve what my PhD friend calls "suspension of disbelief".  Just as our world operates under laws and rules (the apple falling from the tree goes down, not up), your made up world must have it's own consistent laws and rules.  You *cannot* break your own laws and rules for how the world operates. Even if you don't mention them in your book anywhere at all, you need to write them down and stick to them. 

2 cents,

RecentCoin

4
Author Craft / Re: help..someone...please....
« on: May 16, 2007, 08:32:22 PM »
I do the same thing but I do it on my laptop.  I have a whole folder full of what I call "snippets".  Some are outlines, some are a few paragraphs, some are a few pages.  They sit there off to the side patiently waiting until I can pick one of them up and start working on it.  I tend to avoid fanfics for this reason.  I have X days on Planet Earth.  If I spend 3 days writing a fanfic, that means I now have X-3 days to finish things that I *can* publish.  That doesn't meant that I discard those ideas, but I will sit them off to the side to see if I can do something with them later that is *not* a fanfic. 

2 cents,

RecentCoin

5
Author Craft / Re: Science Fantasy worlds
« on: May 16, 2007, 08:27:19 PM »
Not all of his stuff is about technology - so I can't call him a Luddite.  I will agree with you that a *lot* of it revolves around technology, but not all.  I will say this, the more I learn about some of the things that we're doing now, the more of a Luddite I find myself becoming.  We insist on tinkering with things we do not fully understand and it's only a matter of time until the consequences catch up to us. 

2 cents....

RecentCoin

6
Author Craft / Re: Is your character a Mary Sue?
« on: May 16, 2007, 08:23:29 PM »
Mary Sue is a standard term for using the main character as your alter ego to insert the real world you into a bit of fiction - be it a fanfic or  something else.  Only you - the author - knows how much truth there is in that.  And even then it might not matter.  Anne Rice books = textbook Mary Sues but I'm betting that you've all read at least one of them and liked it.  Jack Ryan = Tom Clancy's Gary Stu and again I'm betting that most everyone here as read at least one and liked it.  It's all in the skill of the author.  Most fandoms hold these quizzes out as the holy grail of what not to be because there is so much utter and total drivel (and I'm being polite because I can't call it what I would normally call it here) that gets written any given fandom.  Most of it revolves around taking the author, making them, in the infamous words of Cartman, "Hella-cool", and then reshaping an entire plane of existence to enhance their "Hella-cool-ness". 

If you want to write a total Mary Sue - I'd say go for it.  What else do you know better than yourself?  Who have you spent more time with?  Just do us all a favor, and do it well if you do it.  Forget being "Hella-cool" and actually write the *real* you into something.  That might actually be kinda interesting.

2 cents....

RecentCoin 

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Author Craft / Re: Science Fantasy worlds
« on: May 12, 2007, 10:05:06 PM »
Actually, I think Crighton's stuff is more of a morality tale.  It doesn't seem to be about knowledge itself but about the misuse and abuse of it.  It's more about the old saying we have in IT, "Just because you can doesn't mean you should".

Eaters of the Dead - made into the movie the 13th Warrior - a retelling of the Beowulf saga but also about a collision of cultures.  The technologically superior vikings wiping out the older tribal inhabitants.  Moral of the story - Just because you can pitch your tent somewhere doesn't mean you should.

Congo - humans are punished for attempting to exploit both nature and an ape.  Moral of the story - Just because you have a sat phone, you are not invincible. 

Sphere - human techology from the future causes one of the men who discovers it to go insane and start killing his crewmates  Moral of the story - Just because you can peek behind door #3 doesn't mean you really want to know what's in there. 

Jurassic Park - overweening scientists re-create dinosaurs and they drive the humans off the island  Moral of the story - Just because you can clone dinosaurs doesn't mean you should. 

Airframe - all about trying to cover up the actual facts of a mid air incident that involves several fatalties.  Moral of the story - Just because you think you can cover it up doesn't mean you can or should. 

They're all like that.  You folks need to learn to write a critical analysis of a piece. 




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Author Craft / Re: Wordcount!
« on: May 12, 2007, 09:39:34 PM »
As the aforementioned co-author, I can tell you that I have always been verbose.  It takes a lot of words to create an accurate mental picture for someone else, so I spend a lot of words creating mood and giving descriptions.  I think that this is especially important in a fantasy setting, since there are no preconceived notions.  If I say "grocery store", you get an immediate mental image of aisles, shopping carts, produce section, the smell of coffee from the coffee aisle, the horrid fluorescent lighting, etc.  There isn't a lot of description required for you to understand "grocery store".  But I say, "Drow campsite" and you don't necessarily know what a drow is, do you have any idea of what that looks likes?  smells like?  what the "vibe" is like?  No, you do not and in order to make a reader understand that, you have to explain that to them. 

One of my central characters is a tiefling.  He's an escaped slave who's grandfather was a very powerful demon.  I go to a fair amount of trouble to show his strengths, his weaknesses, and his trials with his own very real "inner demon".  I think that's more important to explaining to the unfamiliar what a tiefling is than waving a drawing at them and saying "demon".  Now, the question becomes how to do this in a few words and the short answer is that you can't.  It takes words on the paper.  If you leave too many blanks, you don't really tell the whole story.  My problem is that character creation comes easily to me.  Even my background characters have elaborate back stories.  One of my background characters is a housekeeper.  Her back story is almost as elaborate as the main PC's even though I've not written it down. 

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Author Craft / Re: Fanfiction - Good or Evil?
« on: May 12, 2007, 06:19:49 PM »
I suppose that what we write could technically be termed as fanfic.  We work in the D20 world, so no, we haven't created our own universe.  I've found that most of the fantasy genre consists of doing thinly veiled ripoffs of preceding works - mostly of D&D.  I doubt that you can go to the book store and pick up a novel from the genre and find something where some part of the novel hasn't been taken from D&D.  Does that stop them from being enjoyable to read?  Does it seem to stifle the author's creativity?  No, on both counts.  What usually happens is that the author has to be more creative.  It's often quite challenging to stay within the lore of a given framework.  At other times, the canon lore is sadly lacking, in which case, we take that be full creative license to dream something up that a) fits with rest of lore (e.g. no giant mechanical robots in a magical setting) and b) works for the story. 

I've noticed that there seems to be a lot of hating of MS's/GS's as well.  Please, allow me to pop your bubble on this.  Most all of the Anne Rice books are MS's.  Wesley Crusher, from StarTrek, is a GS.  Jack Ryan is a classic GS and I cannot help but think that you've all read at least one Tom Clancy book.  A great many novels that we all know and love are really MS's or GS's.  Let's be honest here, what you really hate is the poorly written and often near-psychotic ramblings of the 14 year old emo crowd that flood ff.net and it's sister site, fp.com.  FF has a lot of trash, I agree but I also agree that there are some gems.  It doesn't matter what you do, you always have to dig through a lot of dirt to find a diamond. 

I've already said that what we write could well be classes as fanfic.  Do we suck?  We like to think that we do not.  I'll even invite you over to read and decide for yourself.  Our site is at http://www.rpg-gamerz.com/sd.  Feel free to leave comments.  We started our own site because we found several problems with the existing sites.  Firstly, we're set up to allow collaborative writing and editing. We've yet to see an existing site that allows this.  Secondly, we work by invitation only mainly because we hope to avoid the 14 year old illiterate (lack of grammar and spelling) emo crowd.  They genereally annoy all of us to the point that tasering starts to sound like a viable option.  Thirdly, the entire world is not meant to be "kid safe".  Adults are entitled to some fun too.  Some times, sex, drugs, etc. are a necessary part of plot development.  You can't really do that when you have to be PG-13 all the time. Fifth, posting anything which actually required a disclaimer on it would be cause for me to whip out my voodoo doll and hex you ;P.

We've only got 4 authors and 3 stories, but if you'd like to send a writing sample, I'll be happy to let the members vote.  If approved we'll extend and invitation, set you up with an account, etc.   

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