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DFRPG / Re: Paranet Papers has a release date
« on: February 26, 2015, 09:04:18 PM »Quote
Updated magical systems, including new material on soulfire, sponsorship, and thaumaturgy
Yay!
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Updated magical systems, including new material on soulfire, sponsorship, and thaumaturgy
May be... Smt like From Dusk 'till Down. But considering power level of this "heroes", who is the strongest thing they can defeat?It's also a bit difficult to judge their powers and abilities since they can shift from writer to writer, but I would say that as a group they are just as, if not more, capable than the group put together in Skin Game. I would say they could put up a good fight against almost anyone/anything baring Outsiders, the six Queens, and similarly powered people.
What really worries me is something like a character with Mythic Skill, Inhuman Toughness, Inhuman Recovery, and a +3 Catch at Chest Deep. Legendary attacks at weapon 6, legendary defences against everything, and superhuman durability. Plus plenty of open skill slots, little gear dependence, the zone attack option, and the other side benefits of Mythic Skill. And that's without going for every available rebate.Well the simplest way to prevent this would just be to not allow your player to take the Mythic level of this skill, or at least not at lower refresh levels. The fact that this power can be fully utilized with only one skill could be a problem, but you'd probably have to wait until one of your players took this skill in game to see how balanced it actually is.
As I stated early: yes, the wizard can output lots of damage in many zones but not without hitting himself or allies.Remember that Wizards can pump up the weapon value of their attacks much, much more cost-effectively than a physical character can. Someone with Supernatural Strength and Skill is sitting on +2 weapons, +4 stress. A Wizard with Evocation, Thaumaturgy, and two refinements can easily reach +5 Control, +3 Power with Specializations and Focus items, and the gap widens the higher the refresh values get. Also, Weapons generally have an initial weapon value of 2 or 3, while magic generally starts at 4-5 at Submerged and above.
I would like to do Indiana Jones and the protagonist of Parasyte, but the truth is I don't know much about either. I have a passing familiarity with each character, but neither is clear in my mind.Quick disclaimer, this summery is based off of the first three movies (Raiders of the Lost Ark, Temple of Doom, and Last Crusade) and from memory.
Could someone help?
A naagloshii or skinwalker is an immortal semidivine being with the ability to change shape. [...]The English word for semidivine doesn't really cover it. Most skinwalkers are just people—powerful, dangerous people.
Regarding the extra benefit, I forgot to include that you do need at least Thaumaturgy to take this Magic. It's implied in the Description, but I'll make it explicit. It's functionally just one or two stunts. I'm a little confused by your reaction. It's powerful, but only in a fairly limited scope. I can't really think of anything I could do with it that I also couldn't do with, say, Spirit magic.Say Joe takes this sponsored magic and a refinement, and he chooses to use all six slots for specializations. He now effectively gets six free specializations for any Evocation spell he casts, which amounts to three refresh worth of refinements.