1
DFRPG / Re: Dresden Files MUSH
« on: July 31, 2011, 11:07:55 PM »
At this point, largely looking a tgetting in a grid of the city - the specifics of which are to be determined still.
If you are interest, any support would be fantastic. You can register and contribute here-- http://z13.invisionfree.com/semiautomagic. Otherwise, welcome to send me a PM/email and we can discuss anything/everything through there!
We'd welcome any good input of any kind, but that in particular. If you want to chime in, play away, would be happy to have you.
If you're interested in working on the area, definitely check out that forum and add some thoughts there. Both need the city specifics worked on, as well as the actual building - builders are welcome!
As soon as stunts/powers are in, creation will be complete. There's no spellcasting or combat or anything yet, but that can all be happily left up to roleplay - and when it does go in (if combat does), it'll be so in a balanced, fair form. After creation, my goal is going to be an extremely versitile (and easy-to-use) dice-roll command, to allow for taking circumstances, stunts, powers and the like into consideration.
If you are interest, any support would be fantastic. You can register and contribute here-- http://z13.invisionfree.com/semiautomagic. Otherwise, welcome to send me a PM/email and we can discuss anything/everything through there!
We'd welcome any good input of any kind, but that in particular. If you want to chime in, play away, would be happy to have you.
If you're interested in working on the area, definitely check out that forum and add some thoughts there. Both need the city specifics worked on, as well as the actual building - builders are welcome!
As soon as stunts/powers are in, creation will be complete. There's no spellcasting or combat or anything yet, but that can all be happily left up to roleplay - and when it does go in (if combat does), it'll be so in a balanced, fair form. After creation, my goal is going to be an extremely versitile (and easy-to-use) dice-roll command, to allow for taking circumstances, stunts, powers and the like into consideration.