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DFRPG / Re: How to enchant a weapon? Not a Warden's sword!
« on: July 19, 2011, 03:24:04 PM »
Another way to do it could be thaumaturgy to put a sticky aspect on it.
Complexity would be 3 per aspect (standard for a maneuver), plus around 10 to move up the time chart to 'half a year, depending on how long the GM says the aspects last otherwise.
So, 13-15 shifts on a spell, and then you could just spend a fate point to boost the weapon roll by 2 at any time. Depending on how many fights you get into and how many FP you have spare, this may be a better option.
Complexity would be 3 per aspect (standard for a maneuver), plus around 10 to move up the time chart to 'half a year, depending on how long the GM says the aspects last otherwise.
So, 13-15 shifts on a spell, and then you could just spend a fate point to boost the weapon roll by 2 at any time. Depending on how many fights you get into and how many FP you have spare, this may be a better option.