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Messages - Skhirocco

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DFRPG / Re: ritual to track someone down on the other side
« on: November 10, 2011, 06:27:15 PM »
Thank you all for your very helpful replies. I now think that I'll find a satisfying way to make this work. :-)
If anyone has anymore suggestions, I won't mind though. ^^ The more the better.

Regards,
Skhirocco

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DFRPG / ritual to track someone down on the other side
« on: November 09, 2011, 10:47:26 PM »
Hello,
I'm currently the GM for our DFRPG campaign. It's the first time I've been the GM, and so far I've been able to handle problems occuring during play quite well, I think. Today, our wizard player wanted to track a missing person down through a tracking ritual. On the one hand, I didn't expect him to do this, even though it's logical to (want to) do so. On the other hand, there are some complications. For one, the group decided during world creation that this missing person and the reasons for her disappearance, were to be something big in the setting (and the players know these reasons). Another problem is, that the antagonists, who kidnapped her, took her to the Nevernever (what the players do not know). I'm wondering now, if the tracking ritual (performed on the mortal side of things) would still work. Could it still work? The wizard has some hair to make the connection and Lore at Superb, but could his magic reach the other side? If so, how? How difficult should it be, speaking shifts-wise and in terms of magical knowledge and paraphernalia (--> Lore requirements)? If not, what could I do to not just 'burst his bubble' by saying: "No, you can't do that. The ritual doesn't work". For today, I asked the player to be patient by hinting that the ritual wouldn't be that easy and I wouldn't feel comfortable with handling it on the fly.
Any ideas would be very much appreciated,
Skhirocco.

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DFRPG / Re: Magical shapechanging as Evocation or Thaumaturgy?
« on: July 02, 2011, 04:56:13 PM »
What sort of animals do you want your wizard to turn into, and how much power do you want those animals to have? If they've only got one animal form that isn't all that powerful than just buying the Beast Change power is the way to go. If you want to turn into an animal or multiple animals with all sorts of nifty powers and still be able to do Wizardry you will need to look for some discounts. Item of Power is probably your best bet, just say the Wizard spent much of his apprenticeship crafting an enchanted animal skin that allows them to change form, or inherited a powerful talisman from their mentor. If you really insist on doing it quickly and with Thaumaturgy (Evocation is right out for something like actually shapechanging) than Sponsored Magic is the way to go, but be prepared to rack up some pretty serious debt to the sponsor.

Out of curiosity if this is for an NPC why are you that worried about the powers math in the first place? A few milestones and they should have enough refresh to do whatever they want, or you could just give them the refresh to begin with. Is there some intent behind this character beyond a Wizard who does cool shapeshifting magic?

This NPC will become quite important, or at least I hope so, as the game progresses and the planned mentor to be will accept him. And he's supposed to be young. Maybe I'd compare him to Molly (when she first shows her talent in Proven Guilty or shortly after) or someone else with her level of experience. That's why a lot of Powers wouldn't make a lot of sense. Maybe he'll be more powerful later on. Regarding the number of forms he should be able to change into at the beginning: I'd say a few. But not many. And probably only animal forms. These forms should niot be just for show, too.

- Skhirocco

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DFRPG / Re: Magical shapechanging as Evocation or Thaumaturgy?
« on: July 02, 2011, 01:49:54 PM »
Oh, that didn't come to my mind yet. Thanks, Drachasor.

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DFRPG / Re: Magical shapechanging as Evocation or Thaumaturgy?
« on: July 02, 2011, 01:49:16 PM »
Alright, thank you guys.
Your ideas were very helpful. I'd thought about the complexity issues as well, but wanted to have this npc to be able to quickly change shape, or at least not to have to learn a complex ritual. I wanted him to have a natural/ innate shapeshifting affinity for his magic. With Sponsored Magic this should be possible in a way. Now let's see, who'd love to sponsor a youngling wizard... ;-P
If anyone else has some thoughts on this topic. Please do share them. I'd love to hear them.

Regards,
Skhirocco

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DFRPG / Magical shapechanging as Evocation or Thaumaturgy?
« on: July 02, 2011, 12:31:58 PM »
Hello,
I'm about to gm a campaign of Dresden Files RPG. For a budding wizard NPC I plan to make his stick shapechanging (like Molly's psychomancy evocation, or like Listen to the Wind's biomancy thaumaturgy (who's is rumored to be a capable shapechanger at one time)). I'm not talking about changing the shape of other people (as this would be against the Laws of Magic), but about him being able to change his own shape (which is in accordance with the Laws) with magic. I wonder how he would do this. An Evocation spell, which would make it instantaneous or a Thaumathurgy ritual, which would take more time? Actually, I have him in my head as changing shape rather quickly, without lots of preparations. But this could also be done with a somewhat simple ritual, like one of Harrys quick tracking rituals. I'm also aware of the Supernatural Powers called True Shapeshifting and Beast Change. But this is not what I want. Besides True Shapshifting costs 4 Refresh, which is a bit much for a beginner NPC. The cost for Beast Chage (1 Refresh) would be doable, and I don't mind him being restricted to one or a few forms (2x or more Beast Change bought), but it wouldn't be magic. Another thought comes to mind: would fast shapechanging as a magic unbalance the system?

Thanks in advance,

Skhirocco

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